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  • ...SPACE}}:{{BASEPAGENAME}}/Feature Matrix]] for a direct comparison of those text editors' features. * [[Legacy:ConTEXT|ConTEXT]] – Free full featured text editor.
    2 KB (266 words) - 17:44, 18 June 2007
  • | style="text-align: center" |'''[[Legacy:ConTEXT|ConTEXT]]''' | style="text-align: center" |'''[[Legacy:JEdit|jEdit]]'''
    3 KB (466 words) - 12:18, 25 December 2005
  • Hi. You've been sent here because your edits have mangled existing text in a wiki page. We know that this was not intentional, but please read the * Don't paste in text from Microsoft Word.
    2 members (0 subcategories, 0 files) - 07:34, 7 February 2007
  • 148 B (17 words) - 10:11, 17 May 2008
  • Contains information about how to present and format text text alignment within the bounding region
    2 KB (240 words) - 08:40, 23 May 2008
  • 148 B (16 words) - 12:47, 6 November 2009
  • 26 B (4 words) - 12:47, 6 November 2009
  • This [[Project:Categories|category]] contains all kinds of plain text editors that can be used to write [[UnrealScript]] code.
    1 member (0 subcategories, 0 files) - 01:43, 9 May 2013

Page text matches

  • text-decoration: underline; text-align: right;
    5 KB (621 words) - 06:32, 31 December 2011
  • * <nowiki>[[Media:example.jpg]]</nowiki> inserts a direct text link to the image or sound clip * <nowiki>[[:Image:example.jpg]]</nowiki> inserts a text link to the description page of the image or sound clip
    6 KB (910 words) - 01:31, 5 March 2008
  • ...thers, it may be easier for you to cut and paste those missing sections of text back in than to revert and then re-do the edits. ...rsion shown (the diff page may show the combined result of edits including some by other editors, or only part of the edits the rollback button would rever
    7 KB (1,167 words) - 08:39, 24 February 2008
  • A stub is a short article which contains a few sentences of text, which is too short to provide extended coverage of a subject, but not so s
    1 KB (206 words) - 09:38, 24 February 2008
  • Some pages may incorrectly contain attribution or dates. Feel free to remove the ...articular following grammar and spelling standards appropriate for printed text. Colloquialisms, slang, l33t speak, and other informal or casual styles ar
    11 KB (1,888 words) - 09:12, 24 February 2008
  • ...ready noticed that single spaces between lines do not create spaces in the text. For example: Text Line 1<br>
    3 KB (548 words) - 13:21, 18 February 2008
  • ...ce, but is not recommended, since the underscore will also be shown in the text). |<tt><nowiki>[[Main Page|different text]]</nowiki></tt>
    3 KB (397 words) - 07:39, 20 May 2011
  • * <code>{&#123;documentation| '''heading''' = ...}}</code> − change the text of the "documentation" heading. If this is set to blank, the entire heading
    2 KB (306 words) - 09:51, 5 March 2008
  • ...omatically wikilinked and you wish to use a pipe to specify different link text from the target page name. In other cases it is better to use "<code>&amp;# This template cannot be used for putting the character as text in a wiki table; in that case, again, "<code>&amp;#124;</code>" can be use
    881 B (136 words) - 23:30, 23 March 2008
  • Note that some info box templates automatically add articles to one or more categories. ===Some general guidelines===
    7 KB (1,077 words) - 07:24, 20 March 2008
  • | Italic Text || <tt><nowiki>''italics''</nowiki></tt> || ''italics'' | Bold Text || <tt><nowiki>'''bold'''</nowiki></tt> || '''bold'''
    3 KB (361 words) - 08:52, 24 February 2008
  • ...>'''Search'''</font> - will search the text of all pages on the wiki (with some restrictions, see below). ...icle content is searched in its raw (wikitext) form - i.e. it searches the text that appears in the edit box when you click 'edit', not the rendered page.
    2 KB (367 words) - 13:26, 18 February 2008
  • {{ambox|type=serious|text=Please refrain from using an offline reader or similar tools to download th ...] channels may be additional places of interest to get further help. Bring some patience, because despite being a real-time medium, communication over IRC
    5 KB (675 words) - 02:36, 9 August 2015
  • | style="text-align:center;font-size:smaller;" |''See [[Special:Recentchanges|Recent chan
    4 KB (590 words) - 02:40, 9 August 2015
  • | text = This article is a [[Unreal Wiki:Stub|stub]]. You can help Unreal Wiki by
    266 B (32 words) - 04:32, 29 November 2008
  • | text = This [[UnrealEd]]-related article is a [[Unreal Wiki:Stub|stub]]. You can
    325 B (38 words) - 03:16, 15 October 2009
  • | text = This article related to [[UnrealScript]] or the UnrealScript API {{#if:{{
    385 B (45 words) - 04:32, 29 November 2008
  • |{{ambox|type=serious|text='''Warning:''' Too many arguments for {{[[Template:links|links]]}}!}}}}<noi
    1 KB (70 words) - 16:39, 18 March 2008
  • * Make changes to the text. ...''bold''' text, you do this using wiki syntax, see [[Help:Formatting]] for some of the common types of formatting used.
    3 KB (432 words) - 08:45, 24 February 2008
  • ...ink, will take you to the edit page for the new article. Simply type your text, click save and the new page will be created. ...it page for that article, where you can create the new page by typing your text, and clicking submit.
    3 KB (478 words) - 10:09, 19 February 2008
  • ...ee-form wiki page will seem strange at first. It helps if everyone follows some simple editing conventions: |{{Hl2}} |'''Wiki text'''
    7 KB (1,183 words) - 01:38, 3 July 2009
  • ...allows you to categorize pages by adding one or more category tags to the text. Adding these tags create links at the bottom of the article which take yo If you want to display alternate text for the link:
    4 KB (595 words) - 11:08, 19 February 2008
  • ...ki (See [[Help:Managing files]]) ...''before'' you use the following wiki text to place the image on an article: |Embed image<br /> (with alt text)
    4 KB (552 words) - 08:44, 24 October 2009
  • ...le normally <nowiki>"[[Template:Name]]"</nowiki> after you have saved your text. ...n and your signature. You could create [[Template:Thankyou]] to enter your text, as in the example in the table.
    5 KB (772 words) - 15:41, 23 August 2011
  • MediaWiki '''variables''' are strings of text that output information such as time, site details, or page names. ...part of extensions or specific to a particular installation. For example, some installations might find it helpful to have a variable that identifies the
    8 KB (990 words) - 04:46, 5 December 2008
  • ...ant to hunt down the pages which link in to the redirect, and change their text to link directly to the new title. The 'What links here' toolbox feature (b
    2 KB (415 words) - 15:41, 23 August 2011
  • For the text of the new page, enter the following: ...search results. If a page name is vaguely meaningful there's no harm (and some benefit) in having it as a redirect to the most relevant existing page in y
    3 KB (544 words) - 13:49, 18 February 2008
  • ...than using your username). Providing your real name is entirely optional. Some wikis do not have this option. ...''not''' be translated, nor will templates (unless the templates integrate text localization).
    6 KB (961 words) - 13:55, 18 February 2008
  • ...r site admin to have enabled this feature -- if it is, you will see advice text at the top of your custom CSS page about clearing your browser's cache.
    662 B (109 words) - 03:35, 7 March 2008
  • {| class="prettytable" style="text-align:center;" ...e between 69.208.0.0 and 69.208.0.255. Note that this is a simple example; some groups of IP addresses do not so neatly fit CIDR affixes, and need multiple
    7 KB (793 words) - 14:01, 18 February 2008
  • The following are some examples of interwiki prefixes which are available by default: Note: In some installations none of these is pre-installed. Try <code><nowiki>[[metawikip
    5 KB (822 words) - 04:46, 5 December 2008
  • ...See [[Help:Tracking changes]]). You can also link to your user page within text of a wiki page, which is mainly useful on [[Help:Talk pages|talk pages]] wh ...ng from that user, in situations where this could potentially cause upset. Some types of edit are widely acceptable, and unlikely to cause upset:
    3 KB (512 words) - 16:25, 1 July 2009
  • text-align: left; text-align: center;
    7 KB (741 words) - 23:42, 10 November 2016
  • <td class="ambox-text">{{{text}}}</td>
    536 B (54 words) - 09:48, 4 March 2008
  • | text = <p>'''This page has been proposed for deletion.'''<br/>{{#if:{{{1|}}}|Th
    490 B (68 words) - 04:09, 7 March 2008
  • | text = This [[Project:Cleanup#Articles lacking information|short section]] need
    305 B (32 words) - 09:45, 5 March 2008
  • | text = Please help [{{fullurl:{{FULLPAGENAME}}|action=edit}} improve this articl
    412 B (49 words) - 04:33, 29 November 2008
  • sampleText: 'Insert text',
    7 KB (653 words) - 11:29, 9 August 2015
  • | text = This page needs to be [{{fullurl:{{FULLPAGENAME}}|action=edit}} cleaned u
    258 B (30 words) - 09:44, 5 March 2008
  • ...at lack proper Wiki markup usage. This includes any pages using only plain text or [[Wikipedia:HTML|HTML]] markup.
    465 B (64 words) - 09:44, 5 March 2008
  • | text = message text | text = message text
    1 KB (151 words) - 09:49, 4 March 2008
  • ...f this template is used on the page "UE2:Vehicle (UT2004)" it produces the text "UT2004".
    468 B (66 words) - 06:22, 12 March 2008
  • | text = This disambiguation page lists articles associated with the same title.<
    455 B (56 words) - 05:03, 20 May 2008
  • | text = {{#if: {{{1|}}}
    1 KB (73 words) - 05:34, 12 March 2008
  • | text = <p>'''This is a [[:Category:Legacy content|legacy]] category [[Project:M
    556 B (66 words) - 04:50, 28 May 2009
  • <blockquote class="quote-text" {{#if:{{{3|{{{url|}}}}}} |{{{3|{{{url}}}}}}|{{fullurl:{{{3|{{{url}}}}}}}}}}"}}>{{{1|{{{text}}}}}}{{#if:{{{2|{{{src|}}}}}}|<div class="quote-source">{{#if:{{{3|{{{url|}
    483 B (38 words) - 12:36, 11 March 2008
  • This template encloses quoted text in a box with an optional source With separated source text and page name:
    3 KB (465 words) - 12:50, 11 March 2008
  • Wouldnt it be more useful to have some sort of contents for API documentation? ...n any of the expanded tree's. Just wondering anyways, perhaps we could get some templates in there with correct names for the time being. -[[User:OlympusMo
    22 KB (3,720 words) - 18:34, 29 December 2015
  • ...]] for populating [[:Category:Classes|class category pages]] with standard text.
    10 members (0 subcategories, 0 files) - 07:17, 20 March 2008
  • | style="text-align:center;" | [[Image:cc-somerights.png|Creative Commons]]<br/>[[Image:c
    883 B (115 words) - 09:33, 20 March 2008
  • | style="text-align:center;width:100px" | [[Image:cc-somerights.png|Creative Commons]]<br
    962 B (123 words) - 09:50, 20 March 2008
  • File:Cc-deed-icon-by.png
    | style="text-align:center;" | [[Image:cc-somerights.png|Creative Commons]]<br/>[[Image:c
    (32 × 32 (1 KB)) - 09:44, 20 March 2008
  • File:Cc-deed-icon-nc.png
    | style="text-align:center;" | [[Image:cc-somerights.png|Creative Commons]]<br/>[[Image:c
    (32 × 32 (1 KB)) - 09:45, 20 March 2008
  • File:Cc-deed-icon-sa.png
    | style="text-align:center;" | [[Image:cc-somerights.png|Creative Commons]]<br/>[[Image:c
    (32 × 32 (1 KB)) - 09:45, 20 March 2008
  • | text = '''This is a page about a [[Project:Basic procedures|basic procedure]] re
    367 B (48 words) - 11:17, 17 March 2010
  • | text = '''This is a page about a [[Project:Basic procedures|basic procedure]] re
    366 B (50 words) - 11:17, 17 March 2010
  • {{ambox|text=Now open the actor brower window by clicking on the little pawn icon, then {{ambox|text=Now <nowiki>[[add an Actor]]</nowiki> >> Info >> ZoneInfo in the room...}}
    3 KB (430 words) - 20:37, 21 April 2010
  • ...omatically wikilinked and you wish to use a pipe to specify different link text from the target page name. In other cases it is better to use "<code>&amp;#
    668 B (100 words) - 23:28, 23 March 2008
  • ...omatically wikilinked and you wish to use a pipe to specify different link text from the target page name. In other cases it is better to use "<code>&amp;#
    659 B (100 words) - 23:28, 23 March 2008
  • Creates a hidden block of text with a visible header.
    329 B (42 words) - 09:57, 26 March 2008
  • ; ReplaceText( out string Text, string Replace, string With ) [final] : '''MythOpus:''' Do you think we could add some documentation on how to get these functions to work?
    38 KB (5,274 words) - 21:14, 6 April 2016
  • There are numerous changes, so this page might be missing some of them. The information on this page is based on the [[Legacy:UnrealScript ; ReplaceText (out string Text, string Replace, string With) [final] : These are now static simulated [[Le
    10 KB (1,248 words) - 09:41, 26 May 2006
  • Here are some example NetUpdateFrequencies for some UT2004 classes: | style="text-align: center" |'''Class'''
    4 KB (533 words) - 22:56, 18 January 2006
  • ...be expanded or collapsed by clicking on the small + or - next to the name. Some properties themselves contain several values and are expandable, eg colors, ...es differs from the defaults for that class, copy it and then paste into a text editor. Only the properties that are different to the defaults are listed.
    6 KB (1,011 words) - 10:59, 3 November 2005
  • ...w characteristics of the subject. It needs more characteristics, with less text for more content.
    7 KB (1,187 words) - 18:28, 20 July 2013
  • ...ction at the top of the [[Legacy:Architecture|architecture]] page.<br />At some point I'll be digging up everything I've posted on semisolids to BuF-Ed... ...the early stages of transition, the wiki could become a big mess. Already some areas are starting to fragment and get confusing. Imagine what it might be
    4 KB (698 words) - 12:57, 5 January 2003
  • Any UT2003 class page should begin with the text: * # Move all the text from the page to this new page.
    19 KB (2,280 words) - 05:05, 19 May 2007
  • ...e name must be present in two different places. It doesn't matter what the text is, but something descriptive may help later. 'Blah' will do, as will 'Atta
    6 KB (1,085 words) - 15:27, 10 February 2010
  • ...takes a long time to process a paste command. It can also be pasted into a text editor, where only the properties that have changed from defaults for that ; Advanced : Contains deep technical mojo. Some of these are handy for mappers, eg bEdShouldSnap makes the actor snap to th
    6 KB (889 words) - 10:46, 20 September 2008
  • ...Disclaimer:''''' This page represents an idea for a proposed way of coding some particular functionality / behavior in UnrealScript. It does not represent //some behavioural code
    9 KB (1,280 words) - 14:05, 2 June 2007
  • The text entered into these two properties is arbitrary: the only important thing is
    1 KB (190 words) - 00:44, 23 May 2003
  • ...ne|Unreal engine]]. Some have been designed specifically for this purpose, some we just recommend as handy to have. * [[Legacy:Text Editor|Text Editor]]
    3 KB (394 words) - 20:42, 28 November 2010
  • ...tropicLqd? They make them much easier to distinguish from the surrounding text. '''EntropicLqd:''' Because I felt that it made the actual text too hard to read (at least it did on my screen). I might try using <tt>the
    7 KB (1,229 words) - 13:27, 19 March 2008
  • * You've created some empty space in your map: [[Legacy:Subtract A Space|Subtract a Space]], [[Le The first step when using the Texture Browser is to load some texture packages. In the Texture Browser window use File -> Open. ([http://
    4 KB (652 words) - 15:03, 19 April 2015
  • Ok, a couple of things that confuse me about the exportet text. It starts with an Object declaration of the Menu itself, this isn't what w ...t have to post a bounty for decent tutorials on starting from scratch with some of this stuff. It looks immensely powerful drifting through the UScript co
    12 KB (1,935 words) - 04:15, 29 September 2004
  • ...come to continually but his head against the UT1 engine's limits, and done some impressive things including skyboxes that are dangerous to gameplay (i.e. y ...more of this page, which I am eternally grateful that Highlander showed me some weeks ago (and which I only properly got into 4 days or so ago). The secti
    34 KB (6,022 words) - 03:42, 5 August 2003
  • Writing a document but you're missing some vital information? Use this tag. Eg: | style="text-align: center" |'''''Wiki Markup'''''
    8 members (0 subcategories, 0 files) - 02:30, 22 October 2006
  • * # Move all the text from the page to this new page.
    9 KB (963 words) - 18:53, 24 May 2007
  • ...asic map-building tasks. If you're just starting out you may want to read some of the other [[Legacy:Mapping Lessons|more basic tutorials]] on map buildin ; [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Other Objectives]]: Some ins and outs of other types of objectives you can add to your map.
    5 KB (797 words) - 08:23, 13 August 2007
  • ...apping Tutorial|Assault Mapping Tutorial]]. If you have arrived here from some other place, this page will likely make more sense if you start at the abov ...ver mapping experience. Instead, it is strongly recommended that you have some experience mapping several other game types and have all the basics down be
    15 KB (2,732 words) - 14:00, 21 November 2004
  • ...ass layer. (Note: the deco layer meshes won't show up yet until you change some of the properties mentioned in the next step) # Now we want to tweak some aspects of our new terrain to make things look a bit better. Select the Te
    16 KB (2,720 words) - 05:56, 2 July 2006
  • ...apping Tutorial|Assault Mapping Tutorial]]. If you have arrived here from some other place, this page will likely make more sense if you start at the abov ** They have text strings which display on the HUD directing people to attack or defend them
    15 KB (2,465 words) - 20:35, 13 January 2005
  • ...apping Tutorial|Assault Mapping Tutorial]]. If you have arrived here from some other place, this page will likely make more sense if you start at the abov Let's start by placing some PlayerStarts for the attacking team at the far end of the valley from the b
    9 KB (1,604 words) - 09:36, 5 June 2007
  • ...apping Tutorial|Assault Mapping Tutorial]]. If you have arrived here from some other place, this page will likely make more sense if you start at the abov ...g|bot pathing]] issues, fire up the map in the game and give it a try with some bots to see how it goes.
    14 KB (2,365 words) - 06:29, 31 January 2007
  • ...apping Tutorial|Assault Mapping Tutorial]]. If you have arrived here from some other place, this page will likely make more sense if you start at the abov ...then need to trigger to overload somehow. As mentioned before, it can add some interest and strategy to a game when there's more than one way to reach an
    23 KB (3,803 words) - 12:44, 15 July 2006
  • ...apping Tutorial|Assault Mapping Tutorial]]. If you have arrived here from some other place, this page will likely make more sense if you start at the abov ...been shown here when you're putting together your own maps. Well, here's some possibilities:
    10 KB (1,726 words) - 23:06, 19 June 2006
  • ...the level properties. The package name and music track will appear in the text box. '''Birelli:''' All text (including comments) above this was ported over from the [[Legacy:Music|Mus
    1 KB (209 words) - 04:03, 22 March 2005
  • ==Configure EditPackages using Text Editor== ...y:Game Ini File|Game Ini File]] (ie: UT2004.ini) in a [[Legacy:Text Editor|text editor]] (ie: Notepad).
    2 KB (335 words) - 21:58, 15 September 2005
  • ...the race type. now, anywhere on this page, add that word that came after text=xplayers.------ it should be similar to the ones on the page already. now,
    1 KB (231 words) - 17:48, 26 July 2006
  • Create a new file in your preferred text editor and save the file as ComboBulletTime.uc. Inside that file, create a
    7 KB (1,072 words) - 12:44, 6 May 2009
  • * Insert questions into the text of an article So far I've understood much of the stuff on the site. Some suggestions are:
    3 KB (480 words) - 06:58, 26 November 2006
  • ...der in which the vertices are listed in the poly definition function call, some care may be needed. ; ToolTip : The hint text that appears when the user hovers the mouse pointer on the button.
    9 KB (1,334 words) - 09:14, 1 September 2005
  • | style="text-align: center" |'''Operator''' | style="text-align: center" |<code>*</code>
    6 KB (828 words) - 07:01, 26 November 2006
  • | style="text-align: center" |'''Export Class''' | style="text-align: center" |'''Allowed Extensions'''
    7 KB (1,095 words) - 11:05, 12 October 2009
  • ...won't be saved along with the map, I suppose that can indeed serve to save some file space (not too much though since the rendered, cut world polygons are # paste to a text editor (eg TextPad)
    2 KB (325 words) - 03:43, 25 May 2003
  • ...d Importing|Brush Exporting And Importing]] too. You can copy - paste to a text file too.
    2 KB (317 words) - 14:05, 26 December 2005
  • The page names are chosen so they can flow into the text of a tutorial as above; the list below shows how. Feel free to suggest new Some items in lists below have a subitem which you can easily select & copy to a
    41 members (0 subcategories, 0 files) - 00:50, 30 July 2009
  • ...here admiring the scenery and checking its weapon. After all, a bot needs some motivation to move around. This motivation is provided in the form of inve ...is in, and what orders it has received. For an overview of states see the text in [[Legacy:State|State]] or [[Legacy:InitialState|InitialState]]. A bot i
    5 KB (748 words) - 17:39, 26 September 2006
  • | style="text-align: center" |'''''Import Type''''' | style="text-align: center" |'''''Extension(s)'''''
    2 KB (324 words) - 23:51, 31 March 2005
  • ...s and (2) overlapping content applies to ''all'' engine versions, not just some out of more. &ndash; Suggestions are still welcome. ...normally. When you click the link, the paragraph expands inline with the text to display the UT2003-specific info.
    0 members (0 subcategories, 0 files) - 17:02, 30 November 2005
  • Boxer is a full-featured programmer's [[Legacy:Text Editor|text editor]] available from [http://www.boxersoftware.com Boxer Software].
    440 B (58 words) - 17:43, 18 June 2007
  • function bool has(Tokenizer.tokenType token, optional string text) if (text == "") return token ~= t.currentToken();
    14 KB (1,948 words) - 07:16, 23 April 2003
  • We have some features of our NPC already defined for us; it's model, textures, animation * Some of these pieces indicate behavior that's initiated by the NaliCow; such as
    67 KB (8,400 words) - 21:20, 3 February 2006
  • Wiki writers can copy the following snippet of text to make the link:
    931 B (137 words) - 16:33, 29 April 2010
  • Getting used to SM... some rough ideas: ...their hard drive &ndash; mention the dependency in your map's accompanying text file.
    13 KB (2,312 words) - 02:48, 23 June 2004
  • * wrote text files, made level titles, made intermission screens, and performed other po
    3 KB (507 words) - 15:01, 3 July 2003
  • ...are a natural phenomena that occurs when light is refracted many times by some sort of lens, creating several images of geometric shapes to appear from a ...o not cover the whole range, but only a horizontal 4:3 part of it. It took some time to figure out that a mesh with a full UV-Range will squeeze the bloom.
    50 KB (7,997 words) - 10:52, 18 November 2007
  • This text is going to handle the where to do and not the how to do. That means you sh ...without defining it too straight. Every weapon differs from the others in some way but Weapon.uc is defined to be abstract enough to suit any weapon (if y
    7 KB (1,273 words) - 16:40, 4 December 2005
  • The '''Canvas''' is a wrapper for methods for drawing text, [[Legacy:Texture|Texture]]s and [[Legacy:Mesh|mesh]]es on the local player ; bool bCenter : Whether to center the text.
    12 KB (1,737 words) - 17:10, 21 October 2016
  • ...mmandlet and the exact name he types isn't found, then ucc.exe appends the text "commandlet" onto the name and tries again. Therefore, the following short (incomplete list, some may need a package name specified)
    9 KB (1,218 words) - 16:49, 29 April 2010
  • '''Jediborg:''' Does anybody know how to write text to the console via a script? I know you can write to the utlog file, but th
    3 KB (474 words) - 18:47, 31 October 2007
  • .... Most of them are equivalent to actions in the rest of the interface, but some of UnrealEd's features can only be accessed here. See [[Legacy:UnrealEd Con # Opens the log window. Some console commands produce output here.
    2 KB (281 words) - 03:04, 25 May 2003
  • :'''Tarquin:''' I've never had this problem, some people say it's frequent. Could it be OS-related? I've just seen a post on ...case, splitting the brushes in two got rid of the crash. Perhaps useful to some.
    18 KB (3,042 words) - 14:46, 21 February 2016
  • ...y:Texture Browser|Texture Browser]] and select a corona texture. There are some nice ones in GenFX and City. | style="text-align: center" |0.1...0.3
    6 KB (1,023 words) - 09:58, 31 May 2016
  • : '''''Hint''''' - the text if mouse cursor over the button
    2 KB (259 words) - 20:24, 28 December 2005
  • ...rver; but to keep that password from being sent over the Internet in clear text, the client calculates a checksum over the transmitted stats data ''and'' t final function int Crc(coerce string Text) {
    5 KB (603 words) - 02:13, 5 February 2006
  • ...for pages, but with much smarter handling of concurrent edits of the same text files (like source code files): Edits that don't collide (on a per-line ba ...latest version of that module from the repository; non-colliding edits of text files are ''merged'' into the local files (rather than overwriting local ch
    6 KB (1,054 words) - 16:05, 28 March 2006
  • ...should be "small" ones, at least and definitely in terms of the amount of text necessary to describe them in the log. (Where "Fixed typo" would have the
    8 KB (1,364 words) - 16:39, 9 January 2003
  • * After 82 seconds, fades the text "Press ESC to begin" in at the bottom of the screen.
    638 B (97 words) - 22:23, 21 May 2010
  • ...are most often specified in hue, saturation, and brightness (HSB), but in some contexts in red, green, and blue (RGB). | style="text-align: center" |'''Description'''
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  • ...age is tagged with the linked name of that category, usually at end of the text. That link takes you to a category page that lists all tagged pages.
    34 members (33 subcategories, 0 files) - 02:11, 15 February 2008
  • ...out the only thing to be said in its favor. A decent [[Legacy:Text Editor|text editor]] (in coding terms) supports: ...ed paragraph has the same indentation as the paragraph you're coming from. Some editors will also change the indent when you type opening or closing braces
    34 KB (5,823 words) - 09:32, 7 April 2006
  • * To add a page to this category: Add the text <code>[[Category </code><code>FAQ]]</code> to that page so it will show on
    20 members (0 subcategories, 0 files) - 14:20, 23 November 2007
  • {{ambox|text='''Remember:''' This content was [[Unreal Wiki:MediaWiki conversion|importe ...line section in the footer while viewing any page. Then click on the "Edit text of this page" link. This will open the edit page for your new personal page
    427 members (0 subcategories, 0 files) - 02:54, 22 January 2010
  • ...read some of the technical pages here, they turn into a bunch of swimming text like a Matrix screen. Just tell me the basic stuff in basic language, then
    8 KB (1,398 words) - 18:19, 31 January 2005
  • * To add a page to this category: Add the text <code>[[Category</code><code> To Do]]</code> to that page so it will show o ...ges can be added to. This is for pages that have filled up nicely and need some Wiki Gardening.
    216 members (2 subcategories, 0 files) - 13:45, 12 August 2008
  • * To add a page to this category: add the text <code>[[Category</code><code> Enum]]</code> to that page so it will show on
    10 members (0 subcategories, 0 files) - 10:17, 24 May 2003
  • * To add a page to this category: Add the text <code>[[Category</code><code> Tutorial]]</code> to that page so it will sho
    207 members (0 subcategories, 0 files) - 12:57, 24 October 2009
  • * To add a page to this category: Add the text <code>[[Category</code><code> Feedback]]</code> to that page so it will sho
    5 members (0 subcategories, 0 files) - 02:25, 8 February 2008
  • Most programming in [[Legacy:UnrealScript|UnrealScript]] is done in a text editor or IDE, and a whole bunch of classes are then compiled with [[Legacy #* Enter a class name. If you're pasting in some ready-made code (from this site, for example), the name must be the same as
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  • # select all the text in the bottom box, copy & paste to a Wiki page '''DJPaul:''' Yes -basically you make another script that feeds in text from all UT2003 classes, then this script creates many pages for us. Resul
    10 KB (1,534 words) - 23:59, 4 January 2006
  • The '''Canvas''' is a wrapper for methods for drawing text, [[Legacy:Texture (UT)|texture]]s and [[Legacy:Mesh|mesh]]es on the local p ...HUD (UT)|HUD (UT)]] subclass, it's usually a better idea to overwrite just some of the other functions declared in HUD or [[Legacy:ChallengeHUD|ChallengeHU
    8 KB (1,317 words) - 19:38, 4 November 2015
  • You need to create some new UnrealScript classes. You can either: ...not recommended. Instead, use any of the [[Legacy:Text Editor| suggested text editors]].
    10 KB (1,368 words) - 11:01, 18 November 2007
  • * To add a page to this category: Add the text <code>[[Category</code><code> Class (UT)]]</code> to that page so it will s
    233 members (0 subcategories, 0 files) - 08:05, 4 April 2008
  • * To add a page to this category: Add the text <code>[[Category</code><code> Class (UT2003)]]</code> to that page so it wi
    304 members (0 subcategories, 0 files) - 08:10, 4 April 2008
  • I'm actually not a very big FPS player. I like RPGs, puzzle games, some racing games, and rail shooters (as long as they're Panzer Dragoon). I'll ...e. I've also written a small script that's the start of a general-purpose text preprocessor with Python syntax, which is on the Wiki: [[Legacy:Templating
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  • * To add a page to this category: Add the text <code>[[Category</code><code> Modeling]]</code> to that page so it will sho
    26 members (0 subcategories, 0 files) - 17:22, 17 May 2008
  • ConTEXT is a small, fast and powerful [[Legacy:Text Editor|text editor]], developed mainly to serve as secondary tool for software develope * text sort
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  • ...dSetting("Command Line", "GameRules", default.DisplayText[i], 1, i++, "Text", "16","Mu|L|Lm");
    5 KB (547 words) - 08:59, 25 August 2004
  • * To add a page to this category: Add the text <code>[[Category</code><code> Mapping]]</code> to that page so it will show
    302 members (1 subcategory, 0 files) - 17:19, 17 May 2008
  • ...<text> : Returns comma-separated list of actions with names starting with "text".
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  • ...orm a console command on the server's console. This effectively sends the text after the ADMIN to be interpreted as a normal console command. The vast ma ...tation. The same effect can be accomplished by simply by entering "Say # <text>" - so you can just use your Say key.
    4 KB (679 words) - 00:39, 17 October 2008
  • ...specify. When trimming memory usage, this is useful for figuring out why some object is being loaded. ...rent gameplay situation to the clipboard. You can then paste the resulting text into an email program, Notepad, etc. Extremely useful for beta testers, bec
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  • | style="text-align: center" |'''Command''' | style="text-align: center" |'''Description'''
    5 KB (762 words) - 16:40, 17 February 2022
  • ...specify. When trimming memory usage, this is useful for figuring out why some object is being loaded. ...rent gameplay situation to the clipboard. You can then paste the resulting text into an email program, Notepad, etc. Extremely useful for beta testers, bec
    4 KB (575 words) - 18:56, 13 August 2005
  • * To add a page to this category: Add the text <code>[[Category</code><code> Class (RTNP)]]</code> to that page so it will
    1 member (0 subcategories, 0 files) - 02:28, 17 May 2008
  • * To add a page to this category: Add the text <code>[[Category</code><code> Application]]</code> to that page so it will
    64 members (0 subcategories, 0 files) - 03:46, 15 December 2008
  • * To add a page to this category: Add the text <code>[[Category</code><code> Class Tree]]</code> to that page so it will s
    69 members (0 subcategories, 0 files) - 05:30, 26 May 2003
  • It will send to an external progam, some text messages. I created this code to let's know in real time the status of the result = super.SendText(Str$LF); // Call the super (send the text)
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  • I just started with coding but I am missing some practical examples. So I put here what I found out so far together with the So I made some changes on the functions that let the grenade explode - I deleted the funct
    8 KB (1,399 words) - 13:58, 16 December 2005
  • ...d that as I had edited my InstantActionPage incompletely, there were still some references back to the old tab. ...actly what I have to do, I've been looking at the weapon loading class for some bits.
    5 KB (898 words) - 16:01, 31 October 2003
  • Ok. First, I have to find out how I can draw a text like "Strength: 5" permanently on the HUD/screen. I already asked in severe ...ss. Now the next little step is to find out the correct function to draw a text and the last step is how to use this function right.
    3 KB (482 words) - 03:13, 30 September 2003
  • ...would be more useful would be see single pages that explain things with ''text'' and maybe the odd snip fform the code to illustrate. ...ence, it's much more useful to novices and experts alike to see accurate ''text'' definitions of functions, event and states. I say keep one or two for ex
    7 KB (1,086 words) - 09:10, 8 December 2005
  • * To add a page to this category: Add the text <code>[[Category </code><code>Troubleshooting]]</code> to that page so it w
    28 members (0 subcategories, 0 files) - 14:19, 23 November 2007
  • * To add a page to this category: Add the text <code>[[Category</code><code> Game]]</code> to that page so it will show on
    18 members (0 subcategories, 0 files) - 04:33, 27 January 2004
  • It ''may'' be possible to write something that converts this exported text file (or maybe a raw Unreal object) into a .CON file, but we'd have to figu
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  • * To add a page to this category: Add the text <code>[[Category</code><code> Class (DX)]]</code> to that page so it will s
    19 members (0 subcategories, 0 files) - 08:11, 4 April 2008
  • * To add a page to this category: Add the text <code>[[Category</code><code> Screenshots]]</code> to that page so it will
    6 members (0 subcategories, 0 files) - 02:01, 7 April 2006
  • * To add a page to this category: Add the text <code>[[Category</code><code> Class (UT2004)]]</code> to that page so it wi
    249 members (1 subcategory, 0 files) - 08:10, 4 April 2008
  • * To add a page to this category: Add the text <code>[[Category</code><code> Class (P2)]]</code> to that page so it will s
    50 members (0 subcategories, 0 files) - 08:10, 4 April 2008
  • All [[Legacy:INT File|INT file]]s are plain text so you can look at the others in the {[[Legacy:Base Directory|Base Director Use a [[Legacy:Text Editor|text editor]] to create the file (if you are using Notepad, make sure it does no
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  • * To add a page to this category: Add the text <code>[[Category </code><code>Algorithm]]</code> to that page so it will sh
    13 members (0 subcategories, 0 files) - 15:44, 8 February 2011
  • For this we are going to use the CheckReplacement function - at some point during map startup every actor in the map is passed through this func ...even half the code statements were explained with code comments or in the text, this might be useful for learning.
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  • ; Font OverlayFont : font for text ; String OverlayText : text to display
    503 B (54 words) - 20:41, 15 October 2004
  • ...******s the hard way. I had real troubles with spammers myself glad to see some action ...ir spammed pages, and it would take much longer to find them? Or is there some sort of protection against this?
    35 KB (6,249 words) - 00:56, 18 July 2006
  • | style="text-align: right" |'''44''' | style="text-align: right" |3
    2 KB (254 words) - 00:58, 2 November 2005
  • ...ough and through, please remove the extraneous UT2004 comments in the code/text and be more explicit at the top of the page. (how many times can I say "UT2
    6 KB (864 words) - 12:58, 3 November 2009
  • *''' Some websites will let you use and distribute the textures however you wish.''' *''' Some will let you use/distribute the textures so long as you do not do so for a
    5 KB (823 words) - 03:29, 8 July 2009
  • * To add a page to this category: Add the text <code>[[Category</code><code> Class (UT3)]]</code> to that page so it will
    8 members (0 subcategories, 0 files) - 08:56, 9 February 2008
  • * To add a page to this category: add the text <code>[[Category</code><code> Struct]]</code> to that page so it will show
    4 members (0 subcategories, 0 files) - 06:24, 12 February 2008
  • ; bool bCenter : Whether to center the text.
    1 KB (175 words) - 07:06, 12 February 2008
  • Standard FF style is a straight box with text in it and a little down arrow when its done. I'll do this one, then add a
    3 KB (474 words) - 20:09, 19 January 2003
  • * T3D Unreal Text format * [[Legacy:T3D File|T3D Unreal Text format]]
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  • | colspan="2" style="text-align: center" | | style="text-align: right" |Role
    3 KB (406 words) - 11:57, 4 February 2006
  • ...</tt>, <tt>SPECIES_Bot</tt>, <tt>SPECIES_Human</tt> (where the humans have some sub-species, namely <tt>SPECIES_Egypt</tt>, <tt>SPECIES_Merc</tt> and <tt>S ...eSkin=PlayerSkins.EgyptFemaleAHeadA,Portrait=PlayerPictures.cEgyptFemaleAA,Text=XPlayers.EgyptFemaleAA,Sex=Female,Menu="SP",Aggressiveness=+0.4,CombatStyle
    4 KB (589 words) - 17:25, 9 March 2004
  • It lets you append text to the game's log file. The stuff it writes can be viewed while the game is ...st like normal chat. Meaning that if you send too many messages too fast, some of them simply won't be displayed. The limit is quite low too... So be sur
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  • '''El Muerte TDS:''' does it even need text ? it's just a DON'T.
    2 KB (337 words) - 13:17, 27 September 2013
  • Javacc uses a notation which seems to be translatable to EBNF. Unlike some other parser generators, the generated source code also doesn't depend on a ...that). So I will not lead code there. Some of the team members really had some crazy ideas. Everything they want can be done with, of course, enormous amo
    13 KB (2,400 words) - 18:16, 29 October 2003
  • Read text and notice "Save" to spend time. Press "Cancel" just for the power it gives ...this Wiki thing, go to the [[Legacy:Sandbox|Sandbox]] and show those n00bs some real moves!
    9 KB (1,685 words) - 02:13, 17 November 2005
  • Some classes have differences that aren't important, like spacing, precision of ** Some changes in the classes suggest that axis directions are different in [[Lega
    7 KB (1,040 words) - 10:42, 25 November 2006
  • Text in conversation shows up in two ways.
    3 KB (445 words) - 05:09, 14 February 2004
  • ...rking runes in the mod's current state, with a brief description of each. Some runes may seem familiar to those who have played the original Rune Quake or | colspan="2" style="text-align: center" |
    4 KB (544 words) - 21:39, 10 July 2005
  • ...questions of a more experienced one. Hopefully, this interface will help some who still have questions about the intracacies of Uscript understand things ...gram flow of UScript (might even bundle it with a small java file to throw some XML around it hehe)
    9 KB (1,310 words) - 18:18, 8 September 2003
  • ...to be taken downstairs and put in front of the TV, or, climb into bed for some kip and a cuddle. The cuddle involves fidgeting, kicking, scratching, and ...all. The TV goes on and I have to change a nappy, empty a potty, get them some milk, stop any fights that break out. At this point I can escape to work a
    17 KB (3,227 words) - 02:26, 16 June 2007
  • ...me mutators for UT3 (the game rocks btw). It's been good to actually have some concentrated time to get to grips with the code. Although, to be fair, I d ...' If I thought I had the time then I would have a go at doing it. I spent some time looking at the possibility of having a single UI screen that I could u
    56 KB (10,109 words) - 10:44, 28 December 2007
  • | style="text-align: right" |http://www.esconline.org | style="text-align: right" |Revision 1, 09/06/02
    10 KB (1,676 words) - 00:33, 23 January 2007
  • Another great [[Legacy:Text Editor|text editor]] is [http://www.editplus.com EditPlus], it has a lot of features, f
    1 KB (212 words) - 19:38, 8 February 2005
  • ...crude and meant to run in [http://sources.redhat.com/cygwin Cygwin]. Maybe some day I'll be able to compile mods and mutators in linux and/or bsd.... ...lled up a model and I did a weapon mod based off of the biorifle. There're some things I'd like to be different, but it's not worth the time and effort.
    2 KB (418 words) - 09:06, 3 May 2003
  • There is some low-level link between the key bindings and the UI events. For example, in Finally, in U2HUD.int, the text is defined:
    3 KB (336 words) - 06:44, 17 September 2003
  • ...ckage is used by the Mod Menu Extension and the UnrealXP GUI skin. It adds some features to existing UWindow classes and also provides completely new class Some of these classes have been made public already as [[Legacy:Useful UWindow E
    5 KB (510 words) - 06:19, 19 November 2007
  • ...rt, the actual development. Could use another mapper to help with creating some initial maps to improve the development of the tracks. I hope [[Legacy:Alph ...mi-dedicated level. By the time we have a release candidate I expect quite some people to contribute to the project (e.g. Create a track or maybe even a ka
    37 KB (6,710 words) - 01:32, 7 April 2006
  • ...mands (Level.ConsoleCommand and PlayerController.ConsoleCommand) only have some basic working commands, and no feedback if a consolecommand exists. | style="text-align: center" |'''''ini configuration'''''
    15 KB (2,477 words) - 02:28, 3 March 2004
  • ...ct you should have no orphan classes. The class overview HTML file how has some more info, the rest is coming. Also need to focus on type links I also need some nice images for buttons and stuff.
    18 KB (3,341 words) - 02:29, 3 March 2004
  • ...ndard: the GameSpy protocol. But this protocol is not well defined and has some design flaws. ; text : just a single string as reply
    9 KB (1,341 words) - 02:32, 3 March 2004
  • ...ors from large companies, but it's now used buy large companies to prevent some compitition and earn money. ...ure The Beer is almost complete, only need to replace a few more pieces of text, so something with the announcer. And double check if it works online.
    39 KB (6,923 words) - 02:33, 18 August 2004
  • ...ts of the game such as [[UE2:Mover (UT2004)|movers]] not moving anymore in some cases and as well kills people that try to glitch through idling [[UE2:Move ...n retired, which I continued then''(2007)'', [[User:Gugi|Gugi]] for fixing some iteration issue in the custom VotingHandler that they experienced only on t
    17 KB (2,479 words) - 13:34, 25 September 2013
  • ...out very very surprisingly horrible).. and I've learned quite a bit about some shortcuts to use in the editor that I never learned during reading all the ...t this MeshEmitter thingee, but perhaps I will when I get around to making some nice gibs. This game needs gibs. Big time. All we have right now are lim
    22 KB (3,790 words) - 23:34, 23 January 2007
  • ...acy:Land Of The Dead|Land of the Dead]] all my game experience has been in text-based games, both MUD and Web) ...t cover the ground without obscuring everything. Ground fog can be put to some incredible mood enhancing effects. I have not managed to get this to work
    4 KB (685 words) - 09:15, 6 April 2006
  • ...u just find were it says the text in the actor proporties of the scrolling text thingy and mess around with it.
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  • | style="text-align: right" |'''''Name:''''' | style="text-align: right" |'''D.O.B:'''
    3 KB (527 words) - 09:56, 21 December 2002
  • ...an all fit in the image. I think it might be an idea to try & make this in text with nested lists. ...ip whats going on.. some times a page full of text is a little daunting to some body such as myself still trying to get to grips with the basics ... Great
    4 KB (665 words) - 19:50, 22 January 2006
  • My job leaves me with a lot of time to think. Some people ask if I lie awake at night thinking about these things. Said people ...speaking their native language. These have, of course, been abolished for some time now. However, when I think about it, in a way, they still exist: they'
    54 KB (9,451 words) - 07:01, 16 March 2006
  • ...usly, you don't want gameplay to begin until after the player has selected some stuff from the main menu. Some players would rather have a true "save" and "load" feature on the single-pl
    130 KB (23,327 words) - 12:37, 2 September 2005
  • ; DrawTextDebug(Canvas Canvas, String str, optional int indent): Draw text for debugging
    6 KB (808 words) - 05:15, 18 October 2004
  • ...dunreal.com/). This theme is based on the "Chilled Blue" stylesheet, with some changes to accomplish a few particular goals: ...huge blank spaces on either side of a "cash register receipt width" box of text. Various other elements have had margins or other whitespace reduced to ma
    2 KB (383 words) - 23:13, 9 December 2004
  • ...discard each item. AcceptInventory needs to gracefully handle the case of some inventory being accepted but other inventory not being accepted (such as th ; string GetBeaconText() : Return beacon text for serverbeacon.
    34 KB (4,705 words) - 13:54, 7 April 2008
  • UUs are not completely arbitrary: there are some things you have to scale to that you can't change. Specifically, light and | style="text-align: left" |3640
    19 KB (3,048 words) - 04:14, 24 September 2007
  • Full tree quotations within the text should be marked out in the same way, eg:
    6 KB (866 words) - 03:35, 24 September 2004
  • ===Text formatting === Some simple guidelines:
    5 KB (754 words) - 16:04, 10 January 2005
  • ...e linked from other pages so people can navigate their way to it. Here are some suggestions: Broadly speaking, there are 4 places to put links on a page: in the text of the page, in the Related Topics section, in the External Links section,
    8 KB (1,358 words) - 14:24, 21 January 2006
  • * If you like, you can enter just a line or two of text for an entry. It's a start. Full-blown articles are not required. Adding an * How you word your articles will determine, to some extent, how likely it is other people will work on it. Examples:
    4 KB (728 words) - 18:02, 20 January 2006
  • *# paste to a text editor
    941 B (162 words) - 14:04, 21 September 2004
  • Some rough notes of things to mention: ...environments mentioned above, but assumes that you use your own (favorite) text editor to create and edit your sources.
    5 KB (729 words) - 07:56, 2 May 2003
  • ==Text== The text of your tutorial should allow the audience (another Wiki user) to follow yo
    5 KB (858 words) - 16:53, 15 December 2005
  • ...ry and defend it. When the attacking team reaches it, they "disable" it in some way &ndash; the various subclasses tell the bots that they need to do (can ...spawn it at the map origin. This is one reason why the code might work on some maps and not on others.
    14 KB (1,955 words) - 09:15, 27 December 2006
  • ...class is a text label. You use it to display labels or multiple lines of text. It's probably more complex than you are expecting - but at least it's eas ;localized string Caption: The text to display.
    2 KB (257 words) - 15:06, 27 April 2004
  • ; ReplaceText (out string Text, string Replace, string With) [static, not native] : Like Repl, but modifie ...s, output to stdout/err, or to logfile. First call with bStop=True prints text "UNICODE str: Time=%lf ms" to output, logs "Log: Unknown percent in UnUnix.
    16 KB (2,599 words) - 09:40, 14 July 2010
  • Used for aligning text in a box. Used for forcing case on text.
    5 KB (628 words) - 12:39, 21 November 2005
  • ...th text in it. It will automatically handle new lines for you, and it has some fun parameters. ...IScrollText]] MyScrollText: A [[Legacy:Subobject|Subobject]] which defines text this box displays.
    4 KB (597 words) - 08:28, 20 July 2003
  • ; bool bClickText : Upon clicking on this text box, fill in ClickedString field. ; string NewText : New text to add at the end of the current text.
    3 KB (357 words) - 20:07, 13 January 2005
  • ...that the Wiki is using a US standard, but ignore differences if they're in text that doesn't affect technical things. Links kind of have to be stringently
    4 KB (683 words) - 19:41, 4 June 2004
  • ...]. [[Legacy:Mutator Config GUI (UT2003)|Mutator Config GUI (UT2003)]] has some information on how these classes can be used to build a configuration scree Any UT2003 GUI class page should begin with the text:
    4 KB (356 words) - 01:56, 7 April 2006
  • ...float left, float top, float width, float height, eTextAlign Align, string Text ) : ...float left, float top, float width, float height, eTextAlign Align, string Text ) : Can be used to draw. Return true to skip the default draw method.
    3 KB (328 words) - 13:24, 16 December 2005
  • ...ot a job with LithTech in 2000), and later I moved back to NC to work with some great people at Vicious Cycle (on several console projects, with both good ...nd career), I've decided to revive my modding projects and finally realize some of the designs that have been floating around in my head for the last few y
    8 KB (1,338 words) - 00:10, 2 January 2008
  • # You shouldn't need to change below this text for code-only mods. I
    3 KB (393 words) - 06:25, 19 November 2007
  • .txt - Numerical Text
    3 KB (448 words) - 12:41, 5 May 2006
  • Some interactions: ; Console: it takes input (in the form of text commands) from the player, and renders the results of those commands onscre
    12 KB (1,842 words) - 15:24, 1 September 2012
  • ; string Text : ; SetInstructionText (string text) :
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  • copy the text from each box into a file (in the dir ut2003\GravityZoneInfo\classes) with
    2 KB (309 words) - 15:16, 20 June 2003
  • ; color DrawColor : The message's text color.
    4 KB (466 words) - 10:38, 6 October 2005
  • {{ambox|type=notice|text=A Wiki is not the ideal way to carry on long discussions, BeyondUnreal's [h ...I try to put a timer on a pawn, will it get erased after the pawn dies, or some other event that I may not realize? If so, I'll have to recrete the timer
    51 KB (8,829 words) - 10:53, 3 May 2008
  • ...ovement Metrics (UT2003)|Movement Metrics (UT2003)]]) which draws a lot of text. ===How do I draw a text?===
    10 KB (1,543 words) - 20:44, 17 December 2005
  • ...ges[8] (transient) : All special [[Legacy:LocalMessage|LocalMessage]]s and text messages sent as 'CriticalEvent' are stored in a HudLocalizedMessage struct
    8 KB (1,199 words) - 12:01, 16 November 2004
  • ...olders]] with the base name "hunted". Inside the classes folder, create 4 text files: //we will use the regular pawn till we make some changes in our pawn
    9 KB (1,460 words) - 18:58, 23 December 2007
  • Portrait=PlayerPictures.cJuggMaleAB,Text=XPlayers.JuggMaleAB,Sex=Male,Menu="SP", Portrait=PlayerPictures.cMercMaleAA,Text=XPlayers.MercMaleAA,Sex=Male,Menu="SP",
    3 KB (459 words) - 09:19, 19 September 2006
  • ...oint find it a home elsewhere in the Wiki. To get started, click the "Edit text of this page" link at the bottom of this page. This is the body text. Here's a link to the [[Legacy:New Contributors Quick Start|New Contributor
    10 KB (1,782 words) - 16:24, 21 September 2005
  • ; MODE_Text : Data is plain text. The entire buffer should be received as a single string. ; MODE_Line : Data is plain text. The buffer should be split up into lines and each line should be received
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  • | style="text-align: center" |'''Dec''' | style="text-align: center" |'''Hex'''
    11 KB (1,627 words) - 15:19, 19 August 2012
  • ...hey, don't light candles in bed and be nice to your girlfriend), but with some sensible precautions your mod project need not die when they happen. ...ms can't backed-up just like a Version Control system since they use plain text files.
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  • return TEXT("User"); debugf(NAME_Init, TEXT("Input system initialized for %s"),Viewport->GetName());
    11 KB (1,578 words) - 03:16, 7 May 2007
  • So I went looking, and I just found some good tutorials # Now, just like you would select any text in a textarea, select all 3 chars from the Patern Speed and use "CTRL C" to
    6 KB (1,063 words) - 06:43, 25 July 2006
  • ; string GetDisplayText( string PropName ) (static) : Display label text for configuration menu. ; string GetDescriptionText(string PropName) (static) : Display description text for configuration menu.
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  • | style="text-align: center" |'''''Wiki Markup''''' | style="text-align: center" |'''''Result'''''
    1 member (0 subcategories, 0 files) - 02:30, 22 October 2006
  • ...lso note that I come from a woman-only family, which ruins you for life in some aspects (as tarquin will agree) ;) For some reasons, my genom doesn't contain any arts-related parts, or at least no go
    4 KB (675 words) - 14:24, 4 April 2003
  • ...[[Legacy:Text Editor|text editor]], written in Java. Although it's still a text editor, it has many of the features of a full blown [[Legacy:IDE|IDE]] * Perform text searches with support for regular expressions
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  • | style="text-align: center" |'''<u>Watch List</u>'''
    2 KB (296 words) - 16:03, 5 February 2004
  • ...ith my main two mod ideas of the moment, and seasoned contributors will at some point find the material a home elsewhere in the Wiki. ...world. If someone could make a generic ringword map as a base and then use some coding talent, maybe it could even become a new gametype for UT where you c
    9 KB (1,576 words) - 11:18, 30 June 2003
  • ...Thanks to the Trasher for the little logo. You won't believe how easy the text effect is.]] Working on it. Got some screenshots at the [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Noodles]] project p
    3 KB (403 words) - 12:07, 26 May 2004
  • Hope u guys can give me some love and support! ...r, it's interpreting each line as a different paragraph, which is why your text looks "double spaced."
    2 KB (288 words) - 13:19, 7 January 2005
  • ...credit! Also, feel free to add comments but please don't edit my journal text unless you feel like adding a helpful link! The Onslaught map is working fine for now. I'm going to have to develop some kind of code outside of it in order to separate out mod from looking too mu
    22 KB (3,908 words) - 17:31, 14 February 2008

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