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- ...UnrealScript For Java Programmers]]). The main differences between C++ and UnrealScript are summarised below. Just like C++, Unreal Script is an object-oriented language. The notions of classes, inheritence, objects, and overriding (redefining ...8 KB (1,234 words) - 16:17, 6 January 2010
- ==Introduction== ...egacy:UnrealScript|UnrealScript]] is a pretty full-fledged object-oriented language though, while Visual Basic's [[Legacy:OOP|OOP]] support is more or less lim ...7 KB (1,056 words) - 07:37, 4 October 2004
- ...ke Sun's Java(tm) language. The core of the unreal engine does not run in UnrealScript, but parts of game events do. * For an overview of how the engine uses UnrealScript, see [[Legacy:Unreal Engine Core|Unreal Engine Core]]. ...14 KB (1,963 words) - 16:52, 29 April 2010
- This page is an introduction to the core concepts of the [[Legacy:Unreal Engine|Unreal Engine]]. ...y's [[Legacy:UnrealScript Language Reference/Introduction|Design goals for UnrealScript]] explain this idea further. ...8 KB (1,374 words) - 07:17, 23 April 2007
- ==UnrealScript Language Reference == ...please start a new Wiki page on it, for example from [[Legacy:UnrealScript|UnrealScript]] or [[Legacy:Unreal Engine|Unreal Engine]], and then add a "related topics ...15 KB (2,397 words) - 15:40, 20 June 2006
- ...UnrealScript. Head over to [[Legacy:UnrealScript|UnrealScript]] for a full reference. Readers of this page are invited to create pages, suggest ideas for topic ...trol all aspects of Unreal. You should read this if you never used an OOP language (like Java). ...24 KB (3,914 words) - 23:38, 30 July 2014
- ...(for example, a menu long closed) if that object contains an invalid Actor reference. The trademark of such a crash is a long list of (Some Object)->Serialize s ...ass of Actor) or its Level variable which a [[Legacy:LevelInfo|LevelInfo]] reference (also a subclass of Actor). ...10 KB (1,782 words) - 16:24, 21 September 2005
- ==Introduction == ...ummarize what hundreds of lines of code do in a few comprehensible natural-language sentences, and they serve to define a class's or a function's interface (wh ...34 KB (5,823 words) - 09:32, 7 April 2006
- ...from above (and its flaws) or creating a path finding function myself, in UnrealScript. ...with cheat protection validating all loaded code...? Gah.) -- There's an UnrealScript function LoadClasses in [[xMutatorList]] that would load the mutator classe ...92 KB (15,242 words) - 07:57, 3 December 2009