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  • [[File:Timer_01.png]] *Obj Comment (Text) ...
    1 KB (205 words) - 12:56, 9 February 2012
  • #exec TEXTURE IMPORT NAME=NameForTextureToImportAs FILE=PATH\TO\SomeTexture.pcx GROUP=SomeGroup MIPS=OFF FLAGS=2 PALETTE=SomeTexPal ;NAME : (optional) Name the texture is imported as. Defaults to the file name without extension if omitted. ...
    14 KB (2,119 words) - 18:25, 24 June 2013
  • ...olds a text list of Unreal map objects. An entire map can be saved as this file format, or just a single actor or brush. ...nreal Geometry|Unreal Geometry]] itself is not saved: upon importing a T3D file the map must be built. ...
    7 KB (928 words) - 21:42, 26 January 2017
  • =Unreal File Formats= The following file formats can be imported and exported by Unreal Editors. ...
    6 KB (913 words) - 13:14, 25 October 2014
  • '''Tarquin:''' I imported the deco into MyLevel with "obj load file=projectorlight.u Package=MyLevel" and I then had to set the multiskins myse ...rner. Is it possible to play with the texture alignment from withi the .3d file, or in the t3d before compiling? The texture itself is big enough that it s ...
    4 KB (709 words) - 16:41, 22 May 2015
  • The conventional Mutator is a separately compiled code file that is linked at run time to a UT map when it is loaded and played. The b ...ashion to create a <MutatorName>.u file (replace <MutatorName> with actual file name) that can be added to a map in the following manner: ...
    31 KB (4,333 words) - 02:19, 7 July 2011
  • #exec OBJ LOAD FILE=..\animations\darkdropship_an.ukx ...ap called 'thrust' that has a decent dropship, I'll see If I could get the file. ...
    30 KB (2,455 words) - 06:18, 14 September 2011