I love the smell of UnrealEd crashing in the morning. – tarquin

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  • ...ategory:Legacy Basic Procedure]] tutorial page. It explains how to perform a single procedure which is required in many different contexts.'' * Static Meshes are resources, just like textures or sounds, stored in packages. Whe
    3 KB (471 words) - 19:15, 23 April 2016

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  • ...o the map so that it works. The second part covers the ''visual'' side of a jump pad. ...ors to the level. A jump pad object to cause the player to ''bounce'' and a path node to act as the target for the player's ''bounce''.
    8 KB (1,318 words) - 21:56, 7 June 2011