I'm a doctor, not a mechanic
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Create the page "Light" on this wiki! See also the search results found.
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- The light class.1 KB (158 words) - 09:11, 17 May 2008
- The light class.1 KB (146 words) - 09:11, 17 May 2008
- The light class.1 KB (152 words) - 09:10, 17 May 2008
- {{UE2:Light (UT2004)}}22 B (3 words) - 09:12, 17 May 2008
- The light class.1 KB (149 words) - 09:11, 17 May 2008
- + Tag/Event to desired light(s). {{code|function [[bool]] '''ToggleLight''' ({{cl|Light}} '''L''')}}3 KB (371 words) - 09:11, 17 May 2008
- | parent2 = Light2 KB (167 words) - 09:10, 17 May 2008
- | parent2 = Light | {{tl|MaxCoronaSize||Light}}552 B (53 words) - 09:11, 17 May 2008
- | parent1 = Light | {{tl|CoronaRotation||Light}}1 KB (170 words) - 09:11, 17 May 2008
- '''Default value, index 22:''' "The green light on top of the weaponlockers indicates that additional ammo is available at11 KB (1,410 words) - 09:10, 17 May 2008
- | "Light Power Suit"396 B (41 words) - 09:11, 17 May 2008
- | "Light Power Suit"445 B (50 words) - 09:10, 17 May 2008
- | "You got the Light Power Suit."467 B (52 words) - 09:10, 17 May 2008
- | parent1 = Light '''Overrides:''' {{tl|PreBeginPlay|Light}}905 B (101 words) - 09:11, 17 May 2008
- | parent2 = Light2 KB (178 words) - 09:10, 17 May 2008
- | parent1 = Light Description: A light that can be scripted to change its properties11 KB (1,429 words) - 09:10, 17 May 2008
- Shaders can change a material's opacity mask, apply a specularity and/or light map and a detail material. Unlike {{cl|Combiner}}s or {{cl|TexModifier}}s,4 KB (626 words) - 03:32, 19 July 2008
- light sourced via dynamic lights. light sourced via static lights.3 KB (384 words) - 09:10, 17 May 2008
- | parent1 = Light342 B (38 words) - 09:11, 17 May 2008
- | parent1 = Light342 B (38 words) - 09:11, 17 May 2008