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  • ...SPACE}}:{{BASEPAGENAME}}/Feature Matrix]] for a direct comparison of those text editors' features. * [[Legacy:ConTEXT|ConTEXT]] – Free full featured text editor.
    2 KB (266 words) - 17:44, 18 June 2007
  • | style="text-align: center" |'''[[Legacy:ConTEXT|ConTEXT]]''' | style="text-align: center" |'''[[Legacy:JEdit|jEdit]]'''
    3 KB (466 words) - 12:18, 25 December 2005
  • 148 B (17 words) - 10:11, 17 May 2008
  • Contains information about how to present and format text text alignment within the bounding region
    2 KB (240 words) - 08:40, 23 May 2008
  • 148 B (16 words) - 12:47, 6 November 2009
  • 26 B (4 words) - 12:47, 6 November 2009

Page text matches

  • {{ambox|type=serious|text=Please refrain from using an offline reader or similar tools to download th ...] channels may be additional places of interest to get further help. Bring some patience, because despite being a real-time medium, communication over IRC
    5 KB (675 words) - 02:36, 9 August 2015
  • ; ReplaceText( out string Text, string Replace, string With ) [final] : '''MythOpus:''' Do you think we could add some documentation on how to get these functions to work?
    38 KB (5,274 words) - 21:14, 6 April 2016
  • There are numerous changes, so this page might be missing some of them. The information on this page is based on the [[Legacy:UnrealScript ; ReplaceText (out string Text, string Replace, string With) [final] : These are now static simulated [[Le
    10 KB (1,248 words) - 09:41, 26 May 2006
  • Here are some example NetUpdateFrequencies for some UT2004 classes: | style="text-align: center" |'''Class'''
    4 KB (533 words) - 22:56, 18 January 2006
  • ...be expanded or collapsed by clicking on the small + or - next to the name. Some properties themselves contain several values and are expandable, eg colors, ...es differs from the defaults for that class, copy it and then paste into a text editor. Only the properties that are different to the defaults are listed.
    6 KB (1,011 words) - 10:59, 3 November 2005
  • ...w characteristics of the subject. It needs more characteristics, with less text for more content.
    7 KB (1,187 words) - 18:28, 20 July 2013
  • ...ction at the top of the [[Legacy:Architecture|architecture]] page.<br />At some point I'll be digging up everything I've posted on semisolids to BuF-Ed... ...the early stages of transition, the wiki could become a big mess. Already some areas are starting to fragment and get confusing. Imagine what it might be
    4 KB (698 words) - 12:57, 5 January 2003
  • Any UT2003 class page should begin with the text: * # Move all the text from the page to this new page.
    19 KB (2,280 words) - 05:05, 19 May 2007
  • ...e name must be present in two different places. It doesn't matter what the text is, but something descriptive may help later. 'Blah' will do, as will 'Atta
    6 KB (1,085 words) - 15:27, 10 February 2010
  • ...takes a long time to process a paste command. It can also be pasted into a text editor, where only the properties that have changed from defaults for that ; Advanced : Contains deep technical mojo. Some of these are handy for mappers, eg bEdShouldSnap makes the actor snap to th
    6 KB (889 words) - 10:46, 20 September 2008
  • ...Disclaimer:''''' This page represents an idea for a proposed way of coding some particular functionality / behavior in UnrealScript. It does not represent //some behavioural code
    9 KB (1,280 words) - 14:05, 2 June 2007
  • The text entered into these two properties is arbitrary: the only important thing is
    1 KB (190 words) - 00:44, 23 May 2003
  • ...ne|Unreal engine]]. Some have been designed specifically for this purpose, some we just recommend as handy to have. * [[Legacy:Text Editor|Text Editor]]
    3 KB (394 words) - 20:42, 28 November 2010
  • ...tropicLqd? They make them much easier to distinguish from the surrounding text. '''EntropicLqd:''' Because I felt that it made the actual text too hard to read (at least it did on my screen). I might try using <tt>the
    7 KB (1,229 words) - 13:27, 19 March 2008
  • * You've created some empty space in your map: [[Legacy:Subtract A Space|Subtract a Space]], [[Le The first step when using the Texture Browser is to load some texture packages. In the Texture Browser window use File -> Open. ([http://
    4 KB (652 words) - 15:03, 19 April 2015
  • Ok, a couple of things that confuse me about the exportet text. It starts with an Object declaration of the Menu itself, this isn't what w ...t have to post a bounty for decent tutorials on starting from scratch with some of this stuff. It looks immensely powerful drifting through the UScript co
    12 KB (1,935 words) - 04:15, 29 September 2004
  • ...come to continually but his head against the UT1 engine's limits, and done some impressive things including skyboxes that are dangerous to gameplay (i.e. y ...more of this page, which I am eternally grateful that Highlander showed me some weeks ago (and which I only properly got into 4 days or so ago). The secti
    34 KB (6,022 words) - 03:42, 5 August 2003
  • * # Move all the text from the page to this new page.
    9 KB (963 words) - 18:53, 24 May 2007
  • ...asic map-building tasks. If you're just starting out you may want to read some of the other [[Legacy:Mapping Lessons|more basic tutorials]] on map buildin ; [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Other Objectives]]: Some ins and outs of other types of objectives you can add to your map.
    5 KB (797 words) - 08:23, 13 August 2007
  • ...apping Tutorial|Assault Mapping Tutorial]]. If you have arrived here from some other place, this page will likely make more sense if you start at the abov ...ver mapping experience. Instead, it is strongly recommended that you have some experience mapping several other game types and have all the basics down be
    15 KB (2,732 words) - 14:00, 21 November 2004
  • ...ass layer. (Note: the deco layer meshes won't show up yet until you change some of the properties mentioned in the next step) # Now we want to tweak some aspects of our new terrain to make things look a bit better. Select the Te
    16 KB (2,720 words) - 05:56, 2 July 2006
  • ...apping Tutorial|Assault Mapping Tutorial]]. If you have arrived here from some other place, this page will likely make more sense if you start at the abov ** They have text strings which display on the HUD directing people to attack or defend them
    15 KB (2,465 words) - 20:35, 13 January 2005
  • ...apping Tutorial|Assault Mapping Tutorial]]. If you have arrived here from some other place, this page will likely make more sense if you start at the abov Let's start by placing some PlayerStarts for the attacking team at the far end of the valley from the b
    9 KB (1,604 words) - 09:36, 5 June 2007
  • ...apping Tutorial|Assault Mapping Tutorial]]. If you have arrived here from some other place, this page will likely make more sense if you start at the abov ...g|bot pathing]] issues, fire up the map in the game and give it a try with some bots to see how it goes.
    14 KB (2,365 words) - 06:29, 31 January 2007
  • ...apping Tutorial|Assault Mapping Tutorial]]. If you have arrived here from some other place, this page will likely make more sense if you start at the abov ...then need to trigger to overload somehow. As mentioned before, it can add some interest and strategy to a game when there's more than one way to reach an
    23 KB (3,803 words) - 12:44, 15 July 2006
  • ...apping Tutorial|Assault Mapping Tutorial]]. If you have arrived here from some other place, this page will likely make more sense if you start at the abov ...been shown here when you're putting together your own maps. Well, here's some possibilities:
    10 KB (1,726 words) - 23:06, 19 June 2006
  • ...the level properties. The package name and music track will appear in the text box. '''Birelli:''' All text (including comments) above this was ported over from the [[Legacy:Music|Mus
    1 KB (209 words) - 04:03, 22 March 2005
  • ==Configure EditPackages using Text Editor== ...y:Game Ini File|Game Ini File]] (ie: UT2004.ini) in a [[Legacy:Text Editor|text editor]] (ie: Notepad).
    2 KB (335 words) - 21:58, 15 September 2005
  • ...the race type. now, anywhere on this page, add that word that came after text=xplayers.------ it should be similar to the ones on the page already. now,
    1 KB (231 words) - 17:48, 26 July 2006
  • Create a new file in your preferred text editor and save the file as ComboBulletTime.uc. Inside that file, create a
    7 KB (1,072 words) - 12:44, 6 May 2009
  • * Insert questions into the text of an article So far I've understood much of the stuff on the site. Some suggestions are:
    3 KB (480 words) - 06:58, 26 November 2006
  • ...der in which the vertices are listed in the poly definition function call, some care may be needed. ; ToolTip : The hint text that appears when the user hovers the mouse pointer on the button.
    9 KB (1,334 words) - 09:14, 1 September 2005
  • | style="text-align: center" |'''Operator''' | style="text-align: center" |<code>*</code>
    6 KB (828 words) - 07:01, 26 November 2006
  • | style="text-align: center" |'''Export Class''' | style="text-align: center" |'''Allowed Extensions'''
    7 KB (1,095 words) - 11:05, 12 October 2009
  • ...won't be saved along with the map, I suppose that can indeed serve to save some file space (not too much though since the rendered, cut world polygons are # paste to a text editor (eg TextPad)
    2 KB (325 words) - 03:43, 25 May 2003
  • ...d Importing|Brush Exporting And Importing]] too. You can copy - paste to a text file too.
    2 KB (317 words) - 14:05, 26 December 2005
  • ...here admiring the scenery and checking its weapon. After all, a bot needs some motivation to move around. This motivation is provided in the form of inve ...is in, and what orders it has received. For an overview of states see the text in [[Legacy:State|State]] or [[Legacy:InitialState|InitialState]]. A bot i
    5 KB (748 words) - 17:39, 26 September 2006
  • | style="text-align: center" |'''''Import Type''''' | style="text-align: center" |'''''Extension(s)'''''
    2 KB (324 words) - 23:51, 31 March 2005
  • Boxer is a full-featured programmer's [[Legacy:Text Editor|text editor]] available from [http://www.boxersoftware.com Boxer Software].
    440 B (58 words) - 17:43, 18 June 2007
  • function bool has(Tokenizer.tokenType token, optional string text) if (text == "") return token ~= t.currentToken();
    14 KB (1,948 words) - 07:16, 23 April 2003
  • We have some features of our NPC already defined for us; it's model, textures, animation * Some of these pieces indicate behavior that's initiated by the NaliCow; such as
    67 KB (8,400 words) - 21:20, 3 February 2006
  • Wiki writers can copy the following snippet of text to make the link:
    931 B (137 words) - 16:33, 29 April 2010
  • Getting used to SM... some rough ideas: ...their hard drive &ndash; mention the dependency in your map's accompanying text file.
    13 KB (2,312 words) - 02:48, 23 June 2004
  • * wrote text files, made level titles, made intermission screens, and performed other po
    3 KB (507 words) - 15:01, 3 July 2003
  • ...are a natural phenomena that occurs when light is refracted many times by some sort of lens, creating several images of geometric shapes to appear from a ...o not cover the whole range, but only a horizontal 4:3 part of it. It took some time to figure out that a mesh with a full UV-Range will squeeze the bloom.
    50 KB (7,997 words) - 10:52, 18 November 2007
  • This text is going to handle the where to do and not the how to do. That means you sh ...without defining it too straight. Every weapon differs from the others in some way but Weapon.uc is defined to be abstract enough to suit any weapon (if y
    7 KB (1,273 words) - 16:40, 4 December 2005
  • The '''Canvas''' is a wrapper for methods for drawing text, [[Legacy:Texture|Texture]]s and [[Legacy:Mesh|mesh]]es on the local player ; bool bCenter : Whether to center the text.
    12 KB (1,737 words) - 17:10, 21 October 2016
  • ...mmandlet and the exact name he types isn't found, then ucc.exe appends the text "commandlet" onto the name and tries again. Therefore, the following short (incomplete list, some may need a package name specified)
    9 KB (1,218 words) - 16:49, 29 April 2010
  • '''Jediborg:''' Does anybody know how to write text to the console via a script? I know you can write to the utlog file, but th
    3 KB (474 words) - 18:47, 31 October 2007
  • .... Most of them are equivalent to actions in the rest of the interface, but some of UnrealEd's features can only be accessed here. See [[Legacy:UnrealEd Con # Opens the log window. Some console commands produce output here.
    2 KB (281 words) - 03:04, 25 May 2003

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