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- ;int IconWidth, IconHeight : aug icon's dimensions3 KB (412 words) - 03:53, 11 August 2004
- ...actions under various conditions. Note that .[[Legacy:Ucs File|ucs file]]s can only be attached to pawns which are subclassed from [[Legacy:U2NPCContr ...y:AIScript|AIScript]] actors using [[Legacy:ScriptedAction|ScriptedAction]]s. See also [[Legacy:ScriptedSequence|ScriptedSequence]].2 KB (276 words) - 07:54, 3 July 2007
- Commands for [[Legacy:Unreal 2|Unreal 2]]'s [[Legacy:AI Scripting|AI Scripting]] system. ;deployinventory : '''''S [1]''''' deploy given inventory item [alt deploy it]...32 KB (1,956 words) - 14:27, 6 December 2005
- ...UU respectively. The height specified is 96 units higher than the ladder's blocking volume. This additional height seems to make it easier to get dow * The player's '''forward motion is blocked''' - This means a player wont accidentally sta7 KB (1,229 words) - 12:27, 19 March 2008
- * List of all of Epic's [[Legacy:Static Mesh Package|Static Mesh Package]]s3 KB (471 words) - 18:15, 23 April 2016
- ...need to have walls set to fake backdrop for it to come "from". I think it's easier just to think of it as that light comes "out of your skybox" and is5 KB (877 words) - 08:23, 27 December 2006
- ...gned? :( can anything be done about it? I have an old network card, but it's a BNC cable and my other stuff is the thingy (er.... like phone plugs but w ...onto CD-Rs(i had no CD-R burner back then) and hope that your old computer's cd-rom can read the CD-Rs :/, well i think i talk/type too much now, go ask4 KB (706 words) - 08:46, 30 June 2003
- Parent class of ammunition types for [[Legacy:Weapon (UT)|Weapon (UT)]]s. Child class [[Legacy:TournamentAmmo|TournamentAmmo]] corresponds with [[L ...kup, amount of ammunition to be added to an inventory copy of the ammotype's AmmoAmount.5 KB (690 words) - 10:46, 20 February 2006
- ;S: Selects all the walls in the level '''RabidZombie:''' Isn't select all surfaces Shift + S, not Shift + B. This is the case with UED3. Need to be sure if it is with o4 KB (652 words) - 14:03, 19 April 2015
- ...e away. I started reading this wiki quite awhile ago - I'm no coder, that's for damn sure, but reading about it piques my interest. I figured it was a1,016 B (188 words) - 01:44, 21 May 2003
- ...heard of have UEd crash when the try and dock something, but apparently It's docking the browser tabs on first load. Try going in Unrealed.ini and chang ...tt>, UnrealEd3 runs like crap on win98, you can't do anything about it. It's best to use Windows 2000 or newer.1 KB (185 words) - 19:57, 1 December 2006
- ...nfiguration for this ServerActor we always want to apply an update when it's active. ChatFilter requires a ServerPackage for some settings, here we check if it's required to change the value of the ServerPackages.4 KB (587 words) - 03:12, 5 June 2003
- ...e file. For [[Legacy:Texture Import And Export|importing to UnrealEd]], it's best to use 32 bit [[Wikipedia:TGA]] (Targa) files. #N ow check if what you want to be visible is white. If it's the opposite, click on the Alpha1 channel (should be under the blue) desele9 KB (1,500 words) - 08:31, 12 September 2009
- ...by UnrealEd'''. Unknown, presumed to be frame rate for scene (whether it's rendered or keyed frame rate is unknown). ...alEd will add the texture or what, but this identifier appears in UnrealEd's strings.22 KB (3,133 words) - 01:33, 3 September 2009
- ...ternal management system for [[Legacy:GUIMultiComponent|GUIMultiComponent]]s enables you to automatically create variables of the desired type, without ...ssigned to an automated object variable are added to the GUIMultiComponent's Controls array.12 KB (1,935 words) - 03:15, 29 September 2004
- ===DM-What's That Purple Stuff? === * Creating the ultimate camping spot may be fun, but it's ultimately detrimental to gameplay. Don't do it.2 KB (420 words) - 02:41, 5 August 2003
- ...a while off, but there's the whole gametype to write for this mod and that's my task. Oh well, to start from the beginning... ...on things, especially as I have an attention span the size of a goldfishe's! But for now, I have to do something, before all my raw enthusiasm is used34 KB (6,022 words) - 02:42, 5 August 2003
- ====Almost 3 years later eh? - I'm currently studying for a B.S. Degree in Game art and Design (past year and a half... nother year and a h ...nts to create a unique and georgous level. (I'll post some screens when it's finished.)3 KB (446 words) - 14:46, 10 April 2006
- ...o types. It's weird, this may also happen with all [[Legacy:Pickup|Pickup]]s but I haven't tested it. ...ther obviously, you can't place weapons in the middle of nowhere, hence it's not placed at all.2 KB (310 words) - 17:10, 13 January 2005
- ...o contained in the Ammunition. This is used when the [[Legacy:Pawn|Pawn]]'s inventory. ...n. It subtracts the ammo used, then calls ''CheckOutOfAmmo'' if the Level's ''NetMode'' is NM_StandAlone or NM-ListenServer.4 KB (543 words) - 18:20, 28 November 2006