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- #REDIRECT [[Legacy:Movable Actors|Movable Actors]] ...50 bytes (6 words) - 18:36, 4 February 2004
- This tutorial discusses attaching actors to a mover and assumes you already know about: * [[Legacy:Actor Overview|Actor Overview]]: adding actors, setting properties ...6 KB (1,085 words) - 15:27, 10 February 2010
- ...hnical terms, lighting is fairly simple: place many [[Legacy:Light|Light]] actors in the map, [[Legacy:Rebuild|rebuild]] and the map is lit. Good lighting is * [[Legacy:Movable Lights|Movable Lights]] – How to make a light movable! By: ZxAnPhOrIaN ...4 KB (657 words) - 18:08, 11 May 2015
- ...diusActors [[Legacy:Iterator|iterator]] to call TakeDamage() in all nearby actors, to cause the mover to replay it's destruction animation, even though it ha ...erent behaviours, such as an add-on class that is Smashable, Burnable, and Movable. ...8 KB (1,205 words) - 16:55, 3 December 2010
- ...ction considered to be backfacing receiver triangles. Set e.g. when decal actors are mirrored. ...pute its receivers whenever its transform is updated. Allowing for dynamic movable decals ...9 KB (1,175 words) - 12:47, 6 November 2009
- '''Vehicle Capture the Flag (VCTF):''' Two teams both have a movable flag that's planted on an immobile flag base. A team scores a point by gett ...er gameobjective is closer; the red flag or the blue flag. By using custom actors like the [[Legacy:TeamVehicleFactory|TeamVehicleFactory]], you can set the ...12 KB (2,038 words) - 20:44, 11 April 2012
- ...[[Legacy:Bot Support|Bot Support]]), objects, and numerous [[Legacy:Actor|actors]]; the AI is responsible for realistic, or, intelligent, behavior of oppone ...nitializing this object; see [[Legacy:Creating Actors And Objects|Creating Actors And Objects]]. ...28 KB (4,193 words) - 10:25, 17 June 2007