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- The music selection for a map is set in the [[Legacy:Level Properties|level propertie ...e button in the Song section of the level properties. The package name and music track will appear in the text box. ...1 KB (209 words) - 04:03, 22 March 2005
- ==Importing Sounds== Importing custom sounds, like .wav files. ...3 KB (512 words) - 15:46, 17 December 2005
- ...tory|File Formats Overview and History]] .. or [[Legacy:Music File Format|Music file format]] [[Legacy:Creating Music|Creating Music]] ...11 KB (1,914 words) - 15:07, 9 December 2007
- ...number of useful effects, and can write .ogg files, which UT uses for the music track. .ogg - OGG vorbis (UT uses this as it's music format) ...3 KB (448 words) - 12:41, 5 May 2006
- ...long and at what pitch each instrument should play. However, unlike direct music files, MODs do ''not'' get their instrument sounds from <i>your</i> sound c ...to know how to create MODs. OK, for that you need some programs to create music modules. These are called ''tracking programs''. I recommend using the ''Mo ...7 KB (1,247 words) - 03:45, 26 November 2004
- When you are writing the script text, importing textures, referencing sounds, etc., you will be working with the file heira ** Music ...18 KB (3,030 words) - 00:15, 6 January 2006
- Log: Importing Defaults for UberLinkGunAttach Log: Importing Defaults for DamTypeUberLinkGun ...51 KB (8,829 words) - 10:53, 3 May 2008