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    • ...complex objects fairly easily and with relatively little resource usage by making many copies of simple, small objects. ...particle system based on sprites, meshes, stretched sprites ("beams") or "sparks". ...
      6 KB (980 words) - 18:06, 18 March 2006
    • ...ient has prediction to minimize the effects of lag. In current versions of UT, the client tells the server all about it's input. Where is the user lookin In a large-scale game like UT or Q3A, many people try to cheat. The people that make the game have to pre ...
      107 KB (18,320 words) - 09:30, 5 February 2011