The three virtues of a programmer: Laziness, Impatience, and Hubris. –¬†Larry¬†Wall

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  • * [[Legacy:Topics On Modeling|Topics On Modeling]]
    5 KB (695 words) - 22:26, 25 April 2002
  • ...animator of which animation technique to use for a particular task depends on the nature of the motion to be simulated. The surface appearance of an obje * [[Legacy:Topics On Modeling|Topics On Modeling]]
    6 KB (916 words) - 11:35, 13 March 2008
  • Here's what [http://www.wikipedia.com Wikipedia] has to say on starting new pages: ...es will determine, to some extent, how likely it is other people will work on it. Examples:
    4 KB (728 words) - 18:02, 20 January 2006
  • ...o the Unreal Wiki. The Unreal Wiki is dedicated to gathering documentation on the Unreal Engine. Not only can you browse the large quantity of material a ...e they follow each and every of the processing-intensive maintenance links on the Wiki that are used seldomly by real people. Don't say you haven't been
    5 KB (777 words) - 04:12, 4 November 2009
  • ...o the Unreal Wiki. The Unreal Wiki is dedicated to gathering documentation on the Unreal Engine. Not only can you browse the large quantity of material a ...e they follow each and every of the processing-intensive maintenance links on the Wiki that are used seldomly by real people. Don't say you haven't been
    5 KB (777 words) - 17:18, 19 June 2009
  • A [[:Category:Legacy Tutorial |tutorial]] on importing characters from [[Legacy:MilkShape|MilkShape]] to [[Legacy:UT2004 In Milkshape, make sure the textures on the Materials Tab have identical names to the textures you wish to use in U
    5 KB (847 words) - 21:43, 17 February 2009
  • '''Lightwave''' is a professional [[Legacy:Topics On Modeling|modeling]] and animating [[Legacy:Application|application]] design ...the tools for both jobs in the same window, with lightwave, you can focus on a particular aspect without the interference of buttons from other areas..
    5 KB (890 words) - 00:43, 14 September 2007
  • ...shes within the Unreal Tournament editor. Light maps are normally overlaid on static meshes using the [[Legacy:UV2Texture|UV2Texture]] display property; ..., we can now safely create our templates. In the top left viewport, click on the 'View Angle' button and scroll down to 'UV Texture'.
    12 KB (2,107 words) - 19:47, 29 July 2005
  • ...ous code-savvy users. MilkShape 3D v.1.7.0 beta is currently being offered on the Chumbalum Soft site; among its new features are .psk/.psa import/export * [[Legacy:Topics On Modeling|Topics On Modeling]]
    6 KB (931 words) - 16:16, 11 May 2008
  • ...sh; Level Designers Discuss what kind of tutorials you want to see written on this page ...acy:UT2004|UT2004]] comes with Maya 5.0 PLE in the "\CD6\Extras" directory on the DVD.
    3 KB (513 words) - 18:36, 4 October 2007
  • * [[Legacy:Topics On Modeling|Topics On Modeling]]
    2 KB (275 words) - 19:06, 13 May 2007
  • * [[Legacy:Topics On Modeling|Topics On Modeling]] * [[Legacy:Linking Karma Ragdolls|Linking Karma Ragdolls]] – Tutorial on linking and using custom karma ragdolls in Unreal Tournament 2003, by Skull
    3 KB (492 words) - 04:12, 13 January 2006
  • ...mal BSP brush) has much better defined lighting, making the bland lighting on the mesh look out of place.]] ...ing off-line (by rendering the object in Lightwave) and then to overlay it on the static mesh.
    6 KB (957 words) - 06:05, 30 July 2005
  • ...the mapper to discuss what is needed and any changes that need to be made on already made meshes. * [[Legacy:Topics On Modeling|Topics on Modeling]]
    5 KB (895 words) - 15:39, 13 May 2007
  • ...xisting game character and create a new one with your own texture (colors) on it. Once completed you will be able to see your character when you play in ...]] from the extras disk. Either install the extras or note where they are on the install disk - you will be using them later.
    5 KB (821 words) - 02:14, 9 October 2009
  • * Note: Avoid cones, they crashed UED3 on my machine. Will test other primitives and advise. It's unlikely that subdi ...ventually crash UED (on WinME) ''even doing nothing eventually crashes UEd on Win98/ME o_O →[[Legacy:Wormbo|Wormbo]]''
    1 KB (217 words) - 23:35, 20 December 2005
  • * [[Legacy:Topics On Modeling|Topics On Modeling]]
    941 B (131 words) - 11:53, 7 January 2006
  • ...pedia:virtual machine]] similar to the [[Wikipedia:Java virtual machine]], on which runs... * [[Legacy:Topics On Modeling|Topics On Modeling]]
    3 KB (456 words) - 07:45, 29 August 2013
  • ...game may be an FPS, while another may be a space sim with several planets on an entire map. Each game picks a scale to work at: the size of players and * [[Legacy:Topics On Mapping|Topics on Mapping]]
    4 KB (570 words) - 13:43, 30 July 2011
  • ...erform actions. Refer to the Skinning and Animating FAQs for further info on those subjects. ...ones used in CTF-Magma?: See [[Legacy:CTF-Magma|CTF-Magma]] for some info on how that map is constructed.
    4 KB (619 words) - 07:55, 8 July 2007
  • ...imposed on a [[Legacy:Static Mesh|static mesh]], overriding (or overlaying on) the default material of the static mesh. This is set with the UV2Texture a The main use for this property appears to be to add a custom lightmap on a static mesh. Such a lightmap must be mapped to the object underlying the
    1 KB (191 words) - 02:31, 30 July 2005
  • ''Need information on Items and Inventory.'' * [[Legacy:Topics On Modeling|Topics on Modeling]]
    1 KB (145 words) - 05:14, 12 June 2010
  • ...of the time that an equally competent Maya or 3DS Max user would require. On the other hand, Wings 3D is a simple program, and lacks the 8.24 million fe * [[Legacy:Topics On Modeling|Topics On Modeling]]
    3 KB (403 words) - 09:18, 24 July 2006
  • * [[Legacy:Topics On Mapping|Mapping Topics]] * [[Legacy:Topics On Modeling|Modeling Topics]]
    1 KB (120 words) - 17:34, 5 November 2004
  • ...: The parser is very simple and won't tolerate spaces, blank lines and so on. * [[Legacy:Topics On Mapping|Mapping Topics]]
    2 KB (341 words) - 15:37, 6 July 2007
  • * Player Perspective – What you see on another player. (3rd person model) ...to be of a very high poly count, because what if 10 people drop that model on the ground? Your computer has to render that model 10 times, where as the
    2 KB (247 words) - 14:29, 4 June 2007
  • * [[Legacy:Mutator Topics|Mutator Topics]] – more on mutators * [[Legacy:Making Mods|Making Mods]] – more on the organizational and social aspects
    17 KB (2,534 words) - 10:00, 25 May 2006
  • ...to grid point. If the grid is hidden just press G. Note: I would also turn on vertex snapping. This way you can grab a whole object by a vertex and snap * [[Legacy:Topics On Modeling|Topics On Modeling]]
    2 KB (396 words) - 09:50, 21 July 2009
  • ...ilities pretty much suck. It's darn near impossible to align the textures on that cylinder, or make a decent looking sphere. Even more difficult is try ...max, so you can use this to your advantage creating paths and such things on terrain.
    4 KB (781 words) - 13:45, 12 June 2007
  • ...corrections, please add them in as comments. I can now see why so few tuts on this subject exist :) ...am passing on is what I learned by scouring the net for scant information on the subject and just basic trial and error. What I do know is that this way
    12 KB (2,027 words) - 18:30, 17 December 2005
  • ...ill work in Blender 2.37a up, so it works with 2.40 and 2.41 as well. 2.36 on the other hand, will ONLY work with Blender 2.36) ...ww.doom3world.org/phpbb2/viewtopic.php?t=9275 development thread] for info on usage,
    6 KB (913 words) - 13:14, 25 October 2014