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    • ...or [[Unreal]], which is where the name comes from, and most other [[Unreal Engine]] games. ...comes with, for example XIIIEd for the game [[XIII]] or Unreal Tournament 3 Editor for [[UT3]]. ...
      3 KB (450 words) - 01:07, 3 November 2011
    • [[File:Unreal engine logo.png|200px|right]] ...h and various other console platforms such as Xbox 360 and PS3. The Unreal Engine is free to anyone and can be used to create a variety of games and on any p ...
      3 KB (474 words) - 12:55, 19 June 2014
    • ...tand in its way to be the dominant engine on the scene (and with a list of Unreal licenses a mile long and rumors of id deciding not to include certain netwo ...every review and product shootout. It's endured to this day to match Quake 3 in terms of features, popularity and even in mod development (tips hat to t ...
      4 KB (643 words) - 18:37, 13 May 2004
    • ...alls), but almost nobody uses it... (was heavily used in [[Legacy:Unreal 1|Unreal 1]]. ...r heard of this MacroTexture stuff before, is it even included in unreal 2 engine builds? ...
      3 KB (494 words) - 01:22, 22 November 2006
    • * 2<sup>x</sup> - Textures are compatible with the Unreal Engine's limitation to texture dimensions being powers of 2. ...turbosquid.com/Search/Index.cfm/FuseAction/ProcessSmartSearch/intMediaType/3/stgType/Free Turbo Squid ...
      5 KB (823 words) - 03:29, 8 July 2009
    • |'''''Unreal Engine Version''''' |[[Unreal Engine Versions/2 ...
      8 KB (1,205 words) - 16:55, 3 December 2010
    • | package = Engine to the value passed into the materials for LensFlareOcclusion. ...
      12 KB (1,321 words) - 06:40, 17 January 2010
    • ...ing and re-exporting in a UT2003-useable format like LWO. Meshes for early Unreal games can be exported in .3ds format. ...d Kinematics (FK) only, but as of v.1.6.6 can export animations for Unreal-engine games only in .3d or .3ds format, which means bringing them into the game a ...
      6 KB (931 words) - 16:16, 11 May 2008
    • ==Engine Development Credits== ====Unreal Engine Core System Design==== ...
      12 KB (1,502 words) - 00:43, 17 November 2013
    • * to get an idea of how to use SMs, use RMODE 3 in game, or [[Legacy:Viewport Caption Context Menu|Viewport Caption Context You could model 2-3 basic walls (built with edges on a grid prederably), make a door, maybe a c ...
      13 KB (2,312 words) - 02:48, 23 June 2004
    • ...nsole Bar|console bar]] (without the "#exec" part). Currently in the newer engine builds, they are the only method of importing vertex meshes (think .3ds). ;* 3: Translucent 2-sided ...
      14 KB (2,119 words) - 18:25, 24 June 2013
    • ...timate of the number of polygons your mesh will have when triangulated for Unreal. Unreal Engine's current lighting on Static Meshes really really really really really real ...
      36 KB (6,434 words) - 06:09, 7 April 2005
    • Eavy's Darkmatch 3 is probably one of my favourite mods for UT. Assuming Eavy doesn't beat me ForEach AllActors(class'Engine.Light', L) ...
      30 KB (5,402 words) - 01:47, 6 July 2010
    • ...t its UV-Coordinates do not cover the whole range, but only a horizontal 4:3 part of it. It took some time to figure out that a mesh with a full UV-Rang ...Mesh class is missing and of course there's little information on what the materials used contain, so I'm guessing at how it works. ...
      50 KB (7,997 words) - 10:52, 18 November 2007
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