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- #REDIRECT [[Legacy:Acidsphinx's Journal Into UT3]] ...50 bytes (6 words) - 06:57, 17 January 2010
- ===TriggeredFunction(s):=== ...essSentinel2.<br />Now place a trigger to a known place of you, and set it's event to SpawnProgressSentinel1 (make sure that you can see both the sentin ...2 KB (284 words) - 13:48, 7 February 2008
- ...r]]'s viewpoint will be changed to an outside view as defined in the actor's properties. ;VT_SingleActorView: Player's view changes to the actor designated by ViewTag. Only the first actor found ...2 KB (281 words) - 10:01, 18 November 2007
- attempts to find and load the specified setup name in the current map's .ini file saves the link setup to a section of this object's name in the current map's .ini ...884 bytes (109 words) - 01:06, 26 July 2008
- ...ass after checking whether it's an [[Legacy:XPawn|xPawn]] and sets the bot's character. ...ion of this funtion, calls Setup() on the given [[Legacy:Pawn|Pawn]] if it's an [[Legacy:XPawn|xPawn]]. ...848 bytes (104 words) - 17:10, 30 November 2005
- Description: Locks a particle's position to an Actor's mesh's vertex. ...814 bytes (92 words) - 09:11, 17 May 2008
- Unreal Tournament 2003 and 2004's fonts are located in the package '''UT2003Fonts.utx''' for western language ...need to mess with the GUI controller to make it understand each character's position on the bitmap before your font can be used. ...630 bytes (100 words) - 11:58, 22 June 2008
- Whether this volume destroys all types of {{cl|Projectile}}s. Whether this volume destroys {{cl|TransBeacon}}s. ...791 bytes (100 words) - 14:33, 28 November 2008
- ...nd Morpheus. And, while they blew me halfway to hell, I can also say there's times I won the duels as well. And if by some chance one of those people ha ...ts from levels like Average and putting them on something like Adept. That's what level I've been hitting lately, and I'm gonna step it up a bit more to ...3 KB (540 words) - 15:36, 3 July 2003
- Fed up with meshes that don't align? Here's how to fix them: set the Display->Prepivot property as follows... '''Legal:''' Oh, so it's a special SM that's got a dodgy Pivot? I get it then. ...1 KB (205 words) - 13:41, 17 March 2004
- ; ShowMe( ) : Sets the mesh and drawscale to the owning player's values. ...y Diablo 2. It's unfinished and will never be released officially, so here's a link: http://www.koehler-homepage.de/Wormbo/other/WizzardUT.zip (You also ...1 KB (184 words) - 07:03, 19 November 2007
- | "`o's atoms have been replaced by `k's." ...635 bytes (71 words) - 07:40, 23 May 2008