Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

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  • ...SPACE}}:{{BASEPAGENAME}}/Feature Matrix]] for a direct comparison of those text editors' features. * [[Legacy:ConTEXT|ConTEXT]] – Free full featured text editor.
    2 KB (266 words) - 17:44, 18 June 2007
  • | style="text-align: center" |'''[[Legacy:ConTEXT|ConTEXT]]''' | style="text-align: center" |'''[[Legacy:JEdit|jEdit]]'''
    3 KB (466 words) - 12:18, 25 December 2005
  • 148 B (17 words) - 10:11, 17 May 2008
  • Contains information about how to present and format text text alignment within the bounding region
    2 KB (240 words) - 08:40, 23 May 2008
  • 148 B (16 words) - 12:47, 6 November 2009
  • 26 B (4 words) - 12:47, 6 November 2009

Page text matches

  • {{ambox|type=serious|text=Please refrain from using an offline reader or similar tools to download th ...] channels may be additional places of interest to get further help. Bring some patience, because despite being a real-time medium, communication over IRC
    5 KB (675 words) - 02:36, 9 August 2015
  • ; ReplaceText( out string Text, string Replace, string With ) [final] : '''MythOpus:''' Do you think we could add some documentation on how to get these functions to work?
    38 KB (5,274 words) - 21:14, 6 April 2016
  • There are numerous changes, so this page might be missing some of them. The information on this page is based on the [[Legacy:UnrealScript ; ReplaceText (out string Text, string Replace, string With) [final] : These are now static simulated [[Le
    10 KB (1,248 words) - 09:41, 26 May 2006
  • Here are some example NetUpdateFrequencies for some UT2004 classes: | style="text-align: center" |'''Class'''
    4 KB (533 words) - 22:56, 18 January 2006
  • ...be expanded or collapsed by clicking on the small + or - next to the name. Some properties themselves contain several values and are expandable, eg colors, ...es differs from the defaults for that class, copy it and then paste into a text editor. Only the properties that are different to the defaults are listed.
    6 KB (1,011 words) - 10:59, 3 November 2005
  • ...w characteristics of the subject. It needs more characteristics, with less text for more content.
    7 KB (1,187 words) - 18:28, 20 July 2013
  • ...ction at the top of the [[Legacy:Architecture|architecture]] page.<br />At some point I'll be digging up everything I've posted on semisolids to BuF-Ed... ...the early stages of transition, the wiki could become a big mess. Already some areas are starting to fragment and get confusing. Imagine what it might be
    4 KB (698 words) - 12:57, 5 January 2003
  • Any UT2003 class page should begin with the text: * # Move all the text from the page to this new page.
    19 KB (2,280 words) - 05:05, 19 May 2007
  • ...e name must be present in two different places. It doesn't matter what the text is, but something descriptive may help later. 'Blah' will do, as will 'Atta
    6 KB (1,085 words) - 15:27, 10 February 2010
  • ...takes a long time to process a paste command. It can also be pasted into a text editor, where only the properties that have changed from defaults for that ; Advanced : Contains deep technical mojo. Some of these are handy for mappers, eg bEdShouldSnap makes the actor snap to th
    6 KB (889 words) - 10:46, 20 September 2008
  • ...Disclaimer:''''' This page represents an idea for a proposed way of coding some particular functionality / behavior in UnrealScript. It does not represent //some behavioural code
    9 KB (1,280 words) - 14:05, 2 June 2007
  • The text entered into these two properties is arbitrary: the only important thing is
    1 KB (190 words) - 00:44, 23 May 2003
  • ...ne|Unreal engine]]. Some have been designed specifically for this purpose, some we just recommend as handy to have. * [[Legacy:Text Editor|Text Editor]]
    3 KB (394 words) - 20:42, 28 November 2010
  • ...tropicLqd? They make them much easier to distinguish from the surrounding text. '''EntropicLqd:''' Because I felt that it made the actual text too hard to read (at least it did on my screen). I might try using <tt>the
    7 KB (1,229 words) - 13:27, 19 March 2008
  • * You've created some empty space in your map: [[Legacy:Subtract A Space|Subtract a Space]], [[Le The first step when using the Texture Browser is to load some texture packages. In the Texture Browser window use File -> Open. ([http://
    4 KB (652 words) - 15:03, 19 April 2015
  • Ok, a couple of things that confuse me about the exportet text. It starts with an Object declaration of the Menu itself, this isn't what w ...t have to post a bounty for decent tutorials on starting from scratch with some of this stuff. It looks immensely powerful drifting through the UScript co
    12 KB (1,935 words) - 04:15, 29 September 2004
  • ...come to continually but his head against the UT1 engine's limits, and done some impressive things including skyboxes that are dangerous to gameplay (i.e. y ...more of this page, which I am eternally grateful that Highlander showed me some weeks ago (and which I only properly got into 4 days or so ago). The secti
    34 KB (6,022 words) - 03:42, 5 August 2003
  • * # Move all the text from the page to this new page.
    9 KB (963 words) - 18:53, 24 May 2007
  • ...asic map-building tasks. If you're just starting out you may want to read some of the other [[Legacy:Mapping Lessons|more basic tutorials]] on map buildin ; [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Other Objectives]]: Some ins and outs of other types of objectives you can add to your map.
    5 KB (797 words) - 08:23, 13 August 2007
  • ...apping Tutorial|Assault Mapping Tutorial]]. If you have arrived here from some other place, this page will likely make more sense if you start at the abov ...ver mapping experience. Instead, it is strongly recommended that you have some experience mapping several other game types and have all the basics down be
    15 KB (2,732 words) - 14:00, 21 November 2004

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