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- ...his code to make it impossible to cheat with. He took the security through obfuscation approach. This will work for awhile, until code decompilers become availabl ...107 KB (18,320 words) - 09:30, 5 February 2011
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- ...(28-12-06, local copy : [[Legacy:Replication De-Obfuscation|Replication De-Obfuscation]]) ...4 KB (639 words) - 04:13, 7 December 2008
- ...813220553/http://unreal.jall.org/tutorials/replication.html Replication De-obfuscation] by Mongo - another view on [[Unreal Engine 1]] replication concepts ...2 KB (274 words) - 04:44, 23 February 2016
- * [[Legacy:Obfuscation|Obfuscation]] ...14 KB (1,963 words) - 16:52, 29 April 2010
- ; [[Legacy:Obfuscation|Obfuscation]] : Creating code that works but is difficult to understand or work out wha ...28 KB (4,193 words) - 10:25, 17 June 2007
- ...and function names. It doesn't *seem* like he utilizes any kind of actual obfuscation method – it just looks... really, really, ugly. The best way to desc ...t, but you can make it extremely difficult through the use of some kind of obfuscation parser as mentioned above. It would probrably be a fair bit of work though, ...41 KB (7,537 words) - 13:51, 12 April 2008
- ...ndprod.com/unmainobfuscation.html How To Write Unmaintainable Code: Coding Obfuscation] (also linked from [[Legacy:UnrealScript|UnrealScript]], though not by me, ...34 KB (5,823 words) - 09:32, 7 April 2006
- ...his code to make it impossible to cheat with. He took the security through obfuscation approach. This will work for awhile, until code decompilers become availabl ...107 KB (18,320 words) - 09:30, 5 February 2011