Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

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  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Actor (Package: Engine)}} ...|bot]]s, [[Legacy:Light (UT)|light]]s and [[Legacy:Triggers (UT)|Triggers (UT)]]. This is an important class because it's the base class for all in-game
    3 KB (465 words) - 00:50, 7 April 2006
  • ...uty and glory. The Actor class inherits from [[Legacy:Object (UT)|Object (UT)]]. There are a whole host of non actor classes that might get added in he ...e, for example: Effects are expanded on the [[Legacy:Effects (UT)|Effects (UT)]] class page anyway; with Decoration it's worth marking as you have that t
    19 KB (1,790 words) - 23:29, 27 May 2007
  • ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Advanced)}} Properties every [[Legacy:Actor (UT)|Actor (UT)]] has under the ''Advanced'' section. See [[Legacy:Actor/Advanced|Actor/Ad
    8 KB (1,304 words) - 15:31, 18 April 2006
  • {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ZoneInfo|ZoneInfo]] >> CloudZone}} ...Legacy:Zone|zone]] is used to destroy [[Legacy:Projectile (UT)|Projectile (UT)]]s before they hit a fake backdrop.
    2 KB (285 words) - 10:54, 16 August 2007
  • ...pickups spawning at the same location (similar to the method used by Chaos UT) * [http://www.koehler-homepage.de/Wormbo/download/UT/EnhancedItemsSource.zip EnhancedItems packages and source code]
    9 KB (1,057 words) - 06:54, 19 November 2007
  • [[Legacy:Object (UT)|Object]] +- [[Legacy:Actor (UT)|Actor]]
    5 KB (366 words) - 03:18, 17 November 2009
  • ...: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Projectile (UT)|Projectile (UT)]] >> EnhancedProjectile (Package: [[Legacy:EnhancedItems|EnhancedItems]])} ...tile's damage (like any damage) is scaled by the instigator [[Legacy:Pawn (UT)|Pawn]]'s DamageScaling. When this property is set to true, the Instigator'
    11 KB (1,442 words) - 06:56, 19 November 2007
  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Weapon (UT)|Weapon (UT)]] >> [[Legacy:TournamentWeapon|TournamentWeapon]] >> EnhancedWeapon (Packa ; class<[[Legacy:Actor (UT)|Actor (UT)]]> DeathMessageActorClass : When set to an EnhancedWeapon or [[:{{SUBJECTS
    11 KB (1,481 words) - 06:56, 19 November 2007
  • ...jectile (UT)]] subclass for the bomb and an [[Legacy:Effects (UT)|Effects (UT)]] subclass for the laser which works like the Pulsegun beam. Either the la '''Daid303:''' Look for weaponsfactory (UT mod) it has a trip mine, and a good one too.
    4 KB (629 words) - 21:23, 21 May 2010
  • ====This is for UT==== ...ng. Then one would grab that info and pass it to the [[Legacy:Projectile (UT)|projectile]], which would
    3 KB (497 words) - 20:46, 19 June 2004
  • ...wn]] >> TeamCannon<br />[[Legacy:Actor|Actor]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:StationaryPawn|StationaryPawn]] >> TeamCannon >> MinigunCann ...ate where the target will be when the [[Legacy:Projectile (UT)|Projectile (UT)]] hits and lead the target. If false it will simply fire straight at the t
    3 KB (537 words) - 19:31, 5 March 2015
  • {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> Weapon}} '''Wormbo:'''Usually this is true. But in Unreal/UT some weapons don't use projectiles, so here really the guns kill the people
    6 KB (885 words) - 10:59, 11 December 2003