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- ...complex objects fairly easily and with relatively little resource usage by making many copies of simple, small objects. ...particle system based on sprites, meshes, stretched sprites ("beams") or "sparks". ...6 KB (980 words) - 18:06, 18 March 2006
- ...ient has prediction to minimize the effects of lag. In current versions of UT, the client tells the server all about it's input. Where is the user lookin In a large-scale game like UT or Q3A, many people try to cheat. The people that make the game have to pre ...107 KB (18,320 words) - 09:30, 5 February 2011