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    • #REDIRECT [[Legacy:Movable Actors|Movable Actors]] ...
      50 bytes (6 words) - 18:36, 4 February 2004
    • This tutorial discusses attaching actors to a mover and assumes you already know about: * [[Legacy:Actor Overview|Actor Overview]]: adding actors, setting properties ...
      6 KB (1,085 words) - 15:27, 10 February 2010
    • ...hnical terms, lighting is fairly simple: place many [[Legacy:Light|Light]] actors in the map, [[Legacy:Rebuild|rebuild]] and the map is lit. Good lighting is * [[Legacy:Movable Lights|Movable Lights]] – How to make a light movable! By: ZxAnPhOrIaN ...
      4 KB (657 words) - 18:08, 11 May 2015
    • ...diusActors [[Legacy:Iterator|iterator]] to call TakeDamage() in all nearby actors, to cause the mover to replay it's destruction animation, even though it ha ...erent behaviours, such as an add-on class that is Smashable, Burnable, and Movable. ...
      8 KB (1,205 words) - 16:55, 3 December 2010
    • ...ction considered to be backfacing receiver triangles. Set e.g. when decal actors are mirrored. ...pute its receivers whenever its transform is updated. Allowing for dynamic movable decals ...
      9 KB (1,175 words) - 12:47, 6 November 2009
    • '''Vehicle Capture the Flag (VCTF):''' Two teams both have a movable flag that's planted on an immobile flag base. A team scores a point by gett ...er gameobjective is closer; the red flag or the blue flag. By using custom actors like the [[Legacy:TeamVehicleFactory|TeamVehicleFactory]], you can set the ...
      12 KB (2,038 words) - 20:44, 11 April 2012
    • ...[[Legacy:Bot Support|Bot Support]]), objects, and numerous [[Legacy:Actor|actors]]; the AI is responsible for realistic, or, intelligent, behavior of oppone ...nitializing this object; see [[Legacy:Creating Actors And Objects|Creating Actors And Objects]]. ...
      28 KB (4,193 words) - 10:25, 17 June 2007