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  • ...SPACE}}:{{BASEPAGENAME}}/Feature Matrix]] for a direct comparison of those text editors' features. * [[Legacy:ConTEXT|ConTEXT]] – Free full featured text editor.
    2 KB (266 words) - 17:44, 18 June 2007
  • | style="text-align: center" |'''[[Legacy:ConTEXT|ConTEXT]]''' | style="text-align: center" |'''[[Legacy:JEdit|jEdit]]'''
    3 KB (466 words) - 12:18, 25 December 2005
  • 148 B (17 words) - 10:11, 17 May 2008
  • Contains information about how to present and format text text alignment within the bounding region
    2 KB (240 words) - 08:40, 23 May 2008
  • 148 B (16 words) - 12:47, 6 November 2009
  • 26 B (4 words) - 12:47, 6 November 2009

Page text matches

  • {{ambox|type=serious|text=Please refrain from using an offline reader or similar tools to download th ...] channels may be additional places of interest to get further help. Bring some patience, because despite being a real-time medium, communication over IRC
    5 KB (675 words) - 02:36, 9 August 2015
  • ; ReplaceText( out string Text, string Replace, string With ) [final] : '''MythOpus:''' Do you think we could add some documentation on how to get these functions to work?
    38 KB (5,274 words) - 21:14, 6 April 2016
  • There are numerous changes, so this page might be missing some of them. The information on this page is based on the [[Legacy:UnrealScript ; ReplaceText (out string Text, string Replace, string With) [final] : These are now static simulated [[Le
    10 KB (1,248 words) - 09:41, 26 May 2006
  • Here are some example NetUpdateFrequencies for some UT2004 classes: | style="text-align: center" |'''Class'''
    4 KB (533 words) - 22:56, 18 January 2006
  • ...be expanded or collapsed by clicking on the small + or - next to the name. Some properties themselves contain several values and are expandable, eg colors, ...es differs from the defaults for that class, copy it and then paste into a text editor. Only the properties that are different to the defaults are listed.
    6 KB (1,011 words) - 10:59, 3 November 2005
  • ...w characteristics of the subject. It needs more characteristics, with less text for more content.
    7 KB (1,187 words) - 18:28, 20 July 2013
  • ...ction at the top of the [[Legacy:Architecture|architecture]] page.<br />At some point I'll be digging up everything I've posted on semisolids to BuF-Ed... ...the early stages of transition, the wiki could become a big mess. Already some areas are starting to fragment and get confusing. Imagine what it might be
    4 KB (698 words) - 12:57, 5 January 2003
  • Any UT2003 class page should begin with the text: * # Move all the text from the page to this new page.
    19 KB (2,280 words) - 05:05, 19 May 2007
  • ...e name must be present in two different places. It doesn't matter what the text is, but something descriptive may help later. 'Blah' will do, as will 'Atta
    6 KB (1,085 words) - 15:27, 10 February 2010
  • ...takes a long time to process a paste command. It can also be pasted into a text editor, where only the properties that have changed from defaults for that ; Advanced : Contains deep technical mojo. Some of these are handy for mappers, eg bEdShouldSnap makes the actor snap to th
    6 KB (889 words) - 10:46, 20 September 2008
  • ...Disclaimer:''''' This page represents an idea for a proposed way of coding some particular functionality / behavior in UnrealScript. It does not represent //some behavioural code
    9 KB (1,280 words) - 14:05, 2 June 2007
  • The text entered into these two properties is arbitrary: the only important thing is
    1 KB (190 words) - 00:44, 23 May 2003
  • ...ne|Unreal engine]]. Some have been designed specifically for this purpose, some we just recommend as handy to have. * [[Legacy:Text Editor|Text Editor]]
    3 KB (394 words) - 20:42, 28 November 2010
  • ...tropicLqd? They make them much easier to distinguish from the surrounding text. '''EntropicLqd:''' Because I felt that it made the actual text too hard to read (at least it did on my screen). I might try using <tt>the
    7 KB (1,229 words) - 13:27, 19 March 2008
  • * You've created some empty space in your map: [[Legacy:Subtract A Space|Subtract a Space]], [[Le The first step when using the Texture Browser is to load some texture packages. In the Texture Browser window use File -> Open. ([http://
    4 KB (652 words) - 15:03, 19 April 2015
  • Ok, a couple of things that confuse me about the exportet text. It starts with an Object declaration of the Menu itself, this isn't what w ...t have to post a bounty for decent tutorials on starting from scratch with some of this stuff. It looks immensely powerful drifting through the UScript co
    12 KB (1,935 words) - 04:15, 29 September 2004
  • ...come to continually but his head against the UT1 engine's limits, and done some impressive things including skyboxes that are dangerous to gameplay (i.e. y ...more of this page, which I am eternally grateful that Highlander showed me some weeks ago (and which I only properly got into 4 days or so ago). The secti
    34 KB (6,022 words) - 03:42, 5 August 2003
  • * # Move all the text from the page to this new page.
    9 KB (963 words) - 18:53, 24 May 2007
  • ...asic map-building tasks. If you're just starting out you may want to read some of the other [[Legacy:Mapping Lessons|more basic tutorials]] on map buildin ; [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Other Objectives]]: Some ins and outs of other types of objectives you can add to your map.
    5 KB (797 words) - 08:23, 13 August 2007
  • ...apping Tutorial|Assault Mapping Tutorial]]. If you have arrived here from some other place, this page will likely make more sense if you start at the abov ...ver mapping experience. Instead, it is strongly recommended that you have some experience mapping several other game types and have all the basics down be
    15 KB (2,732 words) - 14:00, 21 November 2004
  • ...ass layer. (Note: the deco layer meshes won't show up yet until you change some of the properties mentioned in the next step) # Now we want to tweak some aspects of our new terrain to make things look a bit better. Select the Te
    16 KB (2,720 words) - 05:56, 2 July 2006
  • ...apping Tutorial|Assault Mapping Tutorial]]. If you have arrived here from some other place, this page will likely make more sense if you start at the abov ** They have text strings which display on the HUD directing people to attack or defend them
    15 KB (2,465 words) - 20:35, 13 January 2005
  • ...apping Tutorial|Assault Mapping Tutorial]]. If you have arrived here from some other place, this page will likely make more sense if you start at the abov Let's start by placing some PlayerStarts for the attacking team at the far end of the valley from the b
    9 KB (1,604 words) - 09:36, 5 June 2007
  • ...apping Tutorial|Assault Mapping Tutorial]]. If you have arrived here from some other place, this page will likely make more sense if you start at the abov ...g|bot pathing]] issues, fire up the map in the game and give it a try with some bots to see how it goes.
    14 KB (2,365 words) - 06:29, 31 January 2007
  • ...apping Tutorial|Assault Mapping Tutorial]]. If you have arrived here from some other place, this page will likely make more sense if you start at the abov ...then need to trigger to overload somehow. As mentioned before, it can add some interest and strategy to a game when there's more than one way to reach an
    23 KB (3,803 words) - 12:44, 15 July 2006
  • ...apping Tutorial|Assault Mapping Tutorial]]. If you have arrived here from some other place, this page will likely make more sense if you start at the abov ...been shown here when you're putting together your own maps. Well, here's some possibilities:
    10 KB (1,726 words) - 23:06, 19 June 2006
  • ...the level properties. The package name and music track will appear in the text box. '''Birelli:''' All text (including comments) above this was ported over from the [[Legacy:Music|Mus
    1 KB (209 words) - 04:03, 22 March 2005
  • ==Configure EditPackages using Text Editor== ...y:Game Ini File|Game Ini File]] (ie: UT2004.ini) in a [[Legacy:Text Editor|text editor]] (ie: Notepad).
    2 KB (335 words) - 21:58, 15 September 2005
  • ...the race type. now, anywhere on this page, add that word that came after text=xplayers.------ it should be similar to the ones on the page already. now,
    1 KB (231 words) - 17:48, 26 July 2006
  • Create a new file in your preferred text editor and save the file as ComboBulletTime.uc. Inside that file, create a
    7 KB (1,072 words) - 12:44, 6 May 2009
  • * Insert questions into the text of an article So far I've understood much of the stuff on the site. Some suggestions are:
    3 KB (480 words) - 06:58, 26 November 2006
  • ...der in which the vertices are listed in the poly definition function call, some care may be needed. ; ToolTip : The hint text that appears when the user hovers the mouse pointer on the button.
    9 KB (1,334 words) - 09:14, 1 September 2005
  • | style="text-align: center" |'''Operator''' | style="text-align: center" |<code>*</code>
    6 KB (828 words) - 07:01, 26 November 2006
  • | style="text-align: center" |'''Export Class''' | style="text-align: center" |'''Allowed Extensions'''
    7 KB (1,095 words) - 11:05, 12 October 2009
  • ...won't be saved along with the map, I suppose that can indeed serve to save some file space (not too much though since the rendered, cut world polygons are # paste to a text editor (eg TextPad)
    2 KB (325 words) - 03:43, 25 May 2003
  • ...d Importing|Brush Exporting And Importing]] too. You can copy - paste to a text file too.
    2 KB (317 words) - 14:05, 26 December 2005
  • ...here admiring the scenery and checking its weapon. After all, a bot needs some motivation to move around. This motivation is provided in the form of inve ...is in, and what orders it has received. For an overview of states see the text in [[Legacy:State|State]] or [[Legacy:InitialState|InitialState]]. A bot i
    5 KB (748 words) - 17:39, 26 September 2006
  • | style="text-align: center" |'''''Import Type''''' | style="text-align: center" |'''''Extension(s)'''''
    2 KB (324 words) - 23:51, 31 March 2005
  • Boxer is a full-featured programmer's [[Legacy:Text Editor|text editor]] available from [http://www.boxersoftware.com Boxer Software].
    440 B (58 words) - 17:43, 18 June 2007
  • function bool has(Tokenizer.tokenType token, optional string text) if (text == "") return token ~= t.currentToken();
    14 KB (1,948 words) - 07:16, 23 April 2003
  • We have some features of our NPC already defined for us; it's model, textures, animation * Some of these pieces indicate behavior that's initiated by the NaliCow; such as
    67 KB (8,400 words) - 21:20, 3 February 2006
  • Wiki writers can copy the following snippet of text to make the link:
    931 B (137 words) - 16:33, 29 April 2010
  • Getting used to SM... some rough ideas: ...their hard drive &ndash; mention the dependency in your map's accompanying text file.
    13 KB (2,312 words) - 02:48, 23 June 2004
  • * wrote text files, made level titles, made intermission screens, and performed other po
    3 KB (507 words) - 15:01, 3 July 2003
  • ...are a natural phenomena that occurs when light is refracted many times by some sort of lens, creating several images of geometric shapes to appear from a ...o not cover the whole range, but only a horizontal 4:3 part of it. It took some time to figure out that a mesh with a full UV-Range will squeeze the bloom.
    50 KB (7,997 words) - 10:52, 18 November 2007
  • This text is going to handle the where to do and not the how to do. That means you sh ...without defining it too straight. Every weapon differs from the others in some way but Weapon.uc is defined to be abstract enough to suit any weapon (if y
    7 KB (1,273 words) - 16:40, 4 December 2005
  • The '''Canvas''' is a wrapper for methods for drawing text, [[Legacy:Texture|Texture]]s and [[Legacy:Mesh|mesh]]es on the local player ; bool bCenter : Whether to center the text.
    12 KB (1,737 words) - 17:10, 21 October 2016
  • ...mmandlet and the exact name he types isn't found, then ucc.exe appends the text "commandlet" onto the name and tries again. Therefore, the following short (incomplete list, some may need a package name specified)
    9 KB (1,218 words) - 16:49, 29 April 2010
  • '''Jediborg:''' Does anybody know how to write text to the console via a script? I know you can write to the utlog file, but th
    3 KB (474 words) - 18:47, 31 October 2007
  • .... Most of them are equivalent to actions in the rest of the interface, but some of UnrealEd's features can only be accessed here. See [[Legacy:UnrealEd Con # Opens the log window. Some console commands produce output here.
    2 KB (281 words) - 03:04, 25 May 2003
  • :'''Tarquin:''' I've never had this problem, some people say it's frequent. Could it be OS-related? I've just seen a post on ...case, splitting the brushes in two got rid of the crash. Perhaps useful to some.
    18 KB (3,042 words) - 14:46, 21 February 2016
  • ...y:Texture Browser|Texture Browser]] and select a corona texture. There are some nice ones in GenFX and City. | style="text-align: center" |0.1...0.3
    6 KB (1,023 words) - 09:58, 31 May 2016
  • : '''''Hint''''' - the text if mouse cursor over the button
    2 KB (259 words) - 20:24, 28 December 2005
  • ...rver; but to keep that password from being sent over the Internet in clear text, the client calculates a checksum over the transmitted stats data ''and'' t final function int Crc(coerce string Text) {
    5 KB (603 words) - 02:13, 5 February 2006
  • ...for pages, but with much smarter handling of concurrent edits of the same text files (like source code files): Edits that don't collide (on a per-line ba ...latest version of that module from the repository; non-colliding edits of text files are ''merged'' into the local files (rather than overwriting local ch
    6 KB (1,054 words) - 16:05, 28 March 2006
  • ...should be "small" ones, at least and definitely in terms of the amount of text necessary to describe them in the log. (Where "Fixed typo" would have the
    8 KB (1,364 words) - 16:39, 9 January 2003
  • * After 82 seconds, fades the text "Press ESC to begin" in at the bottom of the screen.
    638 B (97 words) - 22:23, 21 May 2010
  • ...are most often specified in hue, saturation, and brightness (HSB), but in some contexts in red, green, and blue (RGB). | style="text-align: center" |'''Description'''
    9 KB (968 words) - 15:21, 17 October 2009
  • ...out the only thing to be said in its favor. A decent [[Legacy:Text Editor|text editor]] (in coding terms) supports: ...ed paragraph has the same indentation as the paragraph you're coming from. Some editors will also change the indent when you type opening or closing braces
    34 KB (5,823 words) - 09:32, 7 April 2006
  • ...read some of the technical pages here, they turn into a bunch of swimming text like a Matrix screen. Just tell me the basic stuff in basic language, then
    8 KB (1,398 words) - 18:19, 31 January 2005
  • Most programming in [[Legacy:UnrealScript|UnrealScript]] is done in a text editor or IDE, and a whole bunch of classes are then compiled with [[Legacy #* Enter a class name. If you're pasting in some ready-made code (from this site, for example), the name must be the same as
    5 KB (754 words) - 15:16, 11 April 2006
  • # select all the text in the bottom box, copy & paste to a Wiki page '''DJPaul:''' Yes -basically you make another script that feeds in text from all UT2003 classes, then this script creates many pages for us. Resul
    10 KB (1,534 words) - 23:59, 4 January 2006
  • The '''Canvas''' is a wrapper for methods for drawing text, [[Legacy:Texture (UT)|texture]]s and [[Legacy:Mesh|mesh]]es on the local p ...HUD (UT)|HUD (UT)]] subclass, it's usually a better idea to overwrite just some of the other functions declared in HUD or [[Legacy:ChallengeHUD|ChallengeHU
    8 KB (1,317 words) - 19:38, 4 November 2015
  • You need to create some new UnrealScript classes. You can either: ...not recommended. Instead, use any of the [[Legacy:Text Editor| suggested text editors]].
    10 KB (1,368 words) - 11:01, 18 November 2007
  • I'm actually not a very big FPS player. I like RPGs, puzzle games, some racing games, and rail shooters (as long as they're Panzer Dragoon). I'll ...e. I've also written a small script that's the start of a general-purpose text preprocessor with Python syntax, which is on the Wiki: [[Legacy:Templating
    4 KB (662 words) - 23:29, 14 February 2003
  • ConTEXT is a small, fast and powerful [[Legacy:Text Editor|text editor]], developed mainly to serve as secondary tool for software develope * text sort
    3 KB (516 words) - 10:15, 1 July 2007
  • ...dSetting("Command Line", "GameRules", default.DisplayText[i], 1, i++, "Text", "16","Mu|L|Lm");
    5 KB (547 words) - 08:59, 25 August 2004
  • ...<text> : Returns comma-separated list of actions with names starting with "text".
    2 KB (288 words) - 20:23, 25 August 2006
  • ...orm a console command on the server's console. This effectively sends the text after the ADMIN to be interpreted as a normal console command. The vast ma ...tation. The same effect can be accomplished by simply by entering "Say # <text>" - so you can just use your Say key.
    4 KB (679 words) - 00:39, 17 October 2008
  • ...specify. When trimming memory usage, this is useful for figuring out why some object is being loaded. ...rent gameplay situation to the clipboard. You can then paste the resulting text into an email program, Notepad, etc. Extremely useful for beta testers, bec
    7 KB (745 words) - 23:38, 22 November 2005
  • | style="text-align: center" |'''Command''' | style="text-align: center" |'''Description'''
    5 KB (762 words) - 16:40, 17 February 2022
  • ...specify. When trimming memory usage, this is useful for figuring out why some object is being loaded. ...rent gameplay situation to the clipboard. You can then paste the resulting text into an email program, Notepad, etc. Extremely useful for beta testers, bec
    4 KB (575 words) - 18:56, 13 August 2005
  • It will send to an external progam, some text messages. I created this code to let's know in real time the status of the result = super.SendText(Str$LF); // Call the super (send the text)
    4 KB (449 words) - 14:15, 6 August 2009
  • I just started with coding but I am missing some practical examples. So I put here what I found out so far together with the So I made some changes on the functions that let the grenade explode - I deleted the funct
    8 KB (1,399 words) - 13:58, 16 December 2005
  • ...d that as I had edited my InstantActionPage incompletely, there were still some references back to the old tab. ...actly what I have to do, I've been looking at the weapon loading class for some bits.
    5 KB (898 words) - 16:01, 31 October 2003
  • Ok. First, I have to find out how I can draw a text like "Strength: 5" permanently on the HUD/screen. I already asked in severe ...ss. Now the next little step is to find out the correct function to draw a text and the last step is how to use this function right.
    3 KB (482 words) - 03:13, 30 September 2003
  • ...would be more useful would be see single pages that explain things with ''text'' and maybe the odd snip fform the code to illustrate. ...ence, it's much more useful to novices and experts alike to see accurate ''text'' definitions of functions, event and states. I say keep one or two for ex
    7 KB (1,086 words) - 09:10, 8 December 2005
  • It ''may'' be possible to write something that converts this exported text file (or maybe a raw Unreal object) into a .CON file, but we'd have to figu
    1 KB (230 words) - 14:12, 7 March 2008
  • All [[Legacy:INT File|INT file]]s are plain text so you can look at the others in the {[[Legacy:Base Directory|Base Director Use a [[Legacy:Text Editor|text editor]] to create the file (if you are using Notepad, make sure it does no
    4 KB (574 words) - 13:08, 25 March 2008
  • For this we are going to use the CheckReplacement function - at some point during map startup every actor in the map is passed through this func ...even half the code statements were explained with code comments or in the text, this might be useful for learning.
    5 KB (804 words) - 06:44, 7 April 2010
  • ; Font OverlayFont : font for text ; String OverlayText : text to display
    503 B (54 words) - 20:41, 15 October 2004
  • ...******s the hard way. I had real troubles with spammers myself glad to see some action ...ir spammed pages, and it would take much longer to find them? Or is there some sort of protection against this?
    35 KB (6,249 words) - 00:56, 18 July 2006
  • | style="text-align: right" |'''44''' | style="text-align: right" |3
    2 KB (254 words) - 00:58, 2 November 2005
  • ...ough and through, please remove the extraneous UT2004 comments in the code/text and be more explicit at the top of the page. (how many times can I say "UT2
    6 KB (864 words) - 12:58, 3 November 2009
  • *''' Some websites will let you use and distribute the textures however you wish.''' *''' Some will let you use/distribute the textures so long as you do not do so for a
    5 KB (823 words) - 03:29, 8 July 2009
  • ; bool bCenter : Whether to center the text.
    1 KB (175 words) - 07:06, 12 February 2008
  • Standard FF style is a straight box with text in it and a little down arrow when its done. I'll do this one, then add a
    3 KB (474 words) - 20:09, 19 January 2003
  • * T3D Unreal Text format * [[Legacy:T3D File|T3D Unreal Text format]]
    1 KB (231 words) - 07:37, 4 June 2016
  • | colspan="2" style="text-align: center" | | style="text-align: right" |Role
    3 KB (406 words) - 11:57, 4 February 2006
  • ...</tt>, <tt>SPECIES_Bot</tt>, <tt>SPECIES_Human</tt> (where the humans have some sub-species, namely <tt>SPECIES_Egypt</tt>, <tt>SPECIES_Merc</tt> and <tt>S ...eSkin=PlayerSkins.EgyptFemaleAHeadA,Portrait=PlayerPictures.cEgyptFemaleAA,Text=XPlayers.EgyptFemaleAA,Sex=Female,Menu="SP",Aggressiveness=+0.4,CombatStyle
    4 KB (589 words) - 17:25, 9 March 2004
  • It lets you append text to the game's log file. The stuff it writes can be viewed while the game is ...st like normal chat. Meaning that if you send too many messages too fast, some of them simply won't be displayed. The limit is quite low too... So be sur
    12 KB (2,041 words) - 09:39, 6 November 2006
  • '''El Muerte TDS:''' does it even need text ? it's just a DON'T.
    2 KB (337 words) - 13:17, 27 September 2013
  • Javacc uses a notation which seems to be translatable to EBNF. Unlike some other parser generators, the generated source code also doesn't depend on a ...that). So I will not lead code there. Some of the team members really had some crazy ideas. Everything they want can be done with, of course, enormous amo
    13 KB (2,400 words) - 18:16, 29 October 2003
  • Read text and notice "Save" to spend time. Press "Cancel" just for the power it gives ...this Wiki thing, go to the [[Legacy:Sandbox|Sandbox]] and show those n00bs some real moves!
    9 KB (1,685 words) - 02:13, 17 November 2005
  • Some classes have differences that aren't important, like spacing, precision of ** Some changes in the classes suggest that axis directions are different in [[Lega
    7 KB (1,040 words) - 10:42, 25 November 2006
  • Text in conversation shows up in two ways.
    3 KB (445 words) - 05:09, 14 February 2004
  • ...rking runes in the mod's current state, with a brief description of each. Some runes may seem familiar to those who have played the original Rune Quake or | colspan="2" style="text-align: center" |
    4 KB (544 words) - 21:39, 10 July 2005
  • ...questions of a more experienced one. Hopefully, this interface will help some who still have questions about the intracacies of Uscript understand things ...gram flow of UScript (might even bundle it with a small java file to throw some XML around it hehe)
    9 KB (1,310 words) - 18:18, 8 September 2003
  • ...to be taken downstairs and put in front of the TV, or, climb into bed for some kip and a cuddle. The cuddle involves fidgeting, kicking, scratching, and ...all. The TV goes on and I have to change a nappy, empty a potty, get them some milk, stop any fights that break out. At this point I can escape to work a
    17 KB (3,227 words) - 02:26, 16 June 2007
  • ...me mutators for UT3 (the game rocks btw). It's been good to actually have some concentrated time to get to grips with the code. Although, to be fair, I d ...' If I thought I had the time then I would have a go at doing it. I spent some time looking at the possibility of having a single UI screen that I could u
    56 KB (10,109 words) - 10:44, 28 December 2007

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