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From Unreal Wiki, The Unreal Engine Documentation Site
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Canvas (Package: Engine)}} ...'''Canvas''' is a wrapper for methods for drawing text, [[Legacy:Texture (UT)|texture]]s and [[Legacy:Mesh|mesh]]es on the local player's screen. Canvas ...8 KB (1,317 words) - 19:38, 4 November 2015
- ...er's talking), and finally HUD mutators that allow mutators to draw on the HUD. ...''' All are standard one-way linked lists. HUD mutators are linked to by a HUD, and all others are linked by the GameInfo. ...17 KB (2,774 words) - 17:56, 19 July 2015
- === HUD === *[[UnrealKismet:Sequence_Objects:UT Crowd Spawner|UT Crowd Spawner]] ...15 KB (1,797 words) - 17:22, 5 February 2012
- ...to various events and functions in the various classes, e.g. [[Legacy:HUD|HUD]], [[Legacy:Weapon|Weapon]], [[Legacy:GUI|GUI]] classes and [[Legacy:Intera ...y:Canvas (UT)|Canvas (UT)]] for Canvas properties and methods available in UT. ...12 KB (1,737 words) - 17:10, 21 October 2016
- ...gacy:Object|Object]] >> [[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> GameInfo (Package: Engine)}} ...twork clients; only [[Legacy:GameReplicationInfo (UT)|GameReplicationInfo (UT)]] is. ...18 KB (2,544 words) - 10:38, 31 December 2016
- :* Volume, Radius, Pitch: [[Legacy_talk:Actor_(UT)/Functions#Convert_sound_variables_to_PlaySound_parameters|see discussion]] ...twork clients. It is generally used for first-person weapon sound effects, HUD notifications, etcetera. ...18 KB (2,644 words) - 13:49, 2 May 2022
- ...d for Unreal Tournament's CityIntro map that starts up when you first load UT. Some of the editable variables include skipping the next point, speed of ...re defined with [[Legacy:Actor|Actor]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> [[Legacy:InterpolationPoint|InterpolationPoint]]. Set: ...10 KB (1,792 words) - 18:57, 16 November 2011
- ...' [http://turniej.unreal.pl/files/UEnginePPC.zip UEnginePPC v. 0.5.296 for UT(~103kb)] <uscript>`import(tex,pcx,TEXTURE,HUD)</uscript> ...15 KB (2,109 words) - 09:02, 22 April 2016
- See [[Legacy:Exec Directive (UT)|Exec Directive (UT)]] for UT Import commands. ...r;[[Legacy:Kirin|Kirin]]'' Yes Wormbo it is → ''SabbathCat'': In most UT code FLAGS=2 is commented as just "two sided". ...14 KB (2,119 words) - 18:25, 24 June 2013
- ...ortment, player characteristics, level parameters, scoring, messaging, and HUD displays, to mention a few. ...Mutator is a separately compiled code file that is linked at run time to a UT map when it is loaded and played. The benefits of this arrangement are tha ...31 KB (4,333 words) - 02:19, 7 July 2011
- |arena in UT's opening scene |UT opening scene city ...16 KB (2,462 words) - 05:11, 25 February 2017
- ...out float YPos ) [simulated] : lists important actor variable on canvas. HUD will call DisplayDebug() on the current ViewTarget when the ShowDebug exec ; RenderOverlays( [[Legacy:Canvas|Canvas]] Canvas ) : Called by player's hud to request drawing of actor-specific overlays onto canvas. Called every fra ...38 KB (5,274 words) - 21:14, 6 April 2016
- In a network game of UT, there are several machines involved. Simplifying a little, these are serve ...e a lot of clientside only actors, such as almost all emitter effects, the hud, interactions, etc. Perhaps it could be ammended to say that clients are in ...24 KB (4,071 words) - 20:02, 31 January 2016