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  • '''Highlander:''' It seems that the FluidSurface is unlit by default as well. BTW.. the [ ...
    6 KB (823 words) - 06:00, 15 July 2009
  • '''Highlander:''' I have been wondering, Due to the use of static meshes in maps, would i '''Highlander:''' Another question would be what is happening with collision in ut2k3? is ...
    12 KB (2,099 words) - 04:19, 17 September 2006
  • '''Highlander:''' UT2003 info, Trace returns as expected the static mesh actor if it hits '''Highlander:''' I guess this is a Trace related question, ive noticed that when a trace ...
    18 KB (2,644 words) - 13:49, 2 May 2022
  • '''Highlander:''' How ive understood how that view works is this: green = 1 pass of video ...
    7 KB (1,178 words) - 09:37, 1 September 2005
  • '''Highlander:''' I agree on most points, i REALLY miss the (zonetag) that was prefixed o ...
    13 KB (2,336 words) - 11:08, 5 November 2003
  • '''Highlander:''' i have not used terrain quite that large, however with a 512x512 pixel ...
    18 KB (3,216 words) - 01:51, 7 April 2006
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