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From Unreal Wiki, The Unreal Engine Documentation Site
  • You can create [[Legacy:Texture|Texture]]s that are animated as a repeating sequence of static frames. ...ictions described in [[Legacy:Texture Import And Export|Texture Import and Export]]. ...
    2 KB (282 words) - 12:52, 14 April 2015
  • This is a reference page for all menu commands which export / import data. Simple instructions are elsewhere on: * [[Legacy:Brush Exporting And Importing|Brush Exporting And Importing]] ...
    1 KB (231 words) - 07:37, 4 June 2016
  • ...your screenshot as a bitmap, do not use RLE compression or UnrealEd won't import it properly. Use regular RGB encoding.) ...rt|Texture Import And Export]]. Briefly, use the following settings in the Import dialog box: ...
    3 KB (518 words) - 12:53, 14 April 2015
  • By default Unreal applies a bubbly greenish texture. We're going to apply different textures to make it look better. ===Open the Texture Browser === ...
    4 KB (652 words) - 15:03, 19 April 2015
  • ...r 3D modeling, animation, rendering, post-production, interactive creation and playback. Available for all major operating systems under the GNU General P ...d full-value alternative to commercial 3D-modeling suites like [[3ds Max]] and [[Maya]]. ...
    6 KB (913 words) - 13:14, 25 October 2014
  • Note that while brushes, their applied textures and light actors are saved, the [[Legacy:Unreal Geometry|Unreal Geometry]] itse Copying objects from UnrealEd and pasting into a text editor produces the same format. ...
    7 KB (928 words) - 21:42, 26 January 2017
  • See [[Legacy:Exec Directive (UT)|Exec Directive (UT)]] for UT Import commands. ===Import=== ...
    14 KB (2,119 words) - 18:25, 24 June 2013
  • ...many different filetypes, like .utx (textures), .unr (maps), .umx (sound) and .u (code), but from a technical standpoint there is no difference between t ...header, the three index tables (name-table, import-table and export-table) and the data itself. But only the header has a fixed position (at offset 0), al ...
    18 KB (2,802 words) - 19:33, 11 June 2016
  • * At least on Win2K Pro, right-clicking on the desktop and changing Appearance -> Schemes will crash the editor. * Don't right click on a viewport and select View-> show fluid surfaces if there is no fluid surfaces in your lev ...
    18 KB (3,042 words) - 14:46, 21 February 2016
  • ...t is assumed that anyone reading this wants to cut to the chase and get up and running as fast as possible. The built-in Help is very good so if my explan ...ining Project Tool''' - Allows you to define external applications to call and assign to a toolbar button in UltraEdit... ...
    24 KB (3,645 words) - 17:35, 31 January 2012
  • ...- patches<br>with merged some [Unreal Tournament] build 3xx code (Direct3D and Sound / build 226)<br>[Unreal] build 227 (unofficial, OldUnreal) ...orhytm<br>GUI system<br>Real-time in-engine Demo Recording<br>UnrealScript and Unreal Virtual Machine system<br>Highly Modular Extensibility engine design ...
    207 KB (31,088 words) - 14:48, 29 January 2023