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  • ...ategory:Legacy Basic Procedure]] tutorial page. It explains how to perform a single procedure which is required in many different contexts.'' * ''One of a sequence of [[Legacy:Mapping Lessons|Mapping Lessons]].''
    12 KB (2,111 words) - 18:04, 9 July 2006

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  • ''This page is one of a sequence of [[Legacy:Mapping Lessons|Mapping Lessons]].'' ...make the skybox texture visible in the map. To set this property, click on a wall in the 3D preview window, then hit the '''Shift-B''' key combination t
    5 KB (877 words) - 08:23, 27 December 2006
  • ''This page is one of a sequence of [[Legacy:Mapping Lessons|Mapping Lessons]].'' ...gacy:Place A Light|Place a Light]] then [[Legacy:Place A Playerstart|Place a Playerstart]].
    4 KB (652 words) - 14:03, 19 April 2015
  • ...you give it, because we'll be setting all the walls to "Fake Backdrop" for a skybox later anyway. In these situations I like to use something semi-tran # Add a terrain using [[Legacy:Terrain Mode|Terrain Mode]]. Make the terrain 128x1
    16 KB (2,720 words) - 04:56, 2 July 2006
  • ...ategory:Legacy Basic Procedure]] tutorial page. It explains how to perform a single procedure which is required in many different contexts.'' * ''One of a sequence of [[Legacy:Mapping Lessons|Mapping Lessons]].''
    5 KB (898 words) - 23:13, 10 September 2006
  • * Click a button to forge the red builder brush with the default shape and dimensions * Right-click a button to open the floating Brushbuilder parameters window.
    6 KB (828 words) - 06:01, 26 November 2006
  • ...s the bother of explaining over and over again how to add an actor, choose a resource, and so on. For example, instead of: ...o|ZoneInfo]]. Then back in your map, right-click in the room and pick "Add a ZoneInfo here". The actor should appear in your level.
    41 members (0 subcategories, 0 files) - 23:50, 29 July 2009
  • '''This page is to be folded into [[Legacy:Subtract A Space|Subtract A Space]].''' ...o get you to understand abstract concepts like the Unreal world being like a lump of clay or something. This document is intended to represent the curre
    8 KB (1,398 words) - 17:19, 31 January 2005
  • ...o change the [[Legacy:Red Builder Brush|red builder brush]] into a cube of a specified size. * How to create a room using the "subtract" operation (see [[Legacy:CSG|CSG]] for more inform
    7 KB (1,253 words) - 08:21, 25 March 2008
  • ...rt (see [[Legacy:Subtract A Space|subtract a space]]), and I'd like to add a thin layer of water. ==Adding a water volume==
    4 KB (709 words) - 23:25, 22 December 2007
  • Part 2 of the [[Legacy:Create A Room|Create a Room]] tutorial ...afraid to repeat ourselves. Also note that we are not afraid to say things a second time. This document is intended to represent the current build, and
    16 KB (3,012 words) - 07:48, 5 February 2008
  • ...ith UT3. Mapping is similar previous versions of the engine, but there are a some differences. ==A first functional map in unreal tournament 3.==
    4 KB (603 words) - 05:33, 22 February 2008
  • This page is a basic scripting tutorial aimed at mappers who want to learn to create cust ## [[Legacy:Subtract A Space|Subtract A Space]]
    6 KB (915 words) - 10:40, 29 December 2010
  • ...with this tutorial, you should be able to use sheets and actors to create a body of water within your level. For the sake of simplity I shall refer to ...a cube of about 256x256x256. You should now have something that looks like a room with an empty swimming pool.
    4 KB (742 words) - 17:03, 22 April 2009
  • This tutorial is how to make a movable actor. ...nge the default value of bStatic in the editor, so you will need to create a new package outside of UnrealEd or use package 'mylevel'.
    3 KB (496 words) - 18:28, 3 April 2006
  • ''This page is one of a sequence of [[Legacy:Mapping Lessons|Mapping Lessons]].'' ...u've created a basic space in your map: [[Legacy:Subtract A Space|Subtract A Space]]
    4 KB (656 words) - 17:05, 5 November 2007
  • ...ategory:Legacy Basic Procedure]] tutorial page. It explains how to perform a single procedure which is required in many different contexts.'' * ''One of a sequence of [[Legacy:Mapping Lessons|Mapping Lessons]].''
    12 KB (2,111 words) - 18:04, 9 July 2006
  • ...en't really made that much progress, but i am learning slowly. I also have a good knowledge of HTML and CSS and how it works. Im also trying to learn C+ ...ate. Over a period of time i learned more and more until now, which i have a good knowledge of the UnreadEditor at this point. People told me that Assau
    7 KB (1,145 words) - 19:39, 25 December 2006
  • ...For a tutorial on how to use these, see [[Legacy:Subtract A Space|Subtract A Space]]. # Add: create a new additive brush from the [[Legacy:Red Builder Brush|red builder brush]]
    4 KB (525 words) - 12:58, 1 September 2011
  • ...a collection of tools, can be used to perfect or even create from scratch a block of terrain for the map. The possibilities for this are endless. It ...tecture, such as a sandy courtyard, or the basic world space, such as with a large outdoor level.
    4 KB (724 words) - 13:00, 22 April 2009