Gah - a solution with more questions. – EntropicLqd

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  • ...imposed on a [[Legacy:Static Mesh|static mesh]], overriding (or overlaying on) the default material of the static mesh. This is set with the UV2Texture a The main use for this property appears to be to add a custom lightmap on a static mesh. Such a lightmap must be mapped to the object underlying the
    1 KB (191 words) - 01:31, 30 July 2005
  • ''Need information on Items and Inventory.'' * [[Legacy:Topics On Modeling|Topics on Modeling]]
    1 KB (145 words) - 04:14, 12 June 2010
  • ...of the time that an equally competent Maya or 3DS Max user would require. On the other hand, Wings 3D is a simple program, and lacks the 8.24 million fe * [[Legacy:Topics On Modeling|Topics On Modeling]]
    3 KB (403 words) - 08:18, 24 July 2006
  • * [[Legacy:Topics On Mapping|Mapping Topics]] * [[Legacy:Topics On Modeling|Modeling Topics]]
    1 KB (120 words) - 16:34, 5 November 2004
  • ...: The parser is very simple and won't tolerate spaces, blank lines and so on. * [[Legacy:Topics On Mapping|Mapping Topics]]
    2 KB (341 words) - 14:37, 6 July 2007
  • * Player Perspective – What you see on another player. (3rd person model) ...to be of a very high poly count, because what if 10 people drop that model on the ground? Your computer has to render that model 10 times, where as the
    2 KB (247 words) - 13:29, 4 June 2007
  • * [[Legacy:Mutator Topics|Mutator Topics]] – more on mutators * [[Legacy:Making Mods|Making Mods]] – more on the organizational and social aspects
    17 KB (2,534 words) - 09:00, 25 May 2006
  • ...to grid point. If the grid is hidden just press G. Note: I would also turn on vertex snapping. This way you can grab a whole object by a vertex and snap * [[Legacy:Topics On Modeling|Topics On Modeling]]
    2 KB (396 words) - 08:50, 21 July 2009
  • ...ilities pretty much suck. It's darn near impossible to align the textures on that cylinder, or make a decent looking sphere. Even more difficult is try ...max, so you can use this to your advantage creating paths and such things on terrain.
    4 KB (781 words) - 12:45, 12 June 2007
  • ...corrections, please add them in as comments. I can now see why so few tuts on this subject exist :) ...am passing on is what I learned by scouring the net for scant information on the subject and just basic trial and error. What I do know is that this way
    12 KB (2,027 words) - 17:30, 17 December 2005
  • ...ill work in Blender 2.37a up, so it works with 2.40 and 2.41 as well. 2.36 on the other hand, will ONLY work with Blender 2.36) ...ww.doom3world.org/phpbb2/viewtopic.php?t=9275 development thread] for info on usage,
    6 KB (913 words) - 12:14, 25 October 2014

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