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- UnEditor.mll is a plugin for Maya used to aid in the export of static meshes and skeletal meshes. ...mentation for the plug-in's use is available when launching the version of Maya PLE 4.0.1 that shipped with the original UT2003 release (CD#3). ...3 KB (411 words) - 18:40, 2 April 2007
- *Maya runs only on NT kernel OSes i.e. NT/2000/XP ** Read Instant Maya Chapter 1 and 2. ...4 KB (699 words) - 16:39, 22 May 2006
- ...lugin. (see also [[Legacy:Importing Models From Maya|Importing Models from Maya]]) ...tCommandlet|BatchImportCommandlet]] to automatically create a package file from the individual source files. For maps and other binary files, make sure to ...4 KB (619 words) - 07:55, 8 July 2007
- ...c Mesh|static mesh]]es), written (initially ;-)) from the perspective of a Maya noob. It's almost a FAQ, but the questions probably aren't 'frequently aske ; Where do I find Maya? : Your UT2003 or UT2004 game disk, in the Extras folder. ...12 KB (2,137 words) - 19:53, 19 May 2006
- ...ks can be hard to get really accurate. But with the ability to export MS3D models in dozens of formats, these limitations can usually be offset by acquiring ...kShape For UT2003 Static Meshes|MilkShape for UT2003 Static Meshes]]). For models of greater complexity, freeware such as gmax can be used for the initial mo ...6 KB (931 words) - 16:16, 11 May 2008
- This page follows on from where the [[Legacy:3D Studio Max Weapon Modeling And Import|3D Studio Max W Once you have the *.3ds files ready (from the above tutorial) place them all into a new empty directory. Copy the 3ds ...12 KB (2,066 words) - 15:22, 2 November 2005
- ...|graphics application]] used to help create the textures for the character models in [[Legacy:UT2003|UT2003]]. ...will then copy the UPaint program and the meshes, textures and characters from the CD to your PC, by default to the '''Program Files\Right Hemisphere\UPai ...10 KB (1,794 words) - 00:52, 14 July 2009
- ...gametype, or total conversion is. You'll find that the definition varies from person to person so the following definitions will probably not be accepted ...ame, a new set of INI files will be used, and that little, if any, content from the original game will be present or used. ...12 KB (1,946 words) - 08:02, 29 July 2010
- ...etLocalPlayerController. This will return the clients player controller. From there you simply need to get the location of the pawn. This will work wond '''SenorDoom:''' I'm trying to load a map from one computer into another and keep receiving this error. ...51 KB (8,829 words) - 10:53, 3 May 2008