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  • ...see, TournamentPickup gets the vast majority of it's functionality from it's parent, the Pickup class. ''This code is commented for learning.'' ...s TournamentPickup extends Pickup; // the class (TournamentPickup) and it's parent (Pickup) ...
    1 KB (123 words) - 20:03, 3 January 2006
  • ...e, you'll implement a class (or a part of a class) in C++; in that case it's easiest (though NOT required) to have unreal create the header file for you native final (1723) function MyStaticFunc(String s, int i); ...
    2 KB (365 words) - 00:47, 30 March 2006
  • Description: Locks a particle's position to an Actor's mesh's vertex. ...
    918 bytes (104 words) - 09:11, 17 May 2008
  • Is my GameName which is a take on the old programmer's game by the name of [http://corewar.co.uk/ COREWARS]. ...ame is Jaime and it is pronouced hime, the "me" as in mention or meadow.It's spanish,just call me jamie. ...
    2 KB (281 words) - 04:51, 8 September 2007
  • This is the actor that's placed in the map for the blue flag base. If the Red Team can carry the Bl * Nearby [[Legacy:PlayerStart|PlayerStart]]s should match this actor. ...
    2 KB (227 words) - 12:19, 21 November 2005
  • This is the actor that's placed in the map for the red flag base. If the Blue Team can carry the Re * Nearby [[Legacy:PlayerStart|PlayerStart]]s should match this actor. ...
    2 KB (227 words) - 12:39, 21 November 2005
  • ...static final function [[bool]] '''EndsInDigit''' ([[string]] '''S''')}} ...l function [[string]] '''PadString''' (coerce [[string]] '''S''', [[int]] '''PadLen''', optional [[bool]] '''bRightJustify ...
    6 KB (694 words) - 09:11, 17 May 2008
  • The expression's type must be compatible to the function's return type. ...
    669 bytes (95 words) - 03:13, 5 March 2011
  • UFontMaterial is a little plugin for UnrealEd's material factory based on TrueTypeFontFactory created by [[Jan|Jan "eGo" Ur local string S; // command string declaration ...
    9 KB (827 words) - 05:02, 14 November 2009
  • ...NewItem ) : This function adds the item passed to the function to the pawn's inventory if the item is not already within the inventory. The function re ...passed to the function is available as a pickup or carried within the bot's inventory.</i> ...
    2 KB (309 words) - 23:07, 25 April 2002
  • ...ves all {{cl|AdrenalinePickup}}s, disables adrenaline for {{cl|Controller}}s and sets their PRI class to {{cl|ONSPlayerReplicationInfo}}. ...
    744 bytes (84 words) - 00:17, 1 December 2008
  • List of {{cl|UnrealScriptedSequence}}s using this SnipingVolume as target area. Notifies bots at the {{tl|SnipingPoints}} to acquire {{cl|Pawn}}s entering this volume as new enemy. ...
    1 KB (127 words) - 11:28, 19 December 2008
  • K, here's the deal: Everybody's running around like crazy trying to catch or kill one Smurf. The Smurf is a ...
    2 KB (328 words) - 13:16, 7 March 2008
  • The Unreal Director's Suite Release version: Jan 7th, 1999 Simply a subclass (it's 100% exact to the original Unreal Code) for handling players. ...
    714 bytes (82 words) - 09:10, 17 May 2008
  • The Unreal Director's Suite Release version: Jan 7th, 1999 Simply a subclass (it's 100% exact to the original Unreal Code) for handling players. ...
    707 bytes (82 words) - 09:10, 17 May 2008
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