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- //--Knights? Manta's, light armour ...5 KB (514 words) - 23:10, 18 April 2010
- ...adding the static mesh "HumanoidArchitecture.Lights.PanLightB" behind your light actor. Looks better, doesn't it? Lights are some of the most overlooked th ...LightSaturation sets the extent of coloration. Now set LightHue to 35. The light is a good flame color. ...25 KB (4,591 words) - 11:36, 3 September 2009
- * Using a mover instead of the ICH, this way you can make the light appear to go through the window ...mover in keyframe 0 there will be no shadow cast by your window, allowing light through the opening giving a more realistic appearance. ...6 KB (1,132 words) - 12:17, 27 September 2013
- ...lpha channel or [[Legacy:Detail Texture|detail texture]], adding a kind of light map or specularity material. ...4 KB (577 words) - 08:40, 5 April 2005
- The background is white, not light blue, in these browsers: ...''; it's whatever the user configured in his or her browser. For me, it's light gray. So giving the <body> a defined background color definitely is a good ...18 KB (2,977 words) - 06:54, 13 November 2005
- * Scripted Light Shows ...3 KB (440 words) - 11:03, 14 November 2005
- ====Light Materials==== ...12 KB (1,464 words) - 03:51, 20 February 2006
- '''Foxpaw:''' Obelisk of light! That one looks neat. ...4 KB (651 words) - 22:06, 27 July 2006
- '''Light colors''' are specified through [[wp:HSL and HSV|hue, saturation and bright ...property and "Sat" to the ''LightSaturation'' property of the {{classgames|Light|e=UE1{{!}}UE2}} actor and actually any other actor type as well. ...28 KB (3,836 words) - 04:32, 23 March 2010
- |Light Brown |dry earth, light brown cliff textures ...14 KB (1,610 words) - 19:04, 6 January 2017
- Shaders can change a material's opacity mask, apply a specularity and/or light map and a detail material. Unlike {{cl|Combiner}}s or {{cl|TexModifier}}s, ...4 KB (626 words) - 03:32, 19 July 2008
- |stat light |Displays dynamic light statistics (this will bug off when wave is start) ...7 KB (1,064 words) - 08:06, 24 November 2012
- Light casts actor shadows. Light uses Skin as a corona. ...10 KB (1,239 words) - 09:10, 17 May 2008