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  • ...ass layer. (Note: the deco layer meshes won't show up yet until you change some of the properties mentioned in the next step) # Now we want to tweak some aspects of our new terrain to make things look a bit better. Select the Te
    16 KB (2,720 words) - 05:56, 2 July 2006
  • ...apping Tutorial|Assault Mapping Tutorial]]. If you have arrived here from some other place, this page will likely make more sense if you start at the abov ** They have text strings which display on the HUD directing people to attack or defend them
    15 KB (2,465 words) - 20:35, 13 January 2005
  • ...apping Tutorial|Assault Mapping Tutorial]]. If you have arrived here from some other place, this page will likely make more sense if you start at the abov Let's start by placing some PlayerStarts for the attacking team at the far end of the valley from the b
    9 KB (1,604 words) - 09:36, 5 June 2007
  • ...apping Tutorial|Assault Mapping Tutorial]]. If you have arrived here from some other place, this page will likely make more sense if you start at the abov ...g|bot pathing]] issues, fire up the map in the game and give it a try with some bots to see how it goes.
    14 KB (2,365 words) - 06:29, 31 January 2007
  • ...apping Tutorial|Assault Mapping Tutorial]]. If you have arrived here from some other place, this page will likely make more sense if you start at the abov ...then need to trigger to overload somehow. As mentioned before, it can add some interest and strategy to a game when there's more than one way to reach an
    23 KB (3,803 words) - 12:44, 15 July 2006
  • ...apping Tutorial|Assault Mapping Tutorial]]. If you have arrived here from some other place, this page will likely make more sense if you start at the abov ...been shown here when you're putting together your own maps. Well, here's some possibilities:
    10 KB (1,726 words) - 23:06, 19 June 2006
  • ...the level properties. The package name and music track will appear in the text box. '''Birelli:''' All text (including comments) above this was ported over from the [[Legacy:Music|Mus
    1 KB (209 words) - 04:03, 22 March 2005
  • ==Configure EditPackages using Text Editor== ...y:Game Ini File|Game Ini File]] (ie: UT2004.ini) in a [[Legacy:Text Editor|text editor]] (ie: Notepad).
    2 KB (335 words) - 21:58, 15 September 2005
  • ...the race type. now, anywhere on this page, add that word that came after text=xplayers.------ it should be similar to the ones on the page already. now,
    1 KB (231 words) - 17:48, 26 July 2006
  • Create a new file in your preferred text editor and save the file as ComboBulletTime.uc. Inside that file, create a
    7 KB (1,072 words) - 12:44, 6 May 2009
  • * Insert questions into the text of an article So far I've understood much of the stuff on the site. Some suggestions are:
    3 KB (480 words) - 06:58, 26 November 2006
  • ...der in which the vertices are listed in the poly definition function call, some care may be needed. ; ToolTip : The hint text that appears when the user hovers the mouse pointer on the button.
    9 KB (1,334 words) - 09:14, 1 September 2005
  • | style="text-align: center" |'''Operator''' | style="text-align: center" |<code>*</code>
    6 KB (828 words) - 07:01, 26 November 2006
  • | style="text-align: center" |'''Export Class''' | style="text-align: center" |'''Allowed Extensions'''
    7 KB (1,095 words) - 11:05, 12 October 2009
  • ...won't be saved along with the map, I suppose that can indeed serve to save some file space (not too much though since the rendered, cut world polygons are # paste to a text editor (eg TextPad)
    2 KB (325 words) - 03:43, 25 May 2003
  • ...d Importing|Brush Exporting And Importing]] too. You can copy - paste to a text file too.
    2 KB (317 words) - 14:05, 26 December 2005
  • ...here admiring the scenery and checking its weapon. After all, a bot needs some motivation to move around. This motivation is provided in the form of inve ...is in, and what orders it has received. For an overview of states see the text in [[Legacy:State|State]] or [[Legacy:InitialState|InitialState]]. A bot i
    5 KB (748 words) - 17:39, 26 September 2006
  • | style="text-align: center" |'''''Import Type''''' | style="text-align: center" |'''''Extension(s)'''''
    2 KB (324 words) - 23:51, 31 March 2005
  • Boxer is a full-featured programmer's [[Legacy:Text Editor|text editor]] available from [http://www.boxersoftware.com Boxer Software].
    440 B (58 words) - 17:43, 18 June 2007
  • function bool has(Tokenizer.tokenType token, optional string text) if (text == "") return token ~= t.currentToken();
    14 KB (1,948 words) - 07:16, 23 April 2003

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