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- ...ipt Language Test is a collection of classes that contain various forms of UnrealScript constructions. ...d constructions it also contains a couple of examples of bugs in the stock UnrealScript compiler and "unwanted" but accepted constructions. ...3 KB (462 words) - 17:51, 5 December 2009
- [[UnrealScript]] provides two special keywords for calling [[functions]] that would otherw ...e doesn't extend any other state, the state's containing class. The parent context of a class is its parent class. ...4 KB (770 words) - 12:23, 1 October 2008
- UnrealScript Commandlet (command-line applet) class. Commandlets are executed in a "raw" UnrealScript environment, in which ...3 KB (438 words) - 06:37, 17 January 2010
- UnrealScript Commandlet (command-line applet) class. Commandlets are executed in a "raw" UnrealScript environment, in which ...3 KB (446 words) - 10:11, 17 May 2008
- | style="text-align: center" |'''[[Legacy:ConTEXT|ConTEXT]]''' * [[Legacy:UnrealScript|UnrealScript]] ...3 KB (466 words) - 12:18, 25 December 2005
- The [[UnrealScript]] source code is available for several games. The UnrealScript sources must be extracted through UnrealEd. (see [[#Exporting source code|E ...4 KB (596 words) - 13:25, 5 August 2014
- '''Compiler directives''' are lines in [[UnrealScript]] source files that affect compiler behavior and have no meaning at runtime ...line comment. Directive names are case-insensitive, like any other part of UnrealScript syntax. ...2 KB (360 words) - 13:05, 2 September 2016
- * Versions 4.2 and onwards feature built-in syntax highlighting support for UnrealScript ...is as my default text editor instead of [[Legacy:ConTEXT|conTEXT]] because context has troule with line wrapping. One thing I don't like about this though is ...3 KB (481 words) - 11:42, 20 August 2007
- ''This page is one of a series of [[Legacy:UnrealScript Lessons|UnrealScript Lessons]].'' Out of the box, UnrealScript classes are compiled in .u files. These contain the source as well as the c ...8 KB (1,233 words) - 02:17, 3 June 2007
- ...acy:Script Editor|Script Editor]] window for editing [[Legacy:UnrealScript|UnrealScript]] # Context Help ...2 KB (345 words) - 11:24, 16 May 2004
- ...for the title, since it's similar to an Unreal Script keyword? Granted the context is very different, but it might be confusing for beginners. How about "popu ...ly rarely be linked from coding pages and mappers usually don't care about UnrealScript-related things like words being similar some UScript keywords. ...1 KB (230 words) - 11:26, 24 November 2003
- ...files with the extension ".uc" and a file name matching the name of the [[UnrealScript]] class declared in the file. You can edit this with any [[Legacy:Text Edit You can add [[UnrealScript]] files to the Windows Explorer context menu's New list. This conveniently makes a file with the correct extension, ...3 KB (436 words) - 13:11, 23 March 2014
- When writing [[UnrealScript]] code, not all problems are caught by the compiler. Certain constructs are ...or loops, the engine maintains a counter for recursion depth. Any time one UnrealScript function calls another (or itself), the counter is incremented. When the ca ...6 KB (1,010 words) - 09:24, 15 May 2011
- ...er does to actors in UnrealEd, with [[Legacy:Rotator|rotator]]s, a type of UnrealScript variable that describes a rotation.'' ...) won't be preserved unless you first do [[Legacy:Brush Context Menu|Brush Context Menu]] -> Transform -> [[Legacy:Transform Permanently|Transform permanently ...5 KB (804 words) - 05:01, 25 May 2009