My program doesn't have bugs. It just develops random features.
Search results
From Unreal Wiki, The Unreal Engine Documentation Site
Create the page ""Actor Class Hierarchy (UT)"" on this wiki! See also the search results found.
Page title matches
- ...dded in here eventually. One of the things I don't like about the way the class hierarchies have been built is that quite often a subclass exists purely to ...example: Effects are expanded on the [[Legacy:Effects (UT)|Effects (UT)]] class page anyway; with Decoration it's worth marking as you have that there's a19 KB (1,790 words) - 23:29, 27 May 2007
Page text matches
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Actor (Package: Engine)}} This page is the technical specification for the Actor class. See [[Legacy:Actor Overview|Actor Overview]] for information on working wi3 KB (465 words) - 00:50, 7 April 2006
- ...ass [[Legacy:Object|Object]] as the root of the hierarchy. See [[Wikipedia:Hierarchy (object-oriented programming)]] for more. This version of Unreal Tournament adds significantly to the class tree due to new game types and hordes of default mutators.3 KB (394 words) - 02:02, 23 January 2007
- This is the full class tree of all classes in the [[Legacy:EnhancedItems|EnhancedItems]] package a [[Legacy:Object (UT)|Object]]5 KB (366 words) - 03:18, 17 November 2009
- {{classbox| [[Legacy:UT|UT]] :: Object (Package: Core)}} ''Object'', the root class. All other classes are more or less directly derived from Object.6 KB (732 words) - 19:45, 10 February 2004
- ...eType|DamageType]] class in [[Legacy:Actor Class Hierarchy (UT)|UT's Class Hierarchy]] creates quite some confusion. It was intended to contain more specific in First the current [[Legacy:GameInfo (UT)|GameInfo (UT)]]'s <tt>ReduceDamage</tt> function is called. This function returns 0 if t5 KB (847 words) - 12:31, 9 September 2015
- ...s hierarchy similar to the [[Legacy:Actor Class Hierarchy (UT)|Actor Class Hierarchy]].6 KB (431 words) - 11:48, 14 November 2009