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- ...doesnt apply to all versions of the engine. Ok so I added the rest of the light effects and types. Unfortunatly I have no clue what they do I just thought it would NOTE : Remember all light effects will significantly decrease performance on your map! Use sparingly! ...9 KB (1,529 words) - 08:41, 12 May 2009
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- |Light Effects * [[Legacy:Light Effects|Light Effects]] ...4 KB (577 words) - 15:06, 18 March 2010
- * [[Legacy:Light Effects|Light Effects]] ...4 KB (657 words) - 17:08, 11 May 2015
- ...doesnt apply to all versions of the engine. Ok so I added the rest of the light effects and types. Unfortunatly I have no clue what they do I just thought it would NOTE : Remember all light effects will significantly decrease performance on your map! Use sparingly! ...9 KB (1,529 words) - 08:41, 12 May 2009
- Light effects are animated shapes that affect surfaces within its radius. ...6 KB (945 words) - 14:33, 22 January 2015
- **** Light Cast Projector (used for dynamic light effects) ...13 KB (1,539 words) - 12:12, 15 January 2009
- ; bool bKeepLightEffects : Tells the projectile to keep its light effects enabled even with bDropEffects=True or under low-FPS conditions. This setti ...11 KB (1,442 words) - 06:56, 19 November 2007
- |wonderful coronas and good "texturepan" light effects skins ...16 KB (2,462 words) - 04:11, 25 February 2017
- ...Corona Effects<br>Lightmap for Raytraced and enveloped Lighting<br>Special Light Effects<br>adaptive LOD subdivition surface rendering algorithm<br>Multi Colored Li ...207 KB (31,088 words) - 13:48, 29 January 2023