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- ...file name matching the name of the [[UnrealScript]] class declared in the file. You can edit this with any [[Legacy:Text Editor|text editor]], though we r ...ark to decide between these three encodings: If the first two bytes in the file have the values <code>FE FF</code>, UTF-16 with [[wp:big endian|big endian] ...3 KB (436 words) - 13:11, 23 March 2014