Mostly Harmless

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  • :'''Tarquin:''' I've never had this problem, some people say it's frequent. Could it be OS-related? I've just seen a post on ...case, splitting the brushes in two got rid of the crash. Perhaps useful to some.
    18 KB (3,042 words) - 14:46, 21 February 2016
  • ...y:Texture Browser|Texture Browser]] and select a corona texture. There are some nice ones in GenFX and City. | style="text-align: center" |0.1...0.3
    6 KB (1,023 words) - 09:58, 31 May 2016
  • : '''''Hint''''' - the text if mouse cursor over the button
    2 KB (259 words) - 20:24, 28 December 2005
  • ...rver; but to keep that password from being sent over the Internet in clear text, the client calculates a checksum over the transmitted stats data ''and'' t final function int Crc(coerce string Text) {
    5 KB (603 words) - 02:13, 5 February 2006
  • ...for pages, but with much smarter handling of concurrent edits of the same text files (like source code files): Edits that don't collide (on a per-line ba ...latest version of that module from the repository; non-colliding edits of text files are ''merged'' into the local files (rather than overwriting local ch
    6 KB (1,054 words) - 16:05, 28 March 2006
  • ...should be "small" ones, at least and definitely in terms of the amount of text necessary to describe them in the log. (Where "Fixed typo" would have the
    8 KB (1,364 words) - 16:39, 9 January 2003
  • * After 82 seconds, fades the text "Press ESC to begin" in at the bottom of the screen.
    638 B (97 words) - 22:23, 21 May 2010
  • ...are most often specified in hue, saturation, and brightness (HSB), but in some contexts in red, green, and blue (RGB). | style="text-align: center" |'''Description'''
    9 KB (968 words) - 15:21, 17 October 2009
  • ...out the only thing to be said in its favor. A decent [[Legacy:Text Editor|text editor]] (in coding terms) supports: ...ed paragraph has the same indentation as the paragraph you're coming from. Some editors will also change the indent when you type opening or closing braces
    34 KB (5,823 words) - 09:32, 7 April 2006
  • ...read some of the technical pages here, they turn into a bunch of swimming text like a Matrix screen. Just tell me the basic stuff in basic language, then
    8 KB (1,398 words) - 18:19, 31 January 2005
  • Most programming in [[Legacy:UnrealScript|UnrealScript]] is done in a text editor or IDE, and a whole bunch of classes are then compiled with [[Legacy #* Enter a class name. If you're pasting in some ready-made code (from this site, for example), the name must be the same as
    5 KB (754 words) - 15:16, 11 April 2006
  • # select all the text in the bottom box, copy & paste to a Wiki page '''DJPaul:''' Yes -basically you make another script that feeds in text from all UT2003 classes, then this script creates many pages for us. Resul
    10 KB (1,534 words) - 23:59, 4 January 2006
  • The '''Canvas''' is a wrapper for methods for drawing text, [[Legacy:Texture (UT)|texture]]s and [[Legacy:Mesh|mesh]]es on the local p ...HUD (UT)|HUD (UT)]] subclass, it's usually a better idea to overwrite just some of the other functions declared in HUD or [[Legacy:ChallengeHUD|ChallengeHU
    8 KB (1,317 words) - 19:38, 4 November 2015
  • You need to create some new UnrealScript classes. You can either: ...not recommended. Instead, use any of the [[Legacy:Text Editor| suggested text editors]].
    10 KB (1,368 words) - 11:01, 18 November 2007
  • I'm actually not a very big FPS player. I like RPGs, puzzle games, some racing games, and rail shooters (as long as they're Panzer Dragoon). I'll ...e. I've also written a small script that's the start of a general-purpose text preprocessor with Python syntax, which is on the Wiki: [[Legacy:Templating
    4 KB (662 words) - 23:29, 14 February 2003
  • ConTEXT is a small, fast and powerful [[Legacy:Text Editor|text editor]], developed mainly to serve as secondary tool for software develope * text sort
    3 KB (516 words) - 10:15, 1 July 2007
  • ...dSetting("Command Line", "GameRules", default.DisplayText[i], 1, i++, "Text", "16","Mu|L|Lm");
    5 KB (547 words) - 08:59, 25 August 2004
  • ...<text> : Returns comma-separated list of actions with names starting with "text".
    2 KB (288 words) - 20:23, 25 August 2006
  • ...orm a console command on the server's console. This effectively sends the text after the ADMIN to be interpreted as a normal console command. The vast ma ...tation. The same effect can be accomplished by simply by entering "Say # <text>" - so you can just use your Say key.
    4 KB (679 words) - 00:39, 17 October 2008
  • ...specify. When trimming memory usage, this is useful for figuring out why some object is being loaded. ...rent gameplay situation to the clipboard. You can then paste the resulting text into an email program, Notepad, etc. Extremely useful for beta testers, bec
    7 KB (745 words) - 23:38, 22 November 2005
  • | style="text-align: center" |'''Command''' | style="text-align: center" |'''Description'''
    5 KB (762 words) - 16:40, 17 February 2022
  • ...specify. When trimming memory usage, this is useful for figuring out why some object is being loaded. ...rent gameplay situation to the clipboard. You can then paste the resulting text into an email program, Notepad, etc. Extremely useful for beta testers, bec
    4 KB (575 words) - 18:56, 13 August 2005
  • It will send to an external progam, some text messages. I created this code to let's know in real time the status of the result = super.SendText(Str$LF); // Call the super (send the text)
    4 KB (449 words) - 14:15, 6 August 2009
  • I just started with coding but I am missing some practical examples. So I put here what I found out so far together with the So I made some changes on the functions that let the grenade explode - I deleted the funct
    8 KB (1,399 words) - 13:58, 16 December 2005
  • ...d that as I had edited my InstantActionPage incompletely, there were still some references back to the old tab. ...actly what I have to do, I've been looking at the weapon loading class for some bits.
    5 KB (898 words) - 16:01, 31 October 2003
  • Ok. First, I have to find out how I can draw a text like "Strength: 5" permanently on the HUD/screen. I already asked in severe ...ss. Now the next little step is to find out the correct function to draw a text and the last step is how to use this function right.
    3 KB (482 words) - 03:13, 30 September 2003
  • ...would be more useful would be see single pages that explain things with ''text'' and maybe the odd snip fform the code to illustrate. ...ence, it's much more useful to novices and experts alike to see accurate ''text'' definitions of functions, event and states. I say keep one or two for ex
    7 KB (1,086 words) - 09:10, 8 December 2005
  • It ''may'' be possible to write something that converts this exported text file (or maybe a raw Unreal object) into a .CON file, but we'd have to figu
    1 KB (230 words) - 14:12, 7 March 2008
  • All [[Legacy:INT File|INT file]]s are plain text so you can look at the others in the {[[Legacy:Base Directory|Base Director Use a [[Legacy:Text Editor|text editor]] to create the file (if you are using Notepad, make sure it does no
    4 KB (574 words) - 13:08, 25 March 2008
  • For this we are going to use the CheckReplacement function - at some point during map startup every actor in the map is passed through this func ...even half the code statements were explained with code comments or in the text, this might be useful for learning.
    5 KB (804 words) - 06:44, 7 April 2010
  • ; Font OverlayFont : font for text ; String OverlayText : text to display
    503 B (54 words) - 20:41, 15 October 2004
  • ...******s the hard way. I had real troubles with spammers myself glad to see some action ...ir spammed pages, and it would take much longer to find them? Or is there some sort of protection against this?
    35 KB (6,249 words) - 00:56, 18 July 2006
  • | style="text-align: right" |'''44''' | style="text-align: right" |3
    2 KB (254 words) - 00:58, 2 November 2005
  • ...ough and through, please remove the extraneous UT2004 comments in the code/text and be more explicit at the top of the page. (how many times can I say "UT2
    6 KB (864 words) - 12:58, 3 November 2009
  • *''' Some websites will let you use and distribute the textures however you wish.''' *''' Some will let you use/distribute the textures so long as you do not do so for a
    5 KB (823 words) - 03:29, 8 July 2009
  • ; bool bCenter : Whether to center the text.
    1 KB (175 words) - 07:06, 12 February 2008
  • Standard FF style is a straight box with text in it and a little down arrow when its done. I'll do this one, then add a
    3 KB (474 words) - 20:09, 19 January 2003
  • * T3D Unreal Text format * [[Legacy:T3D File|T3D Unreal Text format]]
    1 KB (231 words) - 07:37, 4 June 2016
  • | colspan="2" style="text-align: center" | | style="text-align: right" |Role
    3 KB (406 words) - 11:57, 4 February 2006
  • ...</tt>, <tt>SPECIES_Bot</tt>, <tt>SPECIES_Human</tt> (where the humans have some sub-species, namely <tt>SPECIES_Egypt</tt>, <tt>SPECIES_Merc</tt> and <tt>S ...eSkin=PlayerSkins.EgyptFemaleAHeadA,Portrait=PlayerPictures.cEgyptFemaleAA,Text=XPlayers.EgyptFemaleAA,Sex=Female,Menu="SP",Aggressiveness=+0.4,CombatStyle
    4 KB (589 words) - 17:25, 9 March 2004
  • It lets you append text to the game's log file. The stuff it writes can be viewed while the game is ...st like normal chat. Meaning that if you send too many messages too fast, some of them simply won't be displayed. The limit is quite low too... So be sur
    12 KB (2,041 words) - 09:39, 6 November 2006
  • '''El Muerte TDS:''' does it even need text ? it's just a DON'T.
    2 KB (337 words) - 13:17, 27 September 2013
  • Javacc uses a notation which seems to be translatable to EBNF. Unlike some other parser generators, the generated source code also doesn't depend on a ...that). So I will not lead code there. Some of the team members really had some crazy ideas. Everything they want can be done with, of course, enormous amo
    13 KB (2,400 words) - 18:16, 29 October 2003
  • Read text and notice "Save" to spend time. Press "Cancel" just for the power it gives ...this Wiki thing, go to the [[Legacy:Sandbox|Sandbox]] and show those n00bs some real moves!
    9 KB (1,685 words) - 02:13, 17 November 2005
  • Some classes have differences that aren't important, like spacing, precision of ** Some changes in the classes suggest that axis directions are different in [[Lega
    7 KB (1,040 words) - 10:42, 25 November 2006
  • Text in conversation shows up in two ways.
    3 KB (445 words) - 05:09, 14 February 2004
  • ...rking runes in the mod's current state, with a brief description of each. Some runes may seem familiar to those who have played the original Rune Quake or | colspan="2" style="text-align: center" |
    4 KB (544 words) - 21:39, 10 July 2005
  • ...questions of a more experienced one. Hopefully, this interface will help some who still have questions about the intracacies of Uscript understand things ...gram flow of UScript (might even bundle it with a small java file to throw some XML around it hehe)
    9 KB (1,310 words) - 18:18, 8 September 2003
  • ...to be taken downstairs and put in front of the TV, or, climb into bed for some kip and a cuddle. The cuddle involves fidgeting, kicking, scratching, and ...all. The TV goes on and I have to change a nappy, empty a potty, get them some milk, stop any fights that break out. At this point I can escape to work a
    17 KB (3,227 words) - 02:26, 16 June 2007
  • ...me mutators for UT3 (the game rocks btw). It's been good to actually have some concentrated time to get to grips with the code. Although, to be fair, I d ...' If I thought I had the time then I would have a go at doing it. I spent some time looking at the possibility of having a single UI screen that I could u
    56 KB (10,109 words) - 10:44, 28 December 2007

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