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  • ; bool bCenter : Whether to center the text.
    1 KB (175 words) - 06:06, 12 February 2008
  • Standard FF style is a straight box with text in it and a little down arrow when its done. I'll do this one, then add a
    3 KB (474 words) - 19:09, 19 January 2003
  • * T3D Unreal Text format * [[Legacy:T3D File|T3D Unreal Text format]]
    1 KB (231 words) - 06:37, 4 June 2016
  • | colspan="2" style="text-align: center" | | style="text-align: right" |Role
    3 KB (406 words) - 10:57, 4 February 2006
  • ...</tt>, <tt>SPECIES_Bot</tt>, <tt>SPECIES_Human</tt> (where the humans have some sub-species, namely <tt>SPECIES_Egypt</tt>, <tt>SPECIES_Merc</tt> and <tt>S ...eSkin=PlayerSkins.EgyptFemaleAHeadA,Portrait=PlayerPictures.cEgyptFemaleAA,Text=XPlayers.EgyptFemaleAA,Sex=Female,Menu="SP",Aggressiveness=+0.4,CombatStyle
    4 KB (589 words) - 16:25, 9 March 2004
  • It lets you append text to the game's log file. The stuff it writes can be viewed while the game is ...st like normal chat. Meaning that if you send too many messages too fast, some of them simply won't be displayed. The limit is quite low too... So be sur
    12 KB (2,041 words) - 08:39, 6 November 2006
  • '''El Muerte TDS:''' does it even need text ? it's just a DON'T.
    2 KB (337 words) - 12:17, 27 September 2013
  • Javacc uses a notation which seems to be translatable to EBNF. Unlike some other parser generators, the generated source code also doesn't depend on a ...that). So I will not lead code there. Some of the team members really had some crazy ideas. Everything they want can be done with, of course, enormous amo
    13 KB (2,400 words) - 17:16, 29 October 2003
  • Read text and notice "Save" to spend time. Press "Cancel" just for the power it gives ...this Wiki thing, go to the [[Legacy:Sandbox|Sandbox]] and show those n00bs some real moves!
    9 KB (1,685 words) - 01:13, 17 November 2005
  • Some classes have differences that aren't important, like spacing, precision of ** Some changes in the classes suggest that axis directions are different in [[Lega
    7 KB (1,040 words) - 09:42, 25 November 2006
  • Text in conversation shows up in two ways.
    3 KB (445 words) - 04:09, 14 February 2004
  • ...rking runes in the mod's current state, with a brief description of each. Some runes may seem familiar to those who have played the original Rune Quake or | colspan="2" style="text-align: center" |
    4 KB (544 words) - 20:39, 10 July 2005
  • ...questions of a more experienced one. Hopefully, this interface will help some who still have questions about the intracacies of Uscript understand things ...gram flow of UScript (might even bundle it with a small java file to throw some XML around it hehe)
    9 KB (1,310 words) - 17:18, 8 September 2003
  • ...to be taken downstairs and put in front of the TV, or, climb into bed for some kip and a cuddle. The cuddle involves fidgeting, kicking, scratching, and ...all. The TV goes on and I have to change a nappy, empty a potty, get them some milk, stop any fights that break out. At this point I can escape to work a
    17 KB (3,227 words) - 01:26, 16 June 2007
  • ...me mutators for UT3 (the game rocks btw). It's been good to actually have some concentrated time to get to grips with the code. Although, to be fair, I d ...' If I thought I had the time then I would have a go at doing it. I spent some time looking at the possibility of having a single UI screen that I could u
    56 KB (10,109 words) - 09:44, 28 December 2007
  • | style="text-align: right" |http://www.esconline.org | style="text-align: right" |Revision 1, 09/06/02
    10 KB (1,676 words) - 23:33, 22 January 2007
  • Another great [[Legacy:Text Editor|text editor]] is [http://www.editplus.com EditPlus], it has a lot of features, f
    1 KB (212 words) - 18:38, 8 February 2005
  • ...crude and meant to run in [http://sources.redhat.com/cygwin Cygwin]. Maybe some day I'll be able to compile mods and mutators in linux and/or bsd.... ...lled up a model and I did a weapon mod based off of the biorifle. There're some things I'd like to be different, but it's not worth the time and effort.
    2 KB (418 words) - 08:06, 3 May 2003
  • There is some low-level link between the key bindings and the UI events. For example, in Finally, in U2HUD.int, the text is defined:
    3 KB (336 words) - 05:44, 17 September 2003
  • ...ckage is used by the Mod Menu Extension and the UnrealXP GUI skin. It adds some features to existing UWindow classes and also provides completely new class Some of these classes have been made public already as [[Legacy:Useful UWindow E
    5 KB (510 words) - 05:19, 19 November 2007

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