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- Lightwave ships with a 3ds Exporter. ...ne surface referances that map. (see the [[Legacy:Lightwave/Surface Editor|Lightwave/Surface Editor]] section for more information directly regarding that.) ...2 KB (424 words) - 17:14, 2 December 2005
- ...All explanations are to 'the best of my knowledge'. I don't claim to be a Lightwave Guru ...4 points on 1 side. Creating a box is the most simple thing you can do in Lightwave. ...2 KB (305 words) - 09:42, 8 August 2007
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- ...Max|3D Studio Max]] terminology, I believe) or the UV map named 'UV2' (in Lightwave; it is essential that this exact name be used for the UV map). For an examp ...explain about UV2Mode, if I knew how that worked, and refer to other (non-Lightwave) UV topics. ...1 KB (191 words) - 02:31, 30 July 2005
- Lightwave ships with a 3ds Exporter. ...ne surface referances that map. (see the [[Legacy:Lightwave/Surface Editor|Lightwave/Surface Editor]] section for more information directly regarding that.) ...2 KB (424 words) - 17:14, 2 December 2005
- ...All explanations are to 'the best of my knowledge'. I don't claim to be a Lightwave Guru ...4 points on 1 side. Creating a box is the most simple thing you can do in Lightwave. ...2 KB (305 words) - 09:42, 8 August 2007
- *LightWave (.lwo) *LightWave (.lwo) ...6 KB (913 words) - 13:14, 25 October 2014
- ...e examples below). When exported using one of the three [[Legacy:Lightwave|Lightwave]] LWO options (see pic below), the exports can be imported directly into UE ...6 KB (931 words) - 16:16, 11 May 2008
- * Lightwave (LWO, plugin required) ...3 KB (403 words) - 09:18, 24 July 2006