I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

Search results

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
  • ...operties determine the size and behaviour of an [[Legacy:Actor_(UT)|Actor_(UT)]]'s [[Legacy:Collision Cylinder|collision cylinder]]. ...cylinder is always upright, no matter what the [[Legacy:Actor_(UT)|Actor_(UT)]]'s orientation.
    2 KB (218 words) - 15:03, 12 September 2016
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AssaultRandomizer (Package: Botpack)}} ...ff by being triggered, and the cost only applies to [[Legacy:Bot (UT)|Bot (UT)]]s on the attacking team.
    929 B (129 words) - 14:34, 11 April 2015
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> DeathMatchPlus (P ...Match gametype and at the same time the superclass of all other "playable" UT game types.
    12 KB (1,677 words) - 17:42, 3 January 2017
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> Kicker (Package: Botpack)}} ...awn (UT)]]", "[[Legacy:PlayerPawn|PlayerPawn]]" or "[[Legacy:Bot (UT)|Bot (UT)]]".
    5 KB (772 words) - 16:32, 17 January 2016