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- ...d from a SpawnPoint will have their Event set to match the CreatureFactory's Tag, so that their death will Trigger the factory. ; name Tag : This needs to be set to the same Tag as the factory's. ...1 KB (156 words) - 20:00, 28 August 2014
- It's kind of similar to Duck Hunt or NaliGames. Maybe it's a good idea to create an online version of this to tracks stats, and a offl ...2 KB (375 words) - 09:43, 23 January 2006
- ...nk in HLS or the light colour is supposed to represent some parameter that's easier coded with RGB you might find this code snippet useful. ...or (R,G,B) with values from 0...1 for its components and it'll return (H,L,S) ready for you to assign to a light. ...2 KB (382 words) - 02:33, 7 August 2003
- ...ect|object]]s, [[Legacy:Resource|resource]]s and [[Legacy:Package|package]]s in various ways. ...ke strings though... you can't do much by way of combining them (though it's possible). They are also limited to 31 characters. ...1 KB (172 words) - 18:28, 13 May 2004
- ...his menu bar. Since it is coded to bring up the menu bar for Unreal 1, it's not of much use in UT. ...493 bytes (82 words) - 01:57, 27 May 2003
- ...d, and that player's Translator will recieve the content of the Translator's message. The message is stored in the Translator until the player touches If ''True'', then the TranslatorEvent will change itself after it's triggered so that it sends an alternate message. An example of this is a c ...3 KB (423 words) - 00:27, 23 May 2003
- selects child based on parameters of the owner's current physics volume ...int]] ChildIndex : index of child that should become active when the owner's physics volume matches these parameters ...2 KB (172 words) - 09:11, 17 May 2008
- | "`o's atoms have been replaced by `k's." ...896 bytes (94 words) - 11:47, 6 November 2009
- Contains information about how to present and format a widget's appearance. True if the style's data need to be reapplied to the widgets using this style ...2 KB (247 words) - 05:52, 17 January 2010
- ...static final function [[bool]] '''EndsInDigit''' ([[string]] '''S''')}} ...l function [[string]] '''PadString''' (coerce [[string]] '''S''', [[int]] '''PadLen''', optional [[bool]] '''bRightJustify ...7 KB (756 words) - 09:10, 17 May 2008
- selects child based on parameters of the owner's current physics volume ...int]] ChildIndex : index of child that should become active when the owner's physics volume matches these parameters ...2 KB (174 words) - 05:52, 17 January 2010
- ...terial you wanted to create the instance for and assign it to the instance's ''Parent'' property. ===Auto-replace on an Actor's mesh=== ...2 KB (278 words) - 10:55, 17 March 2010