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- For sake of associativity: [[Legacy:Erik|Erik]] '''Erik''': I got in touch with Ryan this morning via email, he responded suprising ...4 KB (639 words) - 14:50, 10 October 2003
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- 10-16-98 Erik de Neve ...402 bytes (47 words) - 10:10, 17 May 2008
- For sake of associativity: [[Legacy:Erik|Erik]] '''Erik''': I got in touch with Ryan this morning via email, he responded suprising ...4 KB (639 words) - 14:50, 10 October 2003
- ....epicgames.com/Fire/AnimatingTextures.htm Animating Real-time Textures] by Erik de Neve (Epic) ...1 KB (128 words) - 02:25, 6 December 2015
- | "Erik de Neve James Schmalz" ...3 KB (351 words) - 10:11, 17 May 2008
- '''Default value, index 0:''' "Erik de Neve" ...5 KB (599 words) - 10:10, 17 May 2008
- ...Rewriting the code to avoid those blocks solves the problem. (Thanks to Erik Moeller for the hint.) ...4 KB (708 words) - 09:45, 8 July 2007
- '''Erik:''' vim comes with the appropriate fu, automagic on all my unix systems and ...8 KB (1,272 words) - 02:40, 22 January 2010
- * Erik De Neve (Optimized renderer, procedural texture effects) ...12 KB (1,502 words) - 00:43, 17 November 2013
- * Erik De Neve (Main, scene graph, animation system) ...36 KB (4,572 words) - 09:05, 3 September 2021