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  • {{classbox| [[Legacy:UT2004|UT2004]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Emitter|Emitter]] >>SFXSelfScaling(Package: custom)}} ...ing to make a special emitter scaled correctly just to fit the new size of the mesh. ...
    6 KB (799 words) - 08:10, 14 September 2011
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> ZoneInfo (Package: Engine)}} ...cation string etc. A number of subclasses hold presets for different types of environment, such as [[Legacy:WaterZone|WaterZone]] and [[Legacy:LavaZone|L ...
    12 KB (1,768 words) - 15:04, 2 September 2016
  • {{classbox| [[Legacy:UT2004|UT2004]] :: [[Legacy:Actor|Actor]] >> Mover (Package: Engine)}} A [[Legacy:StaticMesh|StaticMesh]] actor that can move between predefined key positions and rotations. ...
    22 KB (3,499 words) - 15:07, 6 March 2016
  • ...ox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Methods)}} ...d( string Command ) [native] : Execute a console command in the context of the current level and game engine. See [[Legacy:Console Commands|console comman ...
    38 KB (5,274 words) - 21:14, 6 April 2016
  • List of Unreal Engine Games ...eta test<br>[Unreal] build 144 - Feb 1998 beta<br>[Unreal] build 200 - out of box<br>[Unreal] build 201 ~ 226 - patches<br>with merged some [Unreal Tourn ...
    207 KB (31,088 words) - 14:48, 29 January 2023