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- 197 bytes (20 words) - 05:35, 1 August 2002
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- ...ing. If set to True (the default), the camera ''will not'' move along the interpolated path but stay where it was set by the mapper in UnrealEd. If set to False, the ...way to create a moving death cam is creating an [[Legacy:Interpolated Path|interpolated path]] whose [[Legacy:Tag|Tag]] is either RedCaptured or BlueCaptured; the JBVie ...8 KB (1,277 words) - 09:42, 22 December 2003
- * send players on an interpolated path like in Unreal.unr and CityIntro.unr, the intro maps of [[Unreal]] and [[UT ...5 KB (702 words) - 00:43, 17 September 2008
- The viewpoint can be made to follow an [[Legacy:Interpolated Path|interpolated path]] or attached to a mover (see [[Legacy:Mover Topics|Mover Topics]] for more ...16 KB (2,592 words) - 01:14, 3 November 2009