Search results
From Unreal Wiki, The Unreal Engine Documentation Site
Page title matches
Page text matches
- ...ertical than horizontal, and spans the area between two walls to block it. Doors can be made any shape, size, or made to go in any direction. Unless you want silent doors, you will have to attach sounds to your door. To do this, right click on th ...2 KB (394 words) - 16:14, 17 December 2005
- * [[Legacy:Custom Mover|Custom Mover]]s – making these for [[Legacy:UT2003|UT2003]] ...tutorial should be able to guide a beginner through the steps involved in making a mover. If it doesn't, please improve it. ...4 KB (589 words) - 20:00, 30 December 2013
- * [[Legacy:Making A 2D Shape|Making A 2D Shape]] Using the 2D editor to make complex architecture: ...6 KB (1,066 words) - 09:36, 23 September 2008
- ...er is a brush that can change position during play. They are used to make doors, elevators or any other feature in your map that is not static. Movers are ...skipped: just make the RBB into the required shape and add it as a mover. Making a template does allow for easy texturing though. ...8 KB (1,366 words) - 20:04, 28 December 2005
- This page is reserved for concepts behind and examples of complex behaviour using systems of [[Legacy:Trigger|Trigger]]s or other actors capa ...ing Trigger Systems is a rudimentary way for the level designer to achieve complex behavior from stock actors and without coding in UScript. ...35 KB (5,637 words) - 09:31, 26 March 2015
- ...ag. Otherwise, an obvious bottleneck or 'choke spot' will present itself, making flag capture difficult if not impossible; but definately frustrating to pla ...of all kinds are encouraged to help make the Capture challenging. (walls, doors, gates, turrets, custom shields, etc.) ...12 KB (2,038 words) - 20:44, 11 April 2012
- ...e sum value of the potential movements, actions and strategies a map has. Making it even harder to define, map flow also shares several elements from other ...look over their shoulder. In the extreme, this principle can be overdone, making the map lose some of the variation or definition between areas, as if it we ...13 KB (2,137 words) - 13:17, 27 September 2013
- ...Static Mesh|static meshes]]. These help the player form a sense of scale, making your bigger spaces seem that much more vast. ...eiling and then opened it up to a huge room giving a sense of grandeur and making that room seem bigger. You can do that in UT too. ...25 KB (4,591 words) - 12:36, 3 September 2009
- ...unlikely that one person will be skilled in modelling, texturing, and map making. Instead a team of people are now required to create a single map. ...r is there gothic stuff. So, instead of whining about Epic being lasy, I'm making a gothic pack of Shane_Church.utx. Sure, it'll take time, nut who's got a l ...36 KB (6,434 words) - 06:09, 7 April 2005
- My current ''efforts'' in making the Scroll Pane work cause UT3 to GPF instantly. The only error in the log ...forum I decided to dig out the UScript sources for 2K4 and have a crack at making a deployable jump pad. It felt like it might be a fun thing to do. ...56 KB (10,109 words) - 10:44, 28 December 2007