Search results

From Unreal Wiki, The Unreal Engine Documentation Site
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)

Page title matches

  • ...[[Legacy:ActorX|ActorX]] for [[Legacy:Maya|Maya]] can also export it. The format is based on identifiers, all in the form *ASTERISK_THEN_NAME, which are fol ...XPORT ''version'': '''ignored by UnrealEd'''. indicates the version of the file. typical value for 'version' seems to be 200. ...
    22 KB (3,133 words) - 02:33, 3 September 2009
  • [[Category:File formats]] ...nical standpoint there is no difference between those files; the different file endings are only used to help organize the packages in the directory struct ...
    18 KB (2,802 words) - 19:33, 11 June 2016
  • A UMOD installer file consists of three parts: ...ery end of the UMOD file (with a fixed offset from the file end), the UMOD file "header" is stored. ...
    4 KB (617 words) - 10:50, 20 February 2007
  • #REDIRECT [[UC File]] ...
    21 bytes (3 words) - 23:01, 21 April 2010

Page text matches

  • ...gacy:3D Studio Max|3D Studio Max]]) can export geometry using the DXF file format for easy importation into UnrealED. * [[Legacy:File Format|File Format]] ...
    390 bytes (60 words) - 20:27, 30 November 2005
  • ===File -> Open === * UNR map file format ...
    1 KB (231 words) - 07:37, 4 June 2016
  • * [[UnrealScript]] – Examining an UnrealScript file. ==File Formats== ...
    1 KB (179 words) - 11:22, 27 May 2010
  • The '''.2DS''' [[Legacy:File Format|file format]] is used by the [[Legacy:2D Shape Editor|2D Shape Editor]] to save shapes ...2ds files as anything else than .2ds files, ie .t3d or the broken (?) .u3d format. So, in other words don't try it, it can't be done. That's all I know, and ...
    668 bytes (122 words) - 04:41, 4 May 2003
  • The path to where the file chunks live Which HTML file chunk to use as the footer information ...
    2 KB (242 words) - 12:47, 6 November 2009
  • It generates files in a proprietary .CON format by [[Legacy:Ion Storm|Ion Storm]], much of which gets compiled into the Deu ...it into a [[Legacy:Package|package]], you can't just extract the raw .CON file back out again. ...
    1 KB (230 words) - 14:12, 7 March 2008
  • ...e equivalent to Unreal Engine 2's [[UZ2 file]] and Unreal Engine 3's [[UZ3 file]]. UZ files are usually stored on "redirect servers", i.e. HTTP servers the [[Category:File formats]] ...
    2 KB (333 words) - 13:12, 30 December 2022
  • ...he equivalent to Unreal Engine 1's [[UZ file]] and Unreal Engine 2's [[UZ2 file]]. UZ3 files are usually stored on "redirect servers", i.e. HTTP servers th [[Category:File formats]] ...
    2 KB (326 words) - 15:55, 3 April 2014
  • ...e their own configuration file to avoid cluttering up the main program INI file and making their mod easier to install and uninstall. You can learn more a ...tion within the INI file corresponds to the configuration of a class. The format of the section header is typically <tt>[package.classname]</tt> but not alw ...
    3 KB (427 words) - 13:09, 25 March 2008
  • The '''ASC''' file format is a 3D graphics file created from [[Legacy:3D Studio Max|3D Studio Max]]. This can be used to ex ...
    260 bytes (41 words) - 09:51, 21 July 2002
  • First engine generation games use [[wp:Module file|Module file]]s encapsulated in special {{classgames|Music|e=UE1}} objects, which are us ...l]], including the mission pack [[RTNP|Return to NaPali]], mainly uses S3M format for level music, with some IT tracks mixed in. ...
    1 KB (222 words) - 07:26, 20 October 2021
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)