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  • ...y:Pickup (UT)|Pickup (UT)]] and [[Legacy:PlayerStart|PlayerStart]] has its own NavigationPoint. The most common NavigationPoints are the [[Legacy:PathNode ...ligence]], and [[Legacy:Bot Support|Bot Support]] and [[Legacy:Bot Pathing|Bot Pathing]] for a technical overview. ...
    6 KB (746 words) - 15:40, 11 April 2015
  • ...ble size. Pedestrians should feel somewhat "stranded" in remote places in your map without a vehicle. (See ITEM PLACEMENT for pedestrian remedies) ...leFactory|TeamVehicleFactory]] for greater control over aspects of vehicle spawning. ...
    12 KB (2,038 words) - 20:44, 11 April 2012
  • Without some additional code of its own, an embedded Mutator will not function properly. Some sections of code, su ...an be called on it. In that case, the Mutator would be registered by it's own PreBeginPlay() and then again by GameInfo.InitGame(). Although only one co ...
    31 KB (4,333 words) - 02:19, 7 July 2011
  • ...show you how to spawn and get control of a bot. So that you can write your own customized AI-Controller ...ges. Just add UnrealScript questions and insights you gathered during your own learning process there as they come in. ...
    24 KB (3,914 words) - 23:38, 30 July 2014