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- '''Note:- This tutorial was written for Unreal Tournament, for making splash screens for other games see the quick reference table further down t It's gotta be a 536 x 480 image, 256 colours, bitmap, and obviously it looks better if you ...6 KB (1,043 words) - 01:41, 3 March 2014
- This custom emitter actor is designed for a firework effect that can spawn an actor on detonation ...class and can not be place into a map. To use this actor you have to make a subclass of it and then make the flair with the subclass. Its best to have ...11 KB (1,302 words) - 08:45, 14 September 2011
- All the evil things crackers may do to a game server can be categorized as follows: ...er versions of the [[Unreal Engine]] that involved invalid class names. If a client was able to make the server try and load such an invalid class, the ...8 KB (1,293 words) - 17:21, 21 April 2012
- ...r is able to rescale the mesh without having to worry about having to make a special emitter scaled correctly just to fit the new size of the mesh. -A ForLoop is used to cycle through the [[Legacy:ParticleEmitter|Emitters]] be ...6 KB (799 words) - 08:10, 14 September 2011
- ...ers to UnrealScript. Head over to [[Legacy:UnrealScript|UnrealScript]] for a full reference. Readers of this page are invited to create pages, suggest ...is pretty much the same as previous versions of the engine, but there are a few differences. ...24 KB (3,914 words) - 23:38, 30 July 2014
- ''This page is one of a series of [[Legacy:UnrealScript Lessons|UnrealScript Lessons]].'' This tutorial will teach you how to compile a small [[Legacy:Mutator|mutator]] whose sole purpose in life is to write "He ...19 KB (3,224 words) - 13:15, 28 April 2016
- ...cy:InteractionMaster|InteractionMaster]] is client-side, so you need to do a couple of things to allow this to work online. First off, you need to make You also need a [[Legacy:Simulated Function|simulated function]] that will run clientside a ...11 KB (1,595 words) - 22:43, 29 April 2021
- ...on meshes online the idea had to be scraped.Though i think ive worked out a way around it . // First, do a line check (stops us passing through things on exit). ...30 KB (2,455 words) - 06:18, 14 September 2011
- '''Got a question that isn't covered here?''' Add it to the list (at its appropriate '''Note:''' This is a ''Mapping'' FAQ. See [[:Category:Legacy FAQ]] or [[:Category:Legacy Trouble ...20 KB (3,360 words) - 06:39, 12 April 2012
- ...e the Unreal Engine that even seasoned UnrealScript programmers treat with a lot of respect. With this article I'll try to explain how replication works This article should be considered more a technical documentation than a tutorial. It specifically avoids code examples, because the different engin ...34 KB (5,751 words) - 06:25, 19 January 2014