Cogito, ergo sum

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  • ...egacy:Mutator|mutator]]s. You only need to add a small amount of code, and a variable. First off, add a variable - bHasInteraction (you dont want to give a player several interactions):
    4 KB (545 words) - 23:17, 30 November 2004

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  • ...3]] :: [[Legacy:Object|Object]] >> [[Legacy:Interactions|Interactions]] >> Interaction}} ...Intercept key input, and intercept string messages. They can be viewed as a much more advanced replacement for UT's [[Legacy:HUD Mutator|HUD mutator]]s
    6 KB (943 words) - 21:37, 4 August 2007
  • ...e-feedback events and support for more console commands than you can shake a stick at. ...bFrozen : set when game ends or player dies to temporarily prevent player from restarting (until cleared by timer)
    22 KB (2,672 words) - 12:53, 10 June 2006
  • ...bclasses; more on that in a minute) within the same code. What follows is an attempt to explain the different classes involved and how they interact. ==A Quick Nod to the Controller Class ==
    16 KB (2,428 words) - 20:01, 18 December 2007