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    • EnhancedMutator is an abstract base class for non-[[Legacy:Arena|Arena]] mutators in EnhancedItems-based mods. ...d when it tries to add itself to the [[Legacy:Linked List|linked list]] of mutators. ...
      9 KB (1,141 words) - 07:56, 19 November 2007
    • ; Mutator NextMutator : The next mutator in the mutators linked list. ...her, e.g. the Arena mutator and InstaGib/Zoom InstaGib use the group name "Arena". ...
      8 KB (1,304 words) - 08:45, 13 June 2010
    • ...ailbreakTitanContent.u as well, depending on your map) to set up Jailbreak-specific things in your map. To load them automatically, open your UTEditor.ini (''M ...t, but it will provide some helpful console commands for testing Jailbreak-specific features of your map. Type "mutate help" at the in-game console to see a li ...
      31 KB (4,957 words) - 13:05, 15 November 2009
    • ...d multiple times in one frame), and thus use it sparingly. If a more class specific list exists, such as that for pawns and navigation points (see below), use ...nreal 2.24 was one of the best things ever done for mod makers. What makes mutators so powerful? The fact that they are linked lists. This allows many differen ...
      17 KB (2,774 words) - 17:56, 19 July 2015
    • ...experience or a couple of tutorials to modify or enhance gameplay in UT. Mutators can alter many elements of a game including weapon assortment, player chara ...with the same set of Mutators simply because no facility exists to switch Mutators in and out within the maplist. ...
      31 KB (4,333 words) - 02:19, 7 July 2011
    • ===Simple mutators=== # [[Legacy:Super Arena Mutator|Super Arena Mutator]] – An intermediate gameplay mutator for UT2003. ...
      24 KB (3,914 words) - 23:38, 30 July 2014
    • ...eapon priority menu. (only in the Advanced Weapon Priority menu and in the Arena Match config window) ; RenderOverlays([[Legacy:Canvas (UT)|Canvas (UT)]] Canvas) : Allow HUD mutators and weapon affectors to draw on the canvas right after the weapon has been ...
      11 KB (1,481 words) - 07:56, 19 November 2007
    • ...rceRespawn : Overrides bForceRespawn to be always True. This is a gametype specific setting and can not be configured. ...force the pre-caching of the standard weapon and player meshes. The Arena mutators thereby force the pre-caching of weapon meshes that are not even used. ...
      12 KB (1,677 words) - 18:42, 3 January 2017