Search results
From Unreal Wiki, The Unreal Engine Documentation Site
Page title matches
Page text matches
- ...acy:UnrealScript Language Reference/States|UnrealScript Language Reference/States]]. ...gacy:Mover|Mover]] and [[Legacy:SpecialEvent|SpecialEvent]] use segregated states to essentially create several different types of behaviour in one class. Th ...11 KB (1,663 words) - 00:57, 18 July 2006
- Let's take the BugEyedMonster class from [[Legacy:Extending States|Extending States]]. Its superclass Monster is a subclass of [[Legacy:Pawn|Pawn]]: Pawn >> Mo ...in the state's parent state. (also see [[Legacy:Extending States|Extending States]]) ...10 KB (1,541 words) - 13:00, 17 January 2016
- ...s, set it to trigger a [[Legacy:SpecialEvent|SpecialEvent]] actor. See the Extending below for a fix. ==Extending == ...5 KB (772 words) - 17:32, 17 January 2016
- * [[udn2:UnrealScriptReference.html#States|States]] * [[Legacy:Extending States|Extending States]] ...14 KB (1,963 words) - 16:52, 29 April 2010
- ...not a super class. On the other hand it's not possible to specify super ''states''. '''El Muerte:''' super states? ...14 KB (2,007 words) - 06:39, 31 August 2007
- '''Note:''' This behavior does not play nice with states extending another state with a different name. See [[#Examples|examples]] below. ...4 KB (770 words) - 12:23, 1 October 2008
- Using the BugEyedMonster class from [[Legacy:Extending States|Extending States]] again, let's suppose that we have a BugEyedQueen, and that when BugEyedMo ...15 KB (2,447 words) - 17:45, 21 April 2007
- ==Extending == ...arquin:''' I was thinking this could make a tutorial about subclassing and states, but it's not very neat what with inheriting one state from Barrel and a lo ...7 KB (826 words) - 10:51, 18 November 2007
- * [[Legacy:TriggerJumpPad|TriggerJumpPad]] – Using states. * [[Legacy:Barrel|Barrel]] – Using states (more complex). ...24 KB (3,914 words) - 23:38, 30 July 2014
- ...c use Hungarian notation for boolean variables (bStatic, for example), but extending the usage to other simple variables can greatly improve the readability and The problems of code duplication also arise when overriding functions or states. It's easy just to copy the parent's function and change it, but this is of ...34 KB (5,823 words) - 09:32, 7 April 2006
- ...d mouse or space). It should also be pretty straight forward to implement. Extending PlayerFlying and modifying aTurn to roll instead of turn when bRoll is held ...little discussion I had with Luggage on IRC (before this page was created) states why: ...22 KB (3,799 words) - 20:54, 23 November 2010
- There are two types of "bans" (actually, read-only states) imposed by the automatic spam filter: '''Mychaeel:''' I was thinking about extending the [[localcgi:chongqme|Chongq My Links!]] script with duplicate-removal fu ...35 KB (6,249 words) - 00:56, 18 July 2006
- ...ture Browser<br>Animation Browser Blending<br>Advanced Lighting Effects<br>Extending Skeletal Animation<br>new GUI system GUIStyle<br>GameRules system<br>Statis |The United States Air Force ...207 KB (31,088 words) - 14:48, 29 January 2023