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From Unreal Wiki, The Unreal Engine Documentation Site
  • ...one to your map, you're actually placing something that refers to the mesh resource. * You'll be given a mesh name in the form '''Package.Group.Mesh Name''' or '''Package.Mesh Name'''. ...
    3 KB (471 words) - 19:15, 23 April 2016
  • # At some point in the gamma-correcting and cropping fandango, resize it to a square image and the # Convert the colour palette to a 256 color palette. Once that's done, save your manipula ...
    3 KB (518 words) - 12:53, 14 April 2015
  • ...fake fog". It uses practically no rendering resources, so it is very cheap resource-wise, but it is not that realistic. Often an underwater area will have a bl ...camera. It is specified by the ''ViewFlash'' and ''ViewFog'' variables in the zone's [[Legacy:ZoneInfo (UT)|ZoneInfo]].ZoneLight. Here's a sample config ...
    2 KB (268 words) - 04:04, 25 December 2016
  • A MusicEvent actor is designed to change the music that players in the game hear when it's triggered. There are a number of configurable variable ...hear the transition. If set to False, then only the player that triggered the actor will hear it. ...
    8 KB (1,345 words) - 13:31, 24 January 2015
  • ...alEd 3. See [[Legacy:Unreal Mapping FAQ (UT)|Unreal Mapping FAQ (UT)]] for the old [[Legacy:UnrealEd 2|UnrealEd 2]] FAQ. ...d leave the answer out. Somebody else will fill it in. Alternatively check the [[Legacy:Help Desk|Help Desk]] for more advanced problems. ...
    20 KB (3,360 words) - 06:39, 12 April 2012