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  • ...w to create an adrenaline combo and add the combo to all players through a mutator. The specific adrenaline combo that we are making is called the Bullet Time ==Mutator==
    7 KB (1,072 words) - 12:44, 6 May 2009
  • ...e of things to allow this to work online. First off, you need to make your mutator execute client-side. Mainly adding these two lines to your defaultpropertie Now we have a mutator that executes client-side, a function that can locate the local playercontr
    11 KB (1,595 words) - 22:43, 29 April 2021
  • ...the game code in a relatively slight way. This increases the chances your mutator will work well when mixed with other mutators. (For example, you can play ' ...the Mutator base class either directly or indirectly. Let's make a Vampire mutator and see how it all works. Create a new file in your package classes directo
    6 KB (1,010 words) - 20:46, 19 May 2003
  • ...dustry. Let's take a close look at the methods inside the [[Legacy:Mutator|Mutator]] base class. This will give you a better idea of what you can do with them ...tead, just add a DefaultWeapon definition to the defaultproperties of your mutator. (See the bottom of PulseArena for an example).
    4 KB (679 words) - 05:32, 14 May 2002
  • {{legacy page|new=[[UE2:Mutator (UT2004)]]}} ...egacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Info|Info]] >> Mutator (Package: Engine)}}
    8 KB (1,304 words) - 08:45, 13 June 2010
  • ...] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> Mutator (Package: Engine)}} ...me. For an overview of how the Mutator system, see [[Legacy:Mutator Topics|Mutator Topics]].
    10 KB (1,366 words) - 09:47, 25 October 2005
  • Looking for info on making a GUI for you [[Legacy:Mutator|mutator]]? * [[Legacy:Mutator Config GUI (UT2003)|Mutator Config GUI (UT2003)]]
    221 B (33 words) - 05:11, 25 December 2004
  • ...ors work at [[Legacy:Mod Authoring/Making A Mutator|Mod Authoring/Making A Mutator]], but bear in mind that it is a UT guide and is not fully applicable for U ==What is a mutator?==
    5 KB (865 words) - 15:34, 19 March 2007
  • ...eally is and how to use them. For this, we're going to rip open the Cooler mutator from the original XPak. This little mute cools off [[Legacy:Adrenaline|adre ...line about every second. That sounded like our old friend the Regeneration mutator, which raises the player's health about every second. So I hunted around th
    13 KB (2,054 words) - 17:39, 28 December 2004
  • ...the game's mutator lists, you must create a cache file which contains your mutator's important information. ...recognize that your mutator has localized properties and will adjust your mutator's cache entry accordingly.
    3 KB (408 words) - 06:20, 19 November 2007
  • ...r than have a separate config window for each mutator all [[Legacy:Mutator|mutator]]s share the same configuration. These are the basic elements needed to include configurable options for a mutator.
    16 KB (2,495 words) - 20:29, 30 March 2009
  • Making a configuration window for your [[Legacy:Mutator Topics|mutator]] in [[Legacy:UT2003|UT2003]]. Written By LedZep ...2004|UT2004]] version then please see [[Legacy:Mutator Config GUI (UT2004)|Mutator Config GUI (UT2004)]].
    18 KB (2,774 words) - 10:40, 20 June 2004
  • MiceMenGrav: A Mutator Tutorial for [[Legacy:UT2003|UT2003]]. ...have a basic knowledge of UnrealScript and should be able to make a basic mutator. This tutorial will help the reader understand potential uses for the follo
    11 KB (1,701 words) - 09:30, 30 August 2005
  • ...tor would be to double the player's starting health. First, let's create a mutator class. Mutator is the base class for a simple game mutator. You can mix and match mutators to customize your game. For example you can
    9 KB (1,487 words) - 20:07, 5 May 2010
  • This tutorial will show you the steps required to write a small mutator that will allow the volume of both the Power Core's initial explosion and t So, in order to change the sound volumes via our mutator we need to locate the ONSPowerCoreBreachEffect object on each of the game c
    14 KB (2,039 words) - 11:36, 7 September 2004
  • 803 B (64 words) - 03:31, 28 May 2004
  • * You've made a simple text mutator: [[Legacy:UnrealScript Hello World|UnrealScript Hello World]] Now we're going to make a [[Legacy:Mutator|mutator]] that actually ''does something''.
    11 KB (1,653 words) - 14:24, 18 March 2006
  • class MutRespawnDelay extends Mutator;
    6 KB (533 words) - 03:49, 13 December 2007
  • ...u should understand how to create a mutator called “Super Arena.” This mutator lowers gravity, regenerates players’ health, and increases the number of The class begins with a few comments describing the function of this mutator. A comment is any line that begins with the // character. These lines are o
    14 KB (2,050 words) - 22:55, 3 April 2007
  • Some useful [[Legacy:Mutator (UT)|Mutator (UT)]] functions. The code on this page probably doesn't work at all in UT2 {{innerbox|"How do I register a HUD mutator?"
    12 KB (1,680 words) - 14:44, 7 January 2006
  • This is a simple [[Legacy:Mutator|mutator]] for [[Legacy:UT2003|UT2003]] that removes the "match starts in 3... 2.... ...cript Hello World|UnrealScript Hello World]] – basics of compiling a mutator
    2 KB (309 words) - 02:24, 8 February 2008
  • ...fashion. '''They included in the game a module named [[Legacy:Mutator (UT)|Mutator (UT)]] and it is intended for this purpose.''' This is by no means anywhere ...on if you like (but if this what you want to do then study up on the Arena mutator as most of the work is done for you already there). This function will be c
    8 KB (1,436 words) - 02:05, 7 April 2006
  • ...applies to [[Legacy:Unreal Tournament|Unreal Tournament]] for an Embedded Mutator Tutorial for UT2003/04, see [[Legacy:Embedding Code|Embedding Code]]. Creating a [[Legacy:Mutator|Mutator]] for Unreal Tournament has always been an easy way for anyone armed with a
    31 KB (4,333 words) - 02:19, 7 July 2011
  • ...tutorial is available at [[Legacy:Weapon Mutator Tutorial (UT2003)|Weapon Mutator Tutorial (UT2003)]]. This version has been refactored and updated for UT20 ==A Weapon Mutator – Making a more explosive Minigun==
    16 KB (2,168 words) - 06:43, 12 June 2010
  • ...n of this tutorial is available at [[Legacy:Weapon Mutator Tutorial|Weapon Mutator Tutorial]].'' * [[Legacy:Mutator|Mutator]] - to make a pickup mutator so that it can be seen in the game
    17 KB (2,534 words) - 10:00, 25 May 2006
  • {{UE1:Mutator (U1)}}
    20 B (3 words) - 10:12, 17 May 2008
  • Mutator. '''Type:''' {{cl|Mutator}}
    2 KB (181 words) - 10:10, 17 May 2008
  • Mutator. '''Type:''' {{cl|Mutator}}
    5 KB (579 words) - 10:10, 17 May 2008
  • Mutator. ===Property group 'Mutator'===
    5 KB (516 words) - 10:11, 17 May 2008
  • Mutator. '''Type:''' {{cl|Mutator}}
    3 KB (374 words) - 10:10, 17 May 2008
  • Mutator. ===Property group 'Mutator'===
    5 KB (516 words) - 10:10, 17 May 2008
  • Mutator. ===Property group 'Mutator'===
    6 KB (597 words) - 10:10, 17 May 2008
  • Mutator. ===Property group 'Mutator'===
    8 KB (997 words) - 03:42, 2 March 2009
  • Mutator. ===Property group 'Mutator'===
    6 KB (746 words) - 03:02, 16 August 2009
  • Provides data for a UT3 mutator. Indicates whether this data provider corresponds to an epic mutator class. Set natively when the data provider
    2 KB (285 words) - 02:26, 26 July 2008
  • Mutator. ===Property group 'Mutator'===
    8 KB (934 words) - 12:47, 6 November 2009
  • Provides data for a UT3 mutator. Indicates whether this data provider corresponds to an epic mutator class. Set natively when the data provider
    2 KB (226 words) - 07:02, 17 January 2010
  • #REDIRECT [[User:Wormbo/Dying spree mutator]]
    45 B (6 words) - 15:22, 1 February 2011

Page text matches

  • Yay! I just wrote a wild mutator which displays Debug info for all pawns, even if your PlayerController does
    2 KB (285 words) - 20:34, 8 September 2003
  • ...T)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> Arena (Package: Botpack)}} ...l arena mutators like Rocket Launcher Arena or InstaGib DM. Only one Arena mutator is allowed at the same time. If you use two Arena mutators at the same time
    3 KB (421 words) - 10:53, 8 February 2008
  • | +- [[Legacy:Mutator|Mutator]]
    19 KB (2,280 words) - 05:05, 19 May 2007
  • | +- [[Legacy:Mutator (UT)|Mutator (UT)]]
    19 KB (1,790 words) - 00:29, 28 May 2007
  • [http://strangelove.beyondunreal.com StrangeLove mutator for UT2004] - coder and everything else - '''''active'''''
    1 KB (183 words) - 21:06, 28 December 2005
  • A mutator called "Bonus Combos" was included in the Epic Bonus pack for UT2004. ...bbedcolumn01HA</tt>. This combo is also called the Crate Combo, after the mutator name <tt>MutCrateCombo</tt>.
    4 KB (625 words) - 17:16, 17 December 2005
  • // Additional benefit of auto-installation of your mutator on a dedicated // mutator list (such as mutators which only require ServerActors= lines in ini)
    28 KB (3,236 words) - 11:06, 18 November 2007
  • ...functions ([[Legacy:Inventory (UT)|Inventory (UT)]], [[Legacy:Mutator (UT)|Mutator (UT)]], etc.) to handle any type of pickup, but could you please put your q ...n you will have an AssaultRifle99.u that you can use. You'd want to make a mutator, I guess to make it want to work.
    5 KB (690 words) - 11:46, 20 February 2006
  • ...Legacy:DeathMatch|DeathMatch]] game can add this mod as a [[Legacy:Mutator|mutator]]. Servers set an "ante" as an entry fee to play. The winner takes home the There are two components to running Vegas Style games: The [[Legacy:Mutator|mutator]] and the commerce service.
    6 KB (910 words) - 03:56, 30 August 2005
  • Right now I'm working on a mutator I've tentativly titled "Insanity" (hopefully there's no other mods with thi
    2 KB (382 words) - 10:59, 27 February 2004
  • Now we need to spawn this trigger and attach it to the pawn. The following mutator code should do this with no problem at all. class MutAttachToBones extends Mutator;
    7 KB (1,213 words) - 15:34, 14 April 2006
  • | +- Mutator
    9 KB (800 words) - 12:52, 14 November 2009
  • ...ings of the actor. I have noticed, however, that the AntiTCC anti cheating mutator looks at me for a suspiciously long time on my favorite UT server. This is
    3 KB (536 words) - 11:43, 24 October 2005
  • ...w to create an adrenaline combo and add the combo to all players through a mutator. The specific adrenaline combo that we are making is called the Bullet Time ==Mutator==
    7 KB (1,072 words) - 12:44, 6 May 2009
  • I'm also working on a server / player customisation mutator called 'Server King', and an unannounced total conversion project 'Sonic Bo
    2 KB (291 words) - 11:01, 15 January 2008
  • Got something you'd like to see in a UT 2003 mod / mutator? <br />Dump 'em here: jer@harbornet.com.
    807 B (128 words) - 07:37, 16 August 2002
  • -Increasing Damage mutator 2004-
    366 B (44 words) - 02:16, 12 July 2005
  • ...bots only able to see very close targets? I've included the code (from my mutator subclass) I'm using to adjust the sight radius below. ...e implicatons of changing the ''Bot.Default.SightRadius'' value within the mutator? Will it screw up subsequent normal games or will the value be reset with
    13 KB (2,175 words) - 10:55, 18 November 2007
  • Here are some of my Mod/Mutator/Mapping projects:
    2 KB (343 words) - 02:41, 24 September 2005
  • ...lso, is BruteForce an alternative to UScript, in that you could write up a mutator and/or complete total conversion using BF for use with the Unreal Engine? ...ramming language written using unrealscript. You can not use it to write a mutator or total conversion (not unless you also add all required bindings between
    11 KB (1,806 words) - 07:14, 25 July 2005
  • * [[Legacy:Making Mods|Making Mods]] and [[Legacy:Mutator Topics|Mutator Topics]]
    67 KB (8,400 words) - 21:20, 3 February 2006
  • * [[Legacy:Mutator Topics|Mutator Topics]] ...mpire]] to learn about [[Legacy:GameRules|GameRules]] and [[Legacy:Mutator|Mutator]] classes. Nice and concice. :)
    3 KB (353 words) - 13:51, 16 December 2005
  • ...ns are not changed. Each weapon in <u>UT ModWeapons</u> has it's own arena mutator, so you can mix and match different variations of weapon selection. ...tyle mutators, <u>UT ModMutators</u> includes the <u>Increasing Damage</u> mutator, and the <u>CarrotArena</u>
    8 KB (1,099 words) - 13:37, 13 May 2004
  • At first, let take a look at the mutator: // Bloom Mutator
    50 KB (7,997 words) - 10:52, 18 November 2007
  • ...est, I would recommend not jumping into weapons right away. Use a vampire mutator or something like that. Weapon code is actually pretty complicated and eve ...TC. My tutorial assumes you have a basic understanding of Uscript, as in a mutator. Sometimes the simpliest weapon ideas are fairly difficult to actually scri
    7 KB (1,273 words) - 16:40, 4 December 2005
  • Well, I came here tonight to find some info on a mutator I'm working on, and the dang thing was spammed. I finally decided to get o I'm also starting the planning for a spawn protection mutator and a scoreboard that'll show efficiency along with the normal stuff. The
    1 KB (221 words) - 11:46, 27 February 2005
  • ...for java outside of the internet. My first project in uscript was a flag mutator for UT99, which modified the flag textures to be custom for our servers. I ...pular. It adds 8 programmable buttons to the UI to allow you to vote for mutator configurations (set by the admin), as well as the normal voting for which m
    7 KB (1,357 words) - 18:10, 21 June 2005
  • ...ot AI. I asked the Epic chaps whether you could change the bot AI using a mutator (for the single flag CTF mod I'm writing) . The answer is yes, but, Steve I would love to see the off-hand grapple as a mutator though - that was my fave mod for Quake :)
    2 KB (339 words) - 17:56, 1 June 2003
  • ...T)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> ChainsawMelee (Package: Botpack)}} This mutator replaces the [[Legacy:ImpactHammer|impact hammer]] with the [[Legacy:ChainS
    437 B (56 words) - 03:37, 27 May 2003
  • ...heExempt : UT2004 only. Only used in cache metaclasses, such as GameInfo, Mutator, Weapon, Vehicle; ignored for any non-cached class. This class modifier i
    11 KB (1,688 words) - 01:32, 25 October 2007
  • ...create it? The same way game rules objects usually have a reference to the mutator that spawns them.
    15 KB (2,447 words) - 17:45, 21 April 2007
  • ...mutator be the best way to swap controllers? (Is it even possible with a mutator?) ...to hook into any of the GameRules functions, you now need to accompany the mutator with GameRules subclass. It's otherwise pretty much unchanged.
    9 KB (1,623 words) - 09:30, 11 January 2005
  • ...e of things to allow this to work online. First off, you need to make your mutator execute client-side. Mainly adding these two lines to your defaultpropertie Now we have a mutator that executes client-side, a function that can locate the local playercontr
    11 KB (1,595 words) - 22:43, 29 April 2021
  • ...ayerController]] are much simpler than those created from [[Legacy:Mutator|mutator]]s. You only need to add a small amount of code, and a variable.
    4 KB (545 words) - 00:17, 1 December 2004
  • |[[Legacy:Mutator (UT)|Mutator (UT)]] ...on each frame in PostRender if this mutator has registered itself as a HUD mutator.
    8 KB (1,317 words) - 19:38, 4 November 2015
  • ...s it to let users select color schemes). I've set up a small page for the mutator at http://chshrcat.homelinux.net/. Right now, the version online is prett
    4 KB (662 words) - 23:29, 14 February 2003
  • ...ct]] >> [[Legacy:Actor|Actor]] >> [[Legacy:Info|Info]] >> [[Legacy:Mutator|Mutator]] >> ConfigMaster (ConfigManager)}} class ConfigMaster extends Mutator DependsOn(AutoLoader) config(ConfigMaster);
    22 KB (2,421 words) - 16:02, 18 November 2007
  • ...thinking of working on a way to let people who join a server configure the mutator, maybe the interaction can catch a key and pop up the standard configuratio ...ly the display never goes away, even if you start another game without the mutator. Oops, never tried removing the mute, or I would have caught this one. Ap
    20 KB (3,507 words) - 03:46, 5 August 2003
  • ...e loaded. If you need to load some things, or find some references (find a mutator or something), you should do it here.
    14 KB (2,081 words) - 20:39, 2 December 2005
  • ...to simply change the level, or, can also changes the level, game type, and mutator settings. '''TO DO: Either a link to a running the server section when it ...the server to switch to a new level keeping the current game settings and mutator configurations/.
    4 KB (679 words) - 00:39, 17 October 2008
  • ...ode>open 123.43.55.12</code>). Also supports querystring items like <code>mutator=</code> and <code>numbots=</code>
    3 KB (529 words) - 13:51, 4 September 2014
  • '''RegularX:''' Looks pretty good - added a link to this from the Weapon Mutator from the tute series.
    8 KB (1,399 words) - 13:58, 16 December 2005
  • After I saw that there is already an RPG mutator available, I changed my wishes: I simply want to get better skills in unrea ...tions|HUD_Interactions]] I created a mutator and an interaction class. The mutator includes the interaction, and in the interaction I have to draw the text in
    3 KB (482 words) - 03:13, 30 September 2003
  • .... I did it, not perfect, but I want to add some more functions to make the mutator playable and unique. - BioRocketMut - '''For the mutator'''
    4 KB (380 words) - 01:23, 8 August 2003
  • ...viewpoint functions and variables, looked into the possibility of using a mutator (not appropriate), and ended up writing a number of class extensions to gai
    8 KB (1,249 words) - 06:00, 12 November 2003
  • ...e. Other actors spawned during this chain of events (e.g. [[Legacy:Mutator|Mutator]]s or [[Legacy:GameRules|GameRules]]) use the [[Legacy:Chain Of Events When ...use an [[Legacy:Accessed None|Accessed None]] when trying to call the base mutator's CheckRelevance() function and as a result of this destroy themselves.
    10 KB (1,495 words) - 02:57, 28 June 2006
  • ...d this event is not executed on a client, the game's base [[Legacy:Mutator|mutator]]'s CheckRelevance() function is called. CheckRelevance() first calls the base mutator's AlwaysRelevant() function which recursively calls the other mutators' Alw
    12 KB (1,910 words) - 09:17, 23 June 2016
  • Mutator
    37 KB (1,854 words) - 16:01, 10 January 2005
  • ==For a mutator== Object=(Class=Class,MetaClass=Engine.Mutator,Name=MyPackage.MyMutatorClass,Description="Hello World Example")</pre>
    4 KB (574 words) - 13:08, 25 March 2008
  • ...ter this tut to make it better. Also I don't have anything to prevent the mutator from being added twice, so don't put more than one instance in your map! ...start out by making the code to embed it into our map. Read the Embedded Mutator tutorial for more info on this block of code.
    5 KB (804 words) - 06:44, 7 April 2010

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