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    • '''UArch:''' does 3dsmax have a "snap vertexes to nearest gridpoint" feature, from w ...
      2 KB (396 words) - 09:50, 21 July 2009
    • '''UArch:''' take a look at the actors used, triggers, specialevents and an explosio ...
      4 KB (576 words) - 15:08, 30 May 2006
    • ...called MergeDXT that enables the creation of s3tc compatible UTX packages. Uarch has written a quick guide on how to do it in UnrealSP community forums, it ...
      4 KB (708 words) - 06:30, 8 April 2008
    • '''UArch:''' in response to reverting the edit i made earlier: the canister gun is o ...
      6 KB (907 words) - 16:50, 20 March 2008
    • '''UArch''' i noticed the description for nonincidence was incorrect, it does not pa ...
      9 KB (1,529 words) - 09:41, 12 May 2009
    • '''UArch''' would be intresting to expand this and add light/shadow detection into i ...
      13 KB (2,175 words) - 10:55, 18 November 2007
    • '''UArch''' shouldnt this be A - (A / B) * B;? :P ...fixed ...
      23 KB (3,738 words) - 15:06, 8 February 2011