I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

Search results

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search

Page title matches

  • Abstract Light ===Property group 'Light'===
    2 KB (195 words) - 08:40, 23 May 2008
  • #REDIRECT [[Light colors reference]]
    36 B (4 words) - 05:26, 23 March 2010
  • Abstract Light ===Property group 'Light'===
    2 KB (203 words) - 06:41, 17 January 2010

Page text matches

  • '''Colormatch: Light Blue'''
    3 KB (429 words) - 08:24, 6 August 2004
  • ...''' What I ended up doing is, since I'm moving a projector and emitter and light around every tick, anyway, I just made it so that the emitter gets reset to
    7 KB (1,213 words) - 15:34, 14 April 2006
  • *Varying classes of vehicles progressing from light fighters to heavy cruisers. *Varying classes of weapons progressing from light weapons to heavy capital guns.
    20 KB (3,402 words) - 05:05, 12 March 2004
  • ...x this lighting problem, right now I have very VERY ugly standin lights to light up the meshes, so I don't need to use RMODE 6 all the time.
    11 KB (2,075 words) - 08:34, 19 February 2009
  • +- Light
    9 KB (800 words) - 12:52, 14 November 2009
  • +- [[Legacy:Light|Light]]
    9 KB (963 words) - 18:53, 24 May 2007
  • ...implicity, make them unlit, so they show up the right color even without a light in the skybox). Next, set all the walls of our big space to "Fake Backdrop [[Legacy:Add An Actor|Add an Actor]]>>Light>>[[Legacy:Sunlight|Sunlight]] inside our space. Set the LightColor->Bright
    16 KB (2,720 words) - 05:56, 2 July 2006
  • ...you would like to move this object, select it (you should see it turn to a light red), then hold the ctrl button and drag with your mouse.
    5 KB (898 words) - 00:13, 11 September 2006
  • [[Legacy:Sunlight|Sunlight]]s are a special kind of light, casting parallel shadows. They had to be placed in a skybox and pointed at
    9 KB (1,558 words) - 11:52, 2 March 2016
  • * ''15'' The light bulb icon only calculates the texture illumination (when applying new brush * ''17'' The icon with a cube and a light bulb builds according to the options held in the [[Legacy:Build Window|Buil
    4 KB (518 words) - 15:11, 18 January 2007
  • Again, the single cube map gives: 6(0). Adding a light makes this 7(1). Adding a ton of cubes seems to make no difference. Weird.
    725 B (114 words) - 03:19, 25 May 2003
  • ...solid space can reach into walls/floors and it'll prevent the raytracer to light those areas (unlit dark areas) or it can hang into Walls/Floors ... so duri
    6 KB (1,084 words) - 13:38, 29 December 2005
  • ...he 2D (Top, Front, or Side), or, 3D views (Wireframe, Textured, or Dynamic Light) you will see the [[Legacy:Red Builder Brush|red builder brush]] shape alte ...ash;it just helps you see where the light is in the editor. Ctrl-drag your light around if you want.
    23 KB (3,878 words) - 20:14, 16 July 2014
  • '''UArch''' would be intresting to expand this and add light/shadow detection into it, could be useful for stealth based games (like thi
    13 KB (2,175 words) - 10:55, 18 November 2007
  • ====Light Materials====
    12 KB (1,464 words) - 04:51, 20 February 2006
  • ...me lurking in the backwaters of the Unreal realm. I'm coming out into the Light...
    5 KB (975 words) - 22:24, 13 September 2004
  • A number of light meshes have the actual light part displaying a material that is ''set to unlit''. You can find normal ve
    13 KB (2,312 words) - 02:48, 23 June 2004
  • ...ompare it with the old one directly below. It's amazing what a little less light and some girders and trim will do.]] ...through the standard meshes for something nice tomorrow. I also went on a light-bashing spree, which has made the map a lot darker and a ''lot'' cooler loo
    4 KB (789 words) - 23:26, 11 August 2003
  • ...type feel, with the angel texture greeting you as you enter the base. The light blue lighting in the base is almost white when you look at it, give it a pu ...d draw the players attention in the room. A good focal point is a shine of light, an arch, something that will make the player think "hey, that's pretty nea
    8 KB (1,542 words) - 03:44, 5 August 2003
  • ...phenomenon never before observed-a planetary system with NO sun. Infra-Red light reacting with carbon dioxide in the high atmosphere bathes the planet in a
    19 KB (3,300 words) - 21:43, 14 March 2005

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)