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  • ...ll (perhaps showing the sky) immediately behind the glass, for example the windows in DM-Tempest. 16 units or less and the player will not be able to tell tha ...are most commonly used for pillars. If you use solids for pillars/in your windows and find that you ''Node Ratio'' is high (generally more than 2) then switc
    6 KB (1,132 words) - 12:17, 27 September 2013

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  • ...torial, it can be found here: [[Legacy:Making Windows (UT)|Making Windows (UT)]] I'll just cover the basics of windows creation: that is to say, how to create a glass-like material and how to ma
    4 KB (744 words) - 11:35, 3 March 2008
  • ...UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Effects (UT)|Effects (UT)]] >> [[Legacy:ExplodingWall|ExplodingWall]] >> [[Legacy:BreakingGlass|Brea * [[Legacy:Making Windows (UT)|Making Windows (UT)]]
    3 KB (264 words) - 11:36, 19 November 2007
  • ==Windows == There's plenty of conflicting information about making windows in [[Legacy:UT|UT]] versions of the Unreal Engine, and each source claims to be the One True
    2 KB (324 words) - 14:11, 18 March 2005
  • ...ndows. This will install a correct version of the Common Controls DLL (<tt>Windows\System\Comctl32.dll</tt>). ...ets or regular brushes? : See [[Legacy:Making Windows (UT)|Making Windows (UT)]].
    8 KB (1,313 words) - 13:10, 19 September 2007