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- A mutator called "Bonus Combos" was included in the Epic Bonus pack for UT2004. ...bbedcolumn01HA</tt>. This combo is also called the Crate Combo, after the mutator name <tt>MutCrateCombo</tt>. ...4 KB (625 words) - 17:16, 17 December 2005
- Class MutTutorial extends mutator; //creates a new class for your mutator and makes it an extension of the mutator class. ...3 KB (455 words) - 15:15, 24 June 2004
- ...] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> Mutator (Package: Engine)}} ...me. For an overview of how the Mutator system, see [[Legacy:Mutator Topics|Mutator Topics]]. ...10 KB (1,366 words) - 09:47, 25 October 2005
- ...T2003|UT2003]] as well, I don't have that in mind while writing this. This tutorial assumes you have completed the following initial steps. ...fashion. '''They included in the game a module named [[Legacy:Mutator (UT)|Mutator (UT)]] and it is intended for this purpose.''' This is by no means anywhere ...8 KB (1,436 words) - 02:05, 7 April 2006
- MiceMenGrav: A Mutator Tutorial for [[Legacy:UT2003|UT2003]]. ...knowledge of UnrealScript and should be able to make a basic mutator. This tutorial will help the reader understand potential uses for the following classes: ...11 KB (1,701 words) - 09:30, 30 August 2005
- ...[[Legacy:Defining SpeciesTypes|Defining SpeciesTypes]] to see how you can modify pawns depending on their species-characteristics. These characteristics all modify a pawn P in the function <tt>ModifyPawn</tt> by multiplication, for example ...4 KB (562 words) - 20:26, 30 November 2005
- ...If you don’t met one of these requisites you'd better read the respective tutorial and come back later. The most interesting thing for beginners to do is to modify weapons. If you edit the weapons you can get good effects with small effort ...7 KB (1,273 words) - 16:40, 4 December 2005
- ...r than have a separate config window for each mutator all [[Legacy:Mutator|mutator]]s share the same configuration. These are the basic elements needed to include configurable options for a mutator. ...16 KB (2,495 words) - 20:29, 30 March 2009
- There seems to be lots of confusion as to what the difference between a mutator, mod, gametype, or total conversion is. You'll find that the definition va ...and how much it should change within a game. See [[Legacy:Mutator Topics|Mutator Topics]]. ...12 KB (1,946 words) - 08:02, 29 July 2010
- ...Legacy:UnrealScript For Non-Programmers|UnrealScript For Non-Programmers]] tutorial which is broken down into a series of pages. It may not make sense if you h ...alScript Lessons|UnrealScript Lessons]] in the same section you found this tutorial, "Introductions", there are a few more on OOP there that might make more se ...10 KB (1,662 words) - 17:41, 17 August 2007
- ...Max Weapon Modeling And Import|3D Studio Max Weapon Modeling And Import]] tutorial ends. Once you have the *.3ds files ready (from the above tutorial) place them all into a new empty directory. Copy the 3ds2unr.exe file into ...12 KB (2,066 words) - 15:22, 2 November 2005
- ...riented Programming Overview]] – Describes OOP as the method used to modify and control all aspects of Unreal. You should read this if you never used # [[Legacy:UT3 Hello World|UT3 Hello World]] – First Mutator in UT3 ...24 KB (3,914 words) - 23:38, 30 July 2014
- This part of the tutorial explains existing [[Legacy:Linked List|linked list]]s in Unreal Tournament. This list is the reason I am writing this tutorial. I tire of seeing code that uses ForEach AllActors(class'pawn',p), when the ...17 KB (2,774 words) - 17:56, 19 July 2015