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From Unreal Wiki, The Unreal Engine Documentation Site
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Canvas (Package: Engine)}} ...'''Canvas''' is a wrapper for methods for drawing text, [[Legacy:Texture (UT)|texture]]s and [[Legacy:Mesh|mesh]]es on the local player's screen. Canvas ...
    8 KB (1,317 words) - 19:38, 4 November 2015
  • ...er's talking), and finally HUD mutators that allow mutators to draw on the HUD. ...''' All are standard one-way linked lists. HUD mutators are linked to by a HUD, and all others are linked by the GameInfo. ...
    17 KB (2,774 words) - 17:56, 19 July 2015
  • === HUD === *[[UnrealKismet:Sequence_Objects:UT Crowd Spawner|UT Crowd Spawner]] ...
    15 KB (1,797 words) - 17:22, 5 February 2012
  • ...to various events and functions in the various classes, e.g. [[Legacy:HUD|HUD]], [[Legacy:Weapon|Weapon]], [[Legacy:GUI|GUI]] classes and [[Legacy:Intera ...y:Canvas (UT)|Canvas (UT)]] for Canvas properties and methods available in UT. ...
    12 KB (1,737 words) - 17:10, 21 October 2016
  • ...gacy:Object|Object]] >> [[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> GameInfo (Package: Engine)}} ...twork clients; only [[Legacy:GameReplicationInfo (UT)|GameReplicationInfo (UT)]] is. ...
    18 KB (2,544 words) - 10:38, 31 December 2016
  • :* Volume, Radius, Pitch: [[Legacy_talk:Actor_(UT)/Functions#Convert_sound_variables_to_PlaySound_parameters|see discussion]] ...twork clients. It is generally used for first-person weapon sound effects, HUD notifications, etcetera. ...
    18 KB (2,644 words) - 13:49, 2 May 2022
  • ...d for Unreal Tournament's CityIntro map that starts up when you first load UT. Some of the editable variables include skipping the next point, speed of ...re defined with [[Legacy:Actor|Actor]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> [[Legacy:InterpolationPoint|InterpolationPoint]]. Set: ...
    10 KB (1,792 words) - 18:57, 16 November 2011
  • ...' [http://turniej.unreal.pl/files/UEnginePPC.zip UEnginePPC v. 0.5.296 for UT(~103kb)] <uscript>`import(tex,pcx,TEXTURE,HUD)</uscript> ...
    15 KB (2,109 words) - 09:02, 22 April 2016
  • See [[Legacy:Exec Directive (UT)|Exec Directive (UT)]] for UT Import commands. ...r;[[Legacy:Kirin|Kirin]]'' Yes Wormbo it is &rarr; ''SabbathCat'': In most UT code FLAGS=2 is commented as just "two sided". ...
    14 KB (2,119 words) - 18:25, 24 June 2013
  • ...ortment, player characteristics, level parameters, scoring, messaging, and HUD displays, to mention a few. ...Mutator is a separately compiled code file that is linked at run time to a UT map when it is loaded and played. The benefits of this arrangement are tha ...
    31 KB (4,333 words) - 02:19, 7 July 2011
  • |arena in UT's opening scene |UT opening scene city ...
    16 KB (2,462 words) - 05:11, 25 February 2017
  • ...out float YPos ) [simulated] : lists important actor variable on canvas. HUD will call DisplayDebug() on the current ViewTarget when the ShowDebug exec ; RenderOverlays( [[Legacy:Canvas|Canvas]] Canvas ) : Called by player's hud to request drawing of actor-specific overlays onto canvas. Called every fra ...
    38 KB (5,274 words) - 21:14, 6 April 2016
  • In a network game of UT, there are several machines involved. Simplifying a little, these are serve ...e a lot of clientside only actors, such as almost all emitter effects, the hud, interactions, etc. Perhaps it could be ammended to say that clients are in ...
    24 KB (4,071 words) - 20:02, 31 January 2016