I love the smell of UnrealEd crashing in the morning. – tarquin

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  • ...<code>GameInfo.uc</code>. This is the definition of the basic game logic. At the top of the file you'll see a long list of variable declarations. Many o ...By declaring watch variables that count up seconds, you can perform events at any time up to a second's resolution. DeathMatchPlus uses this to check and
    5 KB (847 words) - 18:26, 7 August 2003

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  • ...ngeHUD]] class is the primary HUD for Unreal Tournament. Let's take a look at adding custom HUD elements. First, create a subclass of ChallengeHUD. Lets call it MyHUD:
    3 KB (517 words) - 12:08, 29 March 2003
  • The first step in writing your new game type is to determine which class to subclass. Lets look at a very simple GameType mod:
    4 KB (595 words) - 22:23, 21 May 2010
  • *[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/A First Look At GameInfo]]
    2 KB (316 words) - 11:44, 26 June 2010